MTG Arena has rebalanced the Baldur's Gate draft and highlighted the community-run Gladiator format
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[Update #2]: MTG Arena's October 6th mini-expansion will bring with it the iconic Power 9 cards.
[Update]: MTG Arena's Dominaria United set has now arrived alongside the annual Standard rotation.
After mostly focusing their balancing efforts on the Historic and Alchemy constructed formats, Wizards of the Coast has now set their sights onto something a bit more ambitious. Instead of merely tweaking a couple of cards to shake up the meta, they have chosen to fix all of the major problems with the recently launched Alchemy Horizons: Baldur's Gate draft!
As such, a variety of blue cards have received buffs in order to give the color a better fighting change in the early game, while some of the more aggressive white and black cards have been toned down. Most excitingly, at least for those of us that love reanimator strategies, a whole suite of ramp and graveyard synergy cards have received a much-needed boost in power which should make getting to the late-game a lot more manageable than before!
Marvel’s Spider-Man Remastered has now landed onto PC without too much technical trouble
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[Update]: Thanks to the success of Spider-Man Remastered, Marvel's Spider-Man: Miles Morales will be swinging onto PC in Fall 2022!
Unlike some of the previous PlayStation ports like Horizon Zero Dawn, Marvel’s Spider-Man Remastered has now made its way to PC without too much technical trouble. Instead, the PC version brings with it all of the content bundled into one package, unlocked framerates and support for ultra-wide monitors, ray-traced reflections and improved shaders, as well as full mouse and keyboard customization.
What all of this technobabble looks like in action, that you can get a pretty good idea of through the recently posted PC features trailer. Have a gander:
Apex Legends Season 14 Hunted has added the sniper-focused Vantage and reshuffled Kings Canyon
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[Update]: Season 15 has now arrived with Catalyst as a brand new Legend, the sizable Bad Moon map and a bunch of improvements.
After experimenting with different maps and gameplay ideas, for Season 14 Apex Legends has decided to return to where things began all those years ago - Kings Canyon. In order to sort out some of the long-standing criticisms about the map, including things like bad loot pools and the constant threat of being third-partied, the Apex Legends team has now once again reworked and expanded parts of the map.
Skull Town has been reborn as a part of the new Relic point of interest, while some of the classic locations like Hillside and Relay have been reshuffled in order to make them more interesting to fight in. Various pathways through the map have also been removed in order to make rotations more meaningful, while the loot quantity and quality across the map has been tweaked in an effort to avoid everyone dropping in exactly the same locations.
Total War: Warhammer 3's Valkia the Bloody preview shows off the upcoming Khorne additions
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[Update #2]: Immortal Empires has now been unleashed alongside Total War: Warhammer 3's biggest update ever!
[Update]: Khorne lovers rejoice, Total War: Warhammer 3's August 23rd patch will finally be adding the missing blood & gore effects!
This August 23rd Total War: Warhammer 3 will be getting its biggest update to date. It'll bring with it the Immortal Empires combined campaign map, a major rework of the Warriors of Chaos faction, numerous buffs and tweaks to many of the forgotten Total War: Warhammer 2 lords, as well as the first post-launch DLC containing four powerful Chaos champions and god-themed units.
During the last round of previews Creative Assembly focused on Vilitch the Curseling and Tzeentch trickery, while the newest and final Champions of Chaos DLC preview now brings with it a far more straightforward lord - Valkia the Bloods and the legions of Khorne. You can get a pretty good idea of what they look like in action through two of the trailers below, starting with the somewhat abrupt cinematic short:
Sonic Adventure inspired action-platformer Spark the Electric Jester 3 is launching on August 15
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- in Indie Games
[Update]: Spark the Electric Jester 3 has now made its way onto Steam alongside a mostly positive reception.
If the recent previews for Sonic Frontiers have left you disappointed, you might want to keep an eye on the upcoming Spark the Electric Jester 3 as it shows a great deal of potential. It's essentially a fast paced action-platformer heavily inspired by the some of the better 3D Sonic games like Sonic Adventure.
Rather than babble on, allow me to share with you the recently posted gameplay trailer. It should give you a pretty darn good idea of just what Spark the Electric Jester 3 is going for and how close it really is to the classic 3D Sonic games. Have a gander:
Overwatch's final event, Anniversary Remix: Vol. 3, has now arrived with some fancy reskins
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[Update]: Overwatch 2's new characters will be locked behind the free track of the Battle Pass.
All good things must eventually come to an end, and so Overwatch has now unleashed its final event, and very likely final update as well. Anniversary Remix: Vol. 3 brings with it some fancy recolors of highly popular skins like Academy D.Va and Sentai Genji, the ability to snag all of the previous event skins at a (mostly) cheaper price, as well as a rotating playlist of event-exclusive game modes and missions.
Since the cosmetics are most likely the reason you're even curious about the event, allow me to share with you the freshly posted trailer highlighting all of them in action. Have a little peek:
Project Zomboid's Update 41.73 has added scores of small but highly welcome changes
- By Ash
- in Indie Games
[Update #2]: Project Zomboid's Update 42 will add basements and significantly expand the map vertically.
[Update]: Project Zomboid's Build 42 update is aiming to massively expand the world map.
While work still continues on the massive update that will finally bring in NPCs, the Project Zomboid team has now unleashed a smaller patch filled with all sorts of quality of life improvements and changes. As such, there's no big addition to highlight, but rather scores upon scores of minor yet highly useful tweaks.
First and foremost, zombies should no longer spawn in already explored closed rooms or in the player's base, which should make base-building a lot less hectic affair. Similarly, players should no longer spawn in the middle of a zombie rave and get eaten before being able to even move a centimeter. I don't think I need to explain why that change was needed.