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Dead or Alive 6 made its way to PC and consoles on March 1st alongside some rather mixed reviews. Some are complaining about its lack of content and overpriced Season Pass, while others are praising its combat style and gameplay pace, and that's just the broad strokes. Things haven't become much clearer since then either, so trying to figure out whether Dead or Alive 6 is the game for you is a bit of a tricky task.
Thankfully, much like Dead or Alive 5, Dead or Alive 6 has now added a free-to-play version as well. So if you're up for getting some hands-on experience with Dead or Alive 6 and seeing what exactly it's all about, you should hop on over to Steam.
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Sekiro: Shadows Die Twice is set to arrive this March 22nd for both PC and consoles, bringing with it a significantly different experience than FromSoftware's previous RPGs. Besides the story taking on a much bigger role, the combat in Sekiro will be noticeably more mobile and aggressive than even Bloodborne's, to the point that you will actually have a grappling hook to help you move around the environment and attack enemies from unexpected angles!
If you're wondering how all of this translates into gameplay terms, as well as what the story itself is all about, allow me to share with you the recently posted preview. Have a peek, it's a highly informative one:
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After a couple of beta tests and a whole bunch of previews, The Division 2 has now finally made its way to PC and consoles. It brings with it a variety of improvements over the original, both in terms of visuals and gameplay, as well as a greatly enhanced end-game with more actives to mess around, new modes to explore, and naturally, mountains of loot to acquire.
Perhaps most importantly of all, especially when you consider The Division 1's somewhat mediocre launch, The Division 2 has also arrived alongside some rather solid reviews. While there are still some technical issues that need to be resolved, overall it seems like The Division 2 has more or less delivered upon its promises. So if you're looking for an open-world shooter that won't require months to become fully functional, The Division 2 might just be worth a closer look.
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If you feel like you're having too much sleep and you would like to correct that 'issue' as soon as possible, you might want to check out the most recent Humble 'Strategy' Bundle. As its name would suggest, the bundle is filled to the brim with all sorts of strategy games, most of which are more than capable of absolutely devouring your free free time as you endlessly attempt to take "just one more turn."
You can find the full list of games, as well as the pricing tier they appear in, in the brief overview right below. Have a gander:
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[Update]: Team Sonic Racing has now made its way to both PC and consoles.
Team Sonic Racing is set to arrive onto PC and consoles this May 21st, bringing with it a variety of Sonic characters, tracks, powerups and music to mess around with. However, unlike the studio's previous Sonic & All-Stars Racing Transformed kart game, Team Sonic Racing will not have transformable vehicles or any third-party characters.
In order to compensate for this, as well as make the gameplay a bit more interesting, the developers are planning to have Team Sonic Racing be a lot more in-depth in terms of customizing your own gameplay style and vehicle. If you're wondering what exactly this might entail, you'll find the answers you seek in the recently posted preview down below. Have a gander:
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Sekiro: Shadows Die Twice is set to arrive this March 22nd for both PC and consoles, bringing with it a bit of a different experience than Dark Souls and Bloodborne. Besides the story playing a much bigger role, the combat in Sekiro will be a lot more mobile and aggressive than in its predecessors, a trend FromSoftware has been on since the transition from Dark Souls 1 to 2.
If you're wondering what this style of combat might look like in gameplay terms, as well as what Sekiro's story will be about, allow me to share with you the recently posted launch trailer. Have a gander, it's a really interesting one:
World of Warcraft: Classic devs have announced their plans for how content will roll out post-launch
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Unlike the majority of oldschool games out there, trying to recreate the original World of Warcraft is deceptively tricky, mostly because the game drastically changed from patch to patch. The developers could not simply use the 'latest' patch and call it a day, because by doing so they would invalidate a large swathe of the dungeons and raids, as well as make the majority of PvP rewards completely inconsequential. As such, some sort of compromise was necessary.
In order to solve this problem, as well as give each dungeon and raid its time to shine, the World of Warcraft: Classic devs have now announced their plans for how the content will roll out post-launch. The exact release dates are still unknown, for obvious reasons, but here's the sort of path you can expect World of Warcraft: Classic to follow:
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After a whole bunch of sequels, spin-offs and even MMOs, the Monster Hunter series is now celebrating a rather momentous occasion - its fifteenth anniversary! While I can't speak of the previous games as I've sadly never played them, I am happy to say that the series is currently in an extremely good spot with Monster Hunter: World, and is likely only going to get better once the Iceborne expansion finally arrives!
If you're up for a bit of a nostalgia trip, or if you're simply curious about which of the games have made the biggest impact on the Monster Hunter series, allow me to share with you the recently posted anniversary video. Have a peek, it's quite an interesting one:
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A few months have passed since the last major update, and as is tradition, Path of Exile has now once again added a whole bunch of new content and balance changes to play around with. There's numerous new encounters to tackle, a variety of new items and gems to further extend the customization system, as well as a new crafting system that gives you a chance to create some ridiculously powerful items.
The Synthesis update has also brought with it a rebalance and overhaul of a good chunk of the spells, with a focus on making some of the earliest spells just a bit more interesting to use. Perhaps most importantly, at least as far as end-game diversity is concerned, there are now a lot more incentives for hand-casting spells rather than using some of the support gems to do it for you.
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If you've been paying attention to Apex Legends news recently, then chances are you're well aware of a variety of leaks that have happened one after another. I personally found them to be a bit dubious so I chose not to cover them, but as it turns out, that was a massive misjudgment on my part as they have all ended up being mostly true!
According to a bunch of images that have appeared on both the Origin client and the Apex Legends website (which have now been taken down), the Season 1 Battle Pass is just around the corner, perhaps even launching tomorrow as one of the earlier leaks suggested. It will set you back 950 Apex Coins ($10), and give you a chance to acquire a variety of in-game loot and cosmetics. Apparently one of the images also mentioned you would be able to acquire Apex Coins as well, but that was taken down before I could even see it, so take that one with a grain of salt.








