Dark Fear is a Sierra themed adventure game

While Dark Fear's unimaginative title might point towards it being a creatively bankrupt piece of shovelware, in truth its actually a uniquely styled 2D horror adventure that takes inspiration from the old Sierra point & click classics.

The gameplay is a blend between turn-based RPG combat and point & click exploration that will have you travel through a diverse landscape, chat around with the hopefully friendly locals, upgrade your weapons and armor in order to square off against the beasts that lurk in the dark, and bizarrely enough, complete fishing and hunting minigames. If you're interested in seeing what all of this looks like, here's the trailer:

Distortions is a musical adventure game in a bizarre land

While most people consider exploration games as nothing more than walking simulators, I've found myself greatly enjoying the genre, especially since it most often comes with stylish visuals and a deep focus on atmosphere. These are all things I love to see in my RPGs, so it makes sense for the same elements to work well in a slightly different, but equally story-focused, environment.

With that brief explanation out of the way I would like to bring your attention to Distortions, a recently announced indie adventure with a deep focus on atmosphere, music, and exploration of a truly bizarre world. Before I say anything else, I would suggest you watch the launch trailer as it does a great job of giving you a taste of what Distortions is all about:

Copper Dreams screenshot

Copper Dreams is a gritty, isometric combat RPG set in the distant future where the value of human life has been reduced to zero, and where the dregs of society are shipped off-world to Caliatana, a city that can only be described with "hellhole".

I was intrigued when I first heard of it back in February, but now that the Kickstarter campaign has launched and all of the cards have been put on the table I can only say that my interest has been amplified even further. What oldschool RPG fan can resist augmenting their virtual bodies with chainsaws and grappling hooks after all?

Before we go anywhere else, I'd recommend you first check out the short gameplay trailer:

Blueprint Tycoon well-organized base

Blueprint Tycoon is about as relaxing as a game can get when your entire goal is to work with razor thin profit margins in order to gather raw materials, transform them into complex goods, and then ship them to your contractor for sweet, sweet profit.

It appeared on Early Access in April, and throughout its relatively short stay it managed to gather a whole bunch of new feature, the most interesting of which is the Scenario Editor that allows you to create or download customized challenges, missions, and naturally blueprints for your game. Since all of this might be a bit confusing in words alone, here's the launch trailer:

Seven is an upcoming isometric thief-inspired RPG

I am a big fan of stealth games, which by law means I am a massive fan of the Thief series, but I'm also an equally feverish fan of the Witcher games, so when someone tells me that several of the Witcher 3 developers are trying their hand at a Thief-inspired RPG, you bet my ears are all perked up!

The isometric RPG in question is simply titled as Seven, and once complete will allow you to freely explore a sandbox world through a combination of sneaking, stabbing, climbing, and naturally, plenty of decision making. If you're interested in what all of that looks in action, here's a recently released gameplay/story teaser:

Goetia is a visually stunning point & click puzzler

Goetia is a dark, Victorian point & click adventure where you're placed in to the spectral form of Lady Abigail Blackwood, a young member of the once proud family that inhabited the majestic Blackwood Manor, now nothing more than an abandoned ruin.

It released a couple of days ago, and given how stunning the artwork and overall presentation are, I figured I would bring Goetia to your attention, starting with the trailer:

Dean Hall's Out of Ammo is a VR strategy game

After practically reinventing the entire zombie survival genre, Dean Hall decided to leave Bohemia and start his own studio indie studio RocketWerkz with the intention of developing interesting concepts without any of the constraints that come from using an ancient engine.

The reason I'm mentioning this now is because the studio's very first game, a blocky VR strategy/action hybrid called Out of Ammo, is now available on Steam Early Access, exclusively for the HTC Vive. Here's the trailer, and if you value your sanity you will completely avoid reading the Youtube comments:

Return Of The Obra Dinn is a stylish first person adventure

Papers, Please was a visually and emotionally unsettling experience that managed to convey in far too vivid detail how even nice people could succumb to corruption and apathy when faced with a threat to their family's livelihood. Best of all, such a powerful game was designed, written, and created by a single man!

And now the creator is back again, this time around with a narrative driven mystery styled after the old first person adventure games from the 80s. Return of the Obra Dinn is currently not finished, but Lucas Pope has released a short gameplay demo showcasing what exactly its all about, and if you have 20 minutes to spare, I'd give it a look.

SpeedRunners is releasing on April 19

I'm incredibly happy we live in an era where indie games made by small teams can achieve massive success, as noted by Vermintide and its 500,000 copies sold, Firewatch and its 500,000 copies sold in its first month, and now SpeedRunners with a whopping 1 million copies sold on Steam alone.

In order to celebrate such a momentous achievement, and the upcoming April 19 launch, the developers DoubleDutch Games have listed out all of the new features coming with the release version of SpeedRunners:

FORCED Showdown is an action RPG roguelike with twin-stick elements

FORCED Showdown is primarily a single player "twin-stick" action RPG that has you traverse various colorful arenas littered with deadly traps, challenging enemies, and bosses that need to keep their TV ratings high by smashing you in to a pulp.

Its being made, unsurprisingly, by the same team behind FORCED, a co-op action RPG that employed many similar elements and mechanics to great effect, albeit with a healthy dosing of bugs to go along with it. Since FORCED Showdown is releasing on Steam later today I figured I would bring it to your attention, starting with the overly cheesy trailer: