Project Zomboid official artwork for the zombie survival simulator

[Update]: Project Zomboid's Build 42 update is aiming to massively expand the world map.

While work still continues on the massive update that will finally bring in NPCs, the Project Zomboid team has now unleashed a smaller patch filled with all sorts of quality of life improvements and changes. As such, there's no big addition to highlight, but rather scores upon scores of minor yet highly useful tweaks.

First and foremost, zombies should no longer spawn in already explored closed rooms or in the player's base, which should make base-building a lot less hectic affair. Similarly, players should no longer spawn in the middle of a zombie rave and get eaten before being able to even move a centimeter. I don't think I need to explain why that change was needed.

Despite all of this being fixed, zombies are now an even greater threat than ever before as they can sometimes reanimate after being killed! The process takes a while so you don't have to about being overwhelmed while exploring, but you'll definitely want to do something about those corpse piles near your base or else you might find a surprise or two the next time you come back!

Speaking of surprises, I'm extremely happy to say that bottles are now able to store gasoline. This might not sound like a big deal, but as anyone that has managed to go weeks without seeing even a single gas can will tell you, the change is a lifesaver and will make getting cars up and running a whole lot easier. As an added bonus, this also makes creating molotov cocktails a whole lot easier, though I would exercise some caution with them as it's also very easy to raze an entire city block by pure accident.

You can check out the full list of changes and additions for Update 41.73, as well as the various bug fixes that accompany them, over at the official forums.

Enjoy, and I'll make sure to let you know once the next big update arrives.