Its a bit too late for me now but I am still incredibly happy this mod is here. As I mentioned in my article on Fallout 4 problems the nonsensical dialogue options were the single most immersion ruining thing in the game.

And now we have a mod that replace the vague choices (yes/no/sarcastic/maybe) with actual lines your character will say when you press them, all presented numerically from 1-4 to you. Big thanks to Shadwar who made the original mod and Ciro who added English text to it.

You can download the Full Dialogue Interface mod right here.

Klei announced today that the standalone expansion for Don't Starve (as in you only need the base game, not Reign of Giants) titled Shipwrecked will be going live in Early Access on December 1st.

Shipwrecked will pit Wilson (and his magnificent beard) against the dangers that lurk below the surface. And if the Reign of Giants is any comparison I expect I'll be helping the beasts of the world avoid starvation far more often than successfully establishing any self sufficient colony, but at the end of the day that's half the fun.

David Anfossi - Eidos Montreal studio head posted on the Deus Ex website that Deus Ex: Mankind Divided is being delayed in order for it to be a worthy successor to Human Revolution, a goal that is certainly not easy to accomplish.

I've mentioned this in the Mirror's Edge delay article but I am more than happy to wait as long as it is needed for a game to be truly finished. As Miyamoto once said "A delayed game is eventually good, a bad game is bad forever".

So in order for Deus Ex: MD to earn its place in the "good game" camp Eidos has delayed its release to August 23rd, 2016.

Back in ancient times, some 10 or so years ago, level editors were commonplace and players were free to create and share their own maps with the world.

These days however its a much rarer sight to behold which is why I'm happy to tell you that the psychedelic shooter/brawler Hotline Miami 2 is beta releasing its own level editor, dated for December 10.

Its not often that I deem small patches worthy of an entire article but this time around the concept is so cool I can't not showcase it to you. Cho'Gall, the big bad Ogre from the Warcraft universe, is coming today to Heroes of the Storm, his trick being that two people need to play him at the same time.

What I find especially funny about this is that lore-wise Cho'Gall's two heads are constantly squabbling and arguing with each other so when you put in two random players who have no idea what they're doing in to the same body they're going to be perfectly roleplaying as Cho'Gall!

The Disgaea Steam page went up today without so much as an announcement which is odd considering how popular the series is these days.

According to the store page Disgaea PC will be coming in February 2016 with keyboard/mouse support, updated graphics as well as the usual Steam achievements & cards.

I've been on a bit of a Fallout 4 binge the past few days while working on my review (which should be done tomorrow) and I've come to realize that a lot of my rookie mistakes and problems could've been easily solved if the game even tried to explain things to me.

So to help you guys out I've compiled a small list of things (in video and text form) that Fallout 4 doesn't tell you about, but are definitely worth knowing anyway:

If you're like me you probably ignored Luck on your first playthrough because who wants to hope for random chance to save you?

Well, it might surprise you considering the name but Luck in Fallout 4 is very consistent in its effects. Once you put enough points in to the crit & VATS related abilities you will become a whirlwind of death, constantly refueling your Action Points and Crit Charges while your enemies turn in to dust one by one.

Don't believe me? Allow me to change your mind:

Allow me to begin this by saying that Fallout 4 is a good game, maybe even a great game. The world, the exploration, the gunplay, the weapons and weapon modifications, its all excellent and it has kept me glued to the screen for over 20 hours now.

But after that many hours of play the numerous issues it has really started bothering me because I know that if they were fixed Fallout 4 would be massively improved. Whether they can or will be fixed at this point I don't know, but its worth a try anyway.

With that said, let's begin with number 1!

Ho boy, if you thought the Payday 2 community was angry when Overkill first added random stat boosts to paid skins, you've seen nothing yet.

Now, in Update 90, when you open a chest and get a random skin you not only have a chance for it to have an in-game stat boost, you also have a chance for it to give you (and your team) an experience and cash boost.