- By Ash
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Shadwen is an upcoming time-bending stealth game that promises a return to the glory days of old, with brutal enemies, tricky puzzles, and plenty of options when it comes to tackling each level. Most interestingly, you will be able to manipulate the environment itself in order to prepare traps for the unaware guards, create impromptu shelters, and all that good stuff.
It is being made by Frozenbyte, developers most famous for their work on the Trine series, and while Shadwen certainly continues on with the tradition of having visually pleasing levels, it is quite the departure from the cheerful and care-free atmosphere of the Trine games. Here's a brief trailer so you can see for yourself:
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Dark Souls 3 is an incredibly difficult game, but it isn't an unfair one, and if you take the time to learn its intricacies you will find an impressive world to explore, one that's filled with all sorts of wondrous locations and challenging fights that will leave eternally yearning for more.
So if this is your first rodeo with the Souls series, or if you're simply looking for a couple of tips to help you along, allow me to present you in a spoiler-free way the 12 most important things one should know when starting Dark Souls 3:
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With Doom's open beta nearly upon us (April 15), it is prime time to learn a bit more about the progression and customization options we'll be able to toy around with.
The most important thing to note here is that you will not be gaining power as you level up, but rather cosmetic features and consumable items with which you can add a bit of flavor to the constant bloodshed. Here's the brief trailer, and my short overview of what's to come:
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You know how most movie tie-in games tend to be a steaming pile of the nastiest, most vile garbage you can find? Well, you'll be delighted to hear that the new Ghostbusters game has the potential to be one such classic.
On the positive side, at least the developers have realized that the characters from the Ghostbusters remake movie are all completely unlikable, so they've invented their own ones who seem to be a lot more proficient at their jobs. Here's the trailer, and I hope I lowered your expectations enough for you to not get depressed over the fact that the last good Ghostbusters game came out eons ago:
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I don't think I've ever seen Creative Assembly this excited about one of their projects. Its only been a couple of days since the last Total War: Warhammer video presented the forces of Chaos, and already we have another showcase to enjoy.
This video, however, is not focused around the furious combat between mortal enemies, but rather on the reason behind all of that bloodshed, the Old World itself. Have a look as its quite the sight to behold, but just don't ask who exactly goes around mountains ranges and sculpts lifelike skulls in to them:
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What is it with Square Enix and sneaky releases of their Final Fantasy ports? The Steam page for Final Fantasy IX has simply said "releases in early 2016" for a couple of months now, so imagine my surprise when I logged on to Steam today and saw that Final Fantasy IX has released in the dead of night with barely a peep from Square Enix.
You would think that the port is so bad they're ashamed of it, but no, according to the majority of Steam reviews the PC version of FFIX has managed to be not just a faithful recreation of the classic RPG, but also an upgrade in terms of gameplay features. Bizarre marketing strategies aside, here's the trailer and what bonus features the PC version of FFIX brings to the table:
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While I can understand the business decision behind keeping some games Oculus Rift exclusive, its still absurd to see them locked away from people just because they chose the wrong monitor, especially since VR is in its infancy and needs all of the bestsellers it can get to propel it forward.
Thankfully, a crafty Reddit user by the name of CrossVR has already found a workaround (found on GitHub) that allows you to play Lucky's Tale, and Oculus Dreamdeck on the HTC Vive. The way it works is rather simple, as noted by CrossVR:
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Blood and Wine is the second, and unfortunately final DLC for the Witcher 3, a game that I've come to absolutely adore, despite it being somewhat flawed.
The expansion is officially slated to arrive sometime in the first half of 2016, and if the Polish gaming site GRYOnline is to be believed, the actual release date is June 7. GRYOnline has since then removed it from its listing, but WCCFTech has managed to capture a screenshot beforehand that clearly shows the supposed release date.
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Its amusing, and rather encouraging to see how one's fortune can change so suddenly. When Consortium developers attempted to secure funding through Kickstarter in January, they found themselves with less than half of the desired amount, and yet here we are, six days in to their Fig campaign, and its already surpassed its $300,000 goal.
The interesting thing to note here is that the majority of funding comes from investors, $224K of it to be exact, with "only" $80K coming from the backers themselves, which is slightly less than half of what the Kickstarter managed to originally gather ($182K) during its month-long campaign.
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If you're about as lucky as I am then you're probably following the Overwatch developer blogs, reading the patch notes, checking up on heroes, slowly dying inside, and all of the other lovely side-effects that come with being among those that never received a beta key.
While there is still no guaranteed way of getting in to the closed beta, the upcoming stress test on April 15 will coincide with a massive amount of beta invites being sent out, and with a little bit of luck one of them might just have your name on it.









