Dead or Alive 6 close up screenshot of Kasumi

After a bit of a hiatus, the Dead or Alive series will finally be making a return on February 15th for both PC and consoles. You can expect Dead or Alive 6 to bring with it a brand new engine and improved graphics, visible damage on the characters as the combat drags on, a variety of new mechanics to help keep the gameplay fresh, and perhaps most surprisingly for the series, the completely over-the-top jiggle physics will be getting toned down in favor of creating much more elaborate and interesting costumes.

If you're wondering what all of this looks like in-game, allow me to share with you the recently posted teaser trailer. It's a bit over-edited for my liking, but it should still give you a pretty decent idea of the direction Dead or Alive 6 is heading in. Have a look:

Guild Wars 2: Path of Fire - A Star To Guide Us screenshot of a branded Dragon

After the slightly disappointing Long Live the Lich update, Guild Wars 2's Living World Season 4 will soon return with Episode 4 - A Star To Guide Us. You can expect to see a brand new map that's quite literally branded by Kralkatorrik, as well as a new raid where we'll get a chance to enter the Mystic Forge and come face to face with the djinn Zommoros. There will also be a new upgradeable armor set, a personal character instance inspired by the original Guild Wars, and naturally, a new Legendary scepter that summons a familiar that will accompany you in battle.

If you're wondering what this looks like in gameplay terms, allow me to share with you the recently posted teaser trailer. Before you dive in, however, just be warned that the video contains some relatively major spoilers for the previous episodes. So if you haven't already completed them, I would highly recommend doing that first. With that little bit of warning now out of the way, here's the video:

Vermintide 2 screenshot of the Shade Kerillian from up close

Vermintide 2's recent Shadows Over Bogenhafen DLC brought with it two massive new maps to explore, a plethora of balance changes that revitalized numerous weapons, as well as a whole bunch of new cosmetics to collect. Unfortunately, beyond a couple of tricky achievements, the only way to obtain these new cosmetics was through a single, extremely grindy weekly quest.

With that in mind, I am delighted to say that Fatshark has now corrected the problem. Instead of only having one DLC quest per week, you now have access to three of them, each of which offers a guaranteed cosmetic item. Furthermore, the amount of time and effort required to complete these quests has been significantly reduced, so even if you're a casual player you should still be able to collect quite a few new items per week.

Call of Duty: Black Ops 4 screenshot of a burning building from multiplayer

Call of Duty: Black Ops 4, as well as its newly announced Blackout Battle Royale mode, will be coming to both PC and consoles this October 12th. If you would like to get your hands on it slightly ahead of schedule, however, you might be glad to hear that the Black Ops 4 Open Beta will be starting on September 15th. The only catch is that you will need a Battle Net account in order to play around with the PC version.

On the other hand, if you're wondering whether you're even going to be able to run it, allow me to share the recently posted PC system requirements. They're pretty much par for the course these days, but given them a look anyway, just in case:

Taloc boss from World of Warcraft: Battle from Azeroth's Uldir raid

After a bit of a delay to ensure that everyone starts on the same footing, World of Warcraft's Mythic Keystone dungeons and Uldir raid have finally became available last week. If you've already managed to complete both the normal and heroic difficulty settings, you'll be glad to hear that the mythic version of the Uldir raid is now live as well. As is tradition, the mythic version has quite a few bugs you'll need to contend with, so unless you're racing to become the world first I would highly suggest waiting for a couple of days.

On the other hand, if you don't feel like spending hours upon hours attempting to beat a single boss and just want to experience what the new raid is all about, you might want to check out the newly released Raid Finder difficulty. Only the first couple of bosses are currently available for it, but they should still give you a pretty solid impression of what Blizzard is attempting to do with Uldir. 

Overwatch screenshot from the new Control map Busan

After spending a bit of time on the PTR, the brand new Control map set in Busan (South Korea) has now finally made its way to the live servers. You can check it out in both Quick Play and the Arcade, though it won't be available in Competitive Play for another two weeks - a rather wise decision given that the third phase of the map contains some of the most complex pathways Overwatch has ever seen.

So if you're curious about what the new Busan map looks like, as well as what sort of map design I'm talking about, you should check out the teaser trailer down below. Have a look, it's a fairly brief video:

Call of Duty: Black Ops 4 screenshot of multiplayer in a ruined city

Given the immense popularity of Fortnite and PUBG, I'm sure it won't come as much of a surprise to hear that Call of Duty: Black Ops 4 will feature a Battle Royale mode as well. The newly revealed Blackout mode will give you a chance to fight through classic Black Ops maps and annihilate your fellow players on foot, as well as in air, land and sea vehicles. Long story short, it will be a Battle Royale mode with a Call of Duty twist, exactly as you would expect.

If you're wondering what all of this looks like in gameplay terms, however, allow me to share with you the recently posted trailer. It'll give you a pretty darn good idea of what exactly Blackout Battle Royale has to offer. Have a gander:

The Good, the Bad, and the Augmented official artwork and logo

I have to hand it to Deck13, their post-launch support for The Surge has been pretty darn good. It received a rather sizable new area to explore through A Walk in the Park DLC back in December, a bunch of new weapons and bosses through two different recent content updates, and soon it will even be getting a Western themed expansion - The Good, the Bad, and the Augmented.

The new expansion will give you a chance to fight through progressively more devious test chambers, all of which appear to have been torn straight from a twisted wild west TV show. The more modifiers you add to each encounter, the trickier the battles will be, but the bigger the rewards you will be able to claim at the very end. And naturally,  you will also have a chance to square off against brand new bosses at the finale of each stage, bosses that come equipped with 30 unique new weapons, armors and implants that can be 'borrowed' for your own use.

Overkill's The Walking Dead official artwork and logo

After being delayed time and time again, Overkill's The Walking Dead co-op FPS has now finally been pinned for a November 6th release date on PC, while the PlayStation 4 and Xbox One versions will arrive in February of 2019. If you would like to give it a try ahead of schedule, as well as provide some feedback to the developers themselves, you might be interested to hear that the PC Closed Beta will begin on October 9th.

Right now the only way to guarantee access is to pre-order the game itself, though the Deluxe Edition does also come with three extra keys you can share with friends. Whether you will be able to access the Closed Beta without pre-ordering, that I'm not sure about, but whatever happens you should still be able to get a pretty good idea of just what Overkill's The Walking Dead is all about, and whether it's any good or not.

Official artwork for The Last Remnant remaster

The Last Remnant was a rather creative JRPG that attempted to bring in a whole bunch of new gameplay systems and ideas into an often formulaic genre, and for the most part it managed to do so quite successfully. The parts where it failed, however, it failed in quite a spectacular fashion.

Most notably, you could completely ruin your entire playthrough by making some bad decisions early in the game, and the more you attempted to grind in order to correct those mistakes, the more messed up your playthrough would become. So if you didn't know what you were doing, like I didn't, your playthrough would most likely hit a hard wall at around 20 hours in. A rather massive flaw, I'm sure you'll agree, but the gameplay was still enjoyable enough that I gladly dived right back in to try again.