The Sinking City 2 Beginner's Guide - 10 Things I Wish I Knew Before Starting
- By Ash
- in Tips and Guides
Like any good survival-horror, The Sinking City 2 will put the squeeze on you and your resources. So to help you stay afloat, here's everything I wish I knew before I first started.
1) Precision Over Panic
A typical zombie takes six bullets to bring down. Which is way too expensive considering how little you have to work with. So if you start spamming shots, you'll also quickly find yourself spamming the 'load save' button as well.
Instead, aim for weak points that randomly appear on their body. Each weak point is worth two regular shots, which means a zombie goes down in three. Clean, efficient and much gentler on your ammo supply.
Oh, and just one quick warning if you're coming from Resident Evil - the reticule closing in doesn't actually give you bonus damage. That's an upgrade you'll have to find first. So early on, treat it as a little bit of bonus accuracy, but nothing too important.
The Sinking City 2 Review - Is the Lovecraftian Resident Evil Worth Playing?
- By Ash
- in Reviews
It doesn't matter if we're talking about movies or games, sequels tend to follow one simple rule: bigger is better. More content, more characters, more explosions, more everything. Because if it isn't twice as big as the original, what's even the point?
But in an interesting little twist, The Sinking City 2 has decided to do the complete opposite. It's smaller, shorter, and far more linear than its predecessor... yet also massively better. Because while the original tried to be an open-world game, a detective game and a survival-horror all at the same time, the sequel has just slammed its chips on the table and gone all in on survival-horror - and in a direction I, honestly, never could've expected.
Everything I Wish I Knew Before Starting Grim Dawn | 2026 Beginner's Guide
- By Ash
- in Tips and Guides
Grim Dawn is an awesome game, but if you're not prepared it'll bludgeon, butcher or blow you up with glee - and I know that from experience. So let me help you avoid some headaches by sharing everything I wish I knew before I first started.
Is Grim Dawn Still Worth Playing? | 2026 Review
- By Ash
- in Reviews
Grim Dawn has been around for over a decade. It's one of the most beloved ARPGs out there, and somehow... I've never played it. I guess Path of Exile and Diablo just kept me occupied.
But with the launch of the Fangs of Asterkarn expansion, I finally bit the bullet and dove in. And after spending two weeks playing as a wizard-werewolf, getting showered in absurd amounts of loot and just kind of repeatedly murdered - I must admit, Grim Dawn has been one hell of a surprise!
Is 7 Days to Die Still Worth Playing in 2026?
- By Ash
- in Reviews
Despite always being curious about it, I must admit I was terrified of trying 7 Days to Die. Not because of spooky scary zombies, but because I've never seen a game's community this consistently angry at the people who made it.
So naturally, I always assumed the game was a complete dumpster fire. But a few weeks ago I finally bit the sham sandwich and dove in, and let me tell you - 7 Days to Die is not what I expected. Not even close.
Is Warframe Still Worth Playing in 2026?
- By Ash
- in Reviews
Warframe is one of the best co-op games out there, but starting it is genuinely terrifying. After thirteen years of updates, the game now has more systems and features than a jumbo jet.
But I finally gave it a try a few weeks ago, and I'll be honest - it was completely different from what I expected. So let me show you what the new player experience is like these days, where Warframe completely won me over, where it nearly lost me, and whether it's still worth jumping into today.
Warhammer 40,000: Dark Heresy & What Makes a Great CRPG?
- By Ash
- in Reviews
CRPGs are weird. For the last twenty years, RPGs have been doing everything they can to become more approachable: less reading, fewer stats, simpler combat, less choices, and way bigger explosions.
Meanwhile CRPGs looked at that trend and just went: "Nah". Dialogue trees became forests. Character builds ballooned in complexity. And some of these games now expect you to read more than some people will in their entire life! You would think that this would completely doom the genre to irrelevance, but instead it's more popular now than it has been in decades.
And after playing through the Warhammer 40k: Dark Heresy beta, I found myself wondering why that's the case. What actually makes a great CRPG? And does all that complexity really make the games better, or have we all just Stockholm Syndrome'd ourselves into enjoying spreadsheets?