Gameplay screenshot of the Tribes inspired shooter Midair

Midair is a fast-paced jetpack shooter heavily inspired by the Tribes series of old. What this means in gameplay terms is that you will have to use 'skiing' mechanics and momentum to propel yourself across the map at absolutely ridiculous speeds, build defenses and guard your flag from enemies that might come from pretty much any angle, and naturally, master a variety of weapons in order to reliably land shots on enemies that are constantly flying around.

Rather than babble on, allow me to share with you the recently posted trailer. It's a little bit on the short side, but it should still give you a pretty accurate idea of what Midair is all about. Have a look:

Battlerite official artwork showing Freya jumping into the new Battle Royale map

After seeing Path of Exile's battle royale April Fools' joke, I was left wondering why studios aren't experimenting with the classic battle royale formula in other genres. After all, the concept is fairly simple. All you need is a bunch of people, some solid moment-to-moment gameplay, a decently lengthy stretch of land, and plenty of reasons to go and find other players in order to hit them over the head until they explore into a shower of medpacks and resources. As long as the basic combat mechanics are good, there is no reason why the battle royale formula couldn't work on anything from platformers to moba-like games.

With that in mind, I am rather glad to announce that Stunlock Studios are working on a battle royale game mode for their "action-packed arena brawler" Battlerite. While the details are still in short supply, you can expect to see a map that's about 30 times larger than the usual arena, 20 people in each match, as well as the ability to play in teams of two or solo. As for the matches themselves, Stunlock Studios are trying to make them about 10 minutes long so there's never too much waiting in between all of the action.

The Binding of Isaac Afterbirth official artwork for the console version

[Update]: The Binding of Isaac's final and absolutely massive expansion Repentance has now been unleashed!

The Binding of Isaac is one of those games that offer a seemingly limitless amount of replayability. There's tons of different bosses and enemies to fight, an absurd amount of items and combinations between them, as well as a variety of map layouts to explore and endlessly die on. With that in mind, I am very glad to say that The Binding of Isaac: Afterbirth+ has now become even more diverse as the final booster update has brought in a whole bunch of new content.

You can expect to see 8 new community made items, 5 new enemies, a brand new boss, 64 new achievements to hunt down, and perhaps most impressively of all, 817 new rooms! Besides all of the new content, this update has also brought with it an absolutely massive amount of bug fixes and changes. There is no easy to way to summarize this, so if you're interested in all of the details you should head on over to Reddit

Stardew Valley screenshot of the new multiplayer mode

Stardew Valley is the perfect game for getting your friends or significant others interested in gaming as a whole. It's simple to pick up, the art style is charming, there's plenty of things to do in each in-game day, and the atmosphere is so relaxing it's easy to lose actual days tending to your farm. But if that just wasn't enough, you might be interested to hear that the latest beta update has now also added multiplayer support!

You can play with up to three other people, though if you're starting from an already existing save you will need to build them a cabin to live in. Don't worry though, the cabins are fairly cheap and can be built incredibly early if you prioritize them. On the other hand, if you don't mind starting fresh, you can also create a new farm with co-op enabled from the very beginning.

The Forest screenshot of the various enemies attacking the player

[Update]: Sons of the Forest, sequel to the The Forest, will be launching on May 20, 2022 for PC.

After four years in early access, and a whole bunch of updates, the survival-focused horror game The Forest has now finally been released. Besides polishing up all of the existing content, the 1.0 Update has brought with it a significant re-work of the endgame, a new alternate ending, a whole bunch of new items to craft and play around with, and the list goes on. If you're interested in all of the details and specific bug fixes, you should head on over to the patch notes.

On the other hand, if you're more curious about what all of this new content might look like in-game, allow me to share with you the recently posted trailer. It's not exactly lengthy, but it should still give you a bit of an idea of what The Forest is all about. Have a look:

Midair official screenshot showing the Early Access gameplay

Midair is a fast-paced jetpack shooter heavily inspired by the oldschool Tribes series. What this means in gameplay terms is that you will have to make use of momentum and skating mechanics to move across the map at ridiculous speeds, build defenses and guard your flag from enemies that can approach from every angle, as well as try and master landing shots on players that are constantly zipping around.

Since trying to explain this kind of a shooter through words alone is a bit of a lost cause, allow me to share with you the Early Access trailer. It's a little bit outdated at this point, but it should give you a general idea of what Midair is trying to accomplish. Have a look:

Frostpunk official artwork of the last city on Earth

Frostpunk is a newly released and survival-focused city building game that will have you ensure the last city on Earth remains standing amidst the frozen wasteland. In order to do so you will need to create interconnected compounds with the help of steam-powered technology, make what appears to be difficult moral choices with no black and white answers, as well as explore the snow-swept wilderness in search of other survivors and valuable resources.

If you're wondering what all of this might look like, allow me to share with you two of the most recent trailers. The first one is a cinematic trailer that should give you a good idea of what to expect in terms of atmosphere and lore, while the second one offers a closer look at the gameplay itself. Have a gander:

Graveyard Keeper screenshot of a spooky ghost

Graveyard Keeper is one of those games that completely defy expectations, whether that be a positive or negative. In the most basic terms, it's a rather intriguing combination of Stardew Valley/Harvest Moon inspired gameplay and completely ridiculous graveyard management. If you're worried a game like this could become too morbid to be something you can actually relax to, I would say not to worry as Graveyard Keeper seems to be well aware of its potential problems given that the actual decisions you'll get to make are seemingly all over-the-top.

Since trying to explain something like Graveyard Keeper through words alone is a nearly impossible task, allow me to share with you the recently posted and rather lengthy gameplay trailer. It'll give you a pretty good idea of what to expect and just how over-the-top it all is. Have a gander:

The Legend of Bum-bo early screenshot of the actual gameplay

After being teased for around two years now, Edmund McMillen and James Id have finally revealed some actual gameplay footage from The Legend of Bum-bo. In short, it's a turn-based puzzle RPG that will have you form pagan glyphs (via a match 4 puzzle system) in order to use offensive and defensive abilities, as well as create resources used to cast powerful 'spells'. While it might be too early to tell, it really does seem like The Legend of Bum-bo is going to be a bit of a new take on the PuzzleQuest formula.

If you're not sure what exactly that entails, or if you're just curious to see what The Legend of Bum-bo even looks like, allow me to share with you the recently posted trailer. It should give you a pretty darn good idea of what to expect. Have a gander:

Ash of Gods: Redemption official screenshot of the Reaper

If you've ever played The Banner Saga, then Ash of Gods: Redemption should be immediately familiar. It is a turn-based RPG with a heavy focus on storytelling and plenty of difficult choices to make, as well as world so dangerous that even the main characters can perish if you manage to fumble your way through enough events.

What might be the most interesting part, however, is that Ash of Gods does not use random dice rolls in order to determine the results in combat. So if you're good enough, you'll be able to plan out your moves in such a way that you leave each combat encounter with the least amount of wasted resources. If everything goes haywire and you're left facing certain doom, worry not as you'll also have the option to sacrifice your own health for a last-ditch attack. Not exactly something you'd want to constantly use, but it's a nice safeguard from essentially orchestrating your own defeat due to a lack of randomness.