Warhammer 40,000: Space Wolf screenshot showing the PC version gameplay

Warhammer 40,000: Space Wolf, a turn-based tactics game with numerous RPG and card game elements, is set to arrive this February 16th to Steam Early Access. While originally made for mobile phones, Space Wolf will launch on PC with improved graphics, numerous balance changes, a redesigned UI, and greatly reworked weaponry.

If you're wondering what this might look like in terms of gameplay, here's one of the original trailers for the mobile version. Its a bit outdated by this point, and most definitely graphically inferior, but it should at least give you an idea of what the gameplay is like. Have a look:

Shovel Knight Specter of Torment screenshot showcasing a giant demonic portal

Continuing on with the tradition of basing entire story campaigns on previous boss battles, Shovel Knight's upcoming campaign Specter of Torment will be giving the spotlight to the rather ominous Specter Knight. But unlike the previously released Plague of Shadows, the Specter of Torment campaign seems to feature a heavily redesigned version of both the game world and the bosses!

If you're wondering what all of this might look like, here's the recently posted and surprisingly elegant trailer. Its not very long, totaling at around two minutes, but it does offer an excellent glimpse of what Specter Knight is truly capable of. Have a look:

Townsmen screenshot from the PC version

If you're disappointed with the direction The Settlers series is going in, you might want to check out the recently released Townsmen as its quite similar in spirit to the classics. In the most basic terms it is a medieval city-building game where you need to manage a complex economy with deep production chains, construct a variety of buildings in order to further your economy, build up and feed an army to protect yourself from outside threats, and pretty much do most of the stuff you're used to from The Settlers series.

And if you're wondering why I'm constantly bringing up The Settlers comparison, one look at the most recent trailer should quickly clue you in. Have a look:

Shadow Tactics: Blades of the Shogun official artwork showing all of the characters

Shadow Tactics: Blades of the Shogun is a "hardcore tactical stealth game set in Japan around the Edo period", in which you'll need to control five loyal servants of the Shogun as they go out and ensure nationwide peace. What this means in reality is that you will need to go around the entirety of Japan and stab, slice, or explode people the Shogun doesn't like, all through the use of stealth and subterfuge as your motley crew is grossly outnumbered.

While I'm not sure whether I'm correct in my assumption or not, Shadow Tactics greatly reminds me of the old Commandos games, and that is a name I didn't expect to see when I woke up this morning. Have a look at one of the relatively recent developer-guided gameplay previews, you'll see what I mean:

Lost Ember screenshot showcasing a wolf and some lovely scenery

Lost Ember is a recently announced and rather beautiful adventure/exploration game where you play as a spectral wolf with the ability to posses other animals. Rather than simply take them for a joyride, the idea is to use each one's special ability to access new locations or to complete the challenges set before you.

As you can probably guess from the title, Lost Ember has spent the past month going through Kickstarter, and I'm glad to say that it has managed to leave it triumphant! With €326,103 in total, Lost Ember has collected more than triple of its original goal, a rather impressive feat for what was previously a completely unknown indie game.

If you're wondering how it managed to garner so much funding, perhaps a look at the relatively recent teaser trailer would be in order. Let's just say I wan't kidding when I said that Lost Ember is a rather beautiful game. Have a look:

Book of Demons town screenshot

Book of Demons is a deck building hack & slash adventure with a rather lovely paper-craft aesthetic. It arrived to Steam's Early Access program a couple of months ago, and has since then acquired quite the impressive collection of positive reviews. For a game in Early Access that's still lacking two of its three major classes, that is a rather surprising achievement!

If you would like to learn more about it, and that's why I assume you clicked this in the first place, you're in luck as the developers have recently posted an extended gameplay video showcasing the Warrior class. So if really want an in-depth look at Book of Demons and everything it has to offer, here you go:

Owlboy screenshot showing a destroyed sky pirate ship

No, you haven't just read that wrong, Owlboy has actually been in development for well over nine years now! While this long of a development cycle would usually unleash an unholy abomination upon the world, I'm delighted to say that Owlboy not only looks amazing, but also appears to be just as good on the gameplay side of things.

But first things first, what in the world is Owlboy anyway? Well, its an open-world adventure game where you get to explore the clouds above, the monster infested ruins below, and fight a whole bunch of sky pirates somewhere in between... because why wouldn't there be sky pirates! In all honesty the concept is about as simple as it gets, but where Owlboy excels is in the execution as its world simply begs to be explored. But rather than simply ramble on, allow me to show you the recently posted launch trailer:

Cursed Castilla is a Ghosts n' Goblins inspired adventure

If you're a fan of Ghosts n' Goblins, or any such action-platformer that prides itself on offering a real challenge, you might want to have a look at the upcoming Cursed Castilla (Maldita Castilla EX). Its an arcade action-platformer originally from the Xbox One, and filled to the brim with deadly creatures from Spanish myths and folklore - a settings that you don't really get too see much in games these days... or well, ever.

But first things first, you're probably wondering how similar is Cursed Castilla to the fabled Ghosts n' Goblins? Well, to put this quite bluntly, the answer is pretty damn similar! If you don't believe me, just have a look at the recently posted (and quite heroic) trailer:

Warshift game official artwork

I don't know about you, but I've had plenty of moments throughout my life where brilliant ideas such as "I should totally go make a video game!" sprouted up in my head, only to then be squashed down by the brutal hand of reality. Well, in the case of Cyril Megem, the solo developer behind Warshift, that ending didn't happen as he opted to spent the past five years working on a rather unique game.

So what exactly is Warshift? Its a game built to defy any attempts at classification, i'll tell you that much! On a more serious note, it features RTS base building and unit management, but with the ability to assume direct control and personally shoot your way to glorious victory. And if that wasn't enough, you are also able to customize your main character as if the whole thing was an RPG!

Since all of this is a bit too much to explain in a single paragraph, it would probably be for the best if you give the most recent gameplay trailer a look. It starts off a bit confusing, but just stick with it - things become quite impressive rather quickly. Here's the video:

Thumper rhythm action game screenshot showing a space beetle

After being announced all the way back in the ancient times of 2013, Thumper has now finally become available for both Steam and PS4. "What is Thumper?", you might ask. Well, to put it simply, its an action-rhythm game that's all about ludicrous speeds and violent collisions - and also you play as a metallic space-beetle, but its best you don't think of such things lest your mortal mind shatters.

Since trying to explain a musical rhythm game through words alone is a pretty damn pointless venture, allow me to show you one of Thumper's gameplay trailers. That should give you a pretty good idea of what Thumper is really about, and more importantly, how bizarre the whole thing is. Have a look: