- By Ash
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Serious Sam VR: The Last Hope launched in Early Access back in October, and has since then received a steady stream of updates. But while those mostly offered minor changes or gameplay additions, the most recent update has added two more difficulty settings for you to toy around with (tourist and serious), and more importantly, co-op multiplayer!
If you're wondering what this might look like in game, you'll find the recently posted (and incredibly brief) teaser video down below. Have a look:
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Total War: Warhammer made its way to Linux about a month ago, two weeks before the Realm of the Wood Elves DLC even appeared. As such, the pointy-eared marksmen and their enchanted forest were not yet ready to make their transition. But as you can guess from the title alone, this is no longer the case as the Realm of the Wood Elves is now available on Linux as well!
The DLC brings with it the Wood Elves as a brand new faction along with their own unique Legendary Lords, exclusive units, a mini story campaign, as well a variety of other features that define a Total War: Warhammer faction. Furthermore, the Realm of the Wood Elves DLC should also bring with it a free update containing two new heroes for The Empire, two new lores of magic, as well as a ton of new maps to wage war on!
And if you're wondering what all of this might look like, you'll find a brief video overview of the Wood Elf faction and the DLC itself down below. Have a look:
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After many, many months of work the Nanos Just Cause 3 multiplayer mod is almost here. Starting tomorrow, December 20th, the JC3:MP mod will be available for everyone to enjoy, and most importantly, it will come with all of the server files! So if you ever wanted to host your own community servers, or even create your very own multiplayer game modes within Just Cause 3, you will soon have a chance to do so.
And if you're wondering how effective this whole mod even is, here's the recently posted teaser trailer. While the video does feature a variety of hilarious glitches and bugs, the important thing here is that the multiplayer mod seems to support a pretty damn impressive amount of simultaneous players. Have a look:
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When VR technology first started picking up steam I expected two types of games to appear almost instantly: lightsaber dueling, and dinosaur riding! While my dreams of realistic lightsaber dueling will have to wait for another day, it appears the second part will be coming true in the relatively near future as Ark: Survival Evolved is getting a Jurassic Park inspired VR adventure.
The aptly named Ark Park will be a virtual reality experience featuring over 100 unique species of dinosaurs and other critters that shared the planet with them. And if that sounds awesome to you now, just wait until you see the trailer! But before you do I would advise skipping to 0:55s in the video as I found the narrator to be quite annoying. With that said, have a look:
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If you were itching to give Resident Evil 7 a try ahead of its January 24th release date, you now have a chance to do so as the demo has finally appeared on Steam. Simply head on over to the Resident Evil 7: Beginning Hour Steam page, click on the Play Game button, and enjoy being chased around the house by invincible psychopaths.
And for those of you that know very little about Resident Evil 7, here's one of the recently posted trailers to hopefully clue you in. While it won't show you much in terms of gameplay, it does a rather good job of establishing the sort of atmosphere Resident Evil 7 is going for. Have a look:
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After spending some time in beta, the first big Dishonored 2 update is now available across all platforms. It brings with it a New Game+ mode that allows you to combine Emily and Corvo's abilities into one ridiculously overpowered character, as well as a variety of balance and performance fixes.
If you're interested in all of the details you'll find the full patch notes by heading over to Steam. But if you're just interested in all of the PC specific changes and optimization, here's the brief list:
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The entire concept behind Ubisoft's For Honor can be summed up with one ridiculous sentence: Have you ever wondered who would win in a battle between a medieval knight in full plate, a bloodthirsty and half naked Viking, and a honorable Samurai wearing that one armor everyone knows about? And while it might be a simple concept, it is one that has a ton of potential given how each of the three factions sports vastly different weaponry, armor, and even fighting styles.
So if you're interested in learning more about them, or just figuring out why exactly For Honor even has a 'story' campaign, you can find the four newly released videos right below. We'll first start with the story preview, and then move on to a champion from each of the three factions. Have a look:
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Cyanide Studios, developers you might know from Blood Bowl and Styx: Master of Shadows, are currently working on a video game adaptation of the pen&paper RPG Call of Cthulhu. The details are a bit light given that its still in an early stage of development, but it is going to be a story focused RPG with a heavy dose of psychological horror and stealth mechanics mixed in.
As for the story, you will stepping into the shoes of a lowly investigator sent to discover the truth behind the death of a famous artist on a backwater island. This premise alone is enough to carry a horror game, but things are bound to become even worse for our protagonist as it appears that the dreaded Cult of Cthulhu is involved in the murder. It is going to be up to you to push your sanity to the very limits in an effort to uncover what should never be known and hopefully make it out not only alive, but also as more than a blithering madman.
And since psychological horror depends solely on the player's immersion in to the world, the visuals and the overall atmosphere are some of the most important aspects of gameplay. With that in mind, I am very glad to say that Cyanide's version of Call of Cthulhu seems to most definitely be on the right track. But rather than just blabber about it, here are all of the images so that you can see for yourself (click on them for a bigger version):
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Torment: Tides of Numenera, the spiritual successor to the brilliant Planescape: Torment, was supposed to release later next month - a fact that worried me a great deal given the amount of bugs still present in the game. Thankfully, according to the most recent physical edition trailer, the release date appears to have been delayed until February 28th, giving the developers plenty of time to correct what was broken.
And if you're wondering what exactly still needs work, the answer is performance and combat. Even though Torment: Tides of Numenera is a fairly simple isometric RPG it still manages to stutter and drop frames on my rather powerful machine, which means its most likely a nightmare for someone that's playing at around the minimum recommended settings. As for the combat, you can find the details by heading over to my review, but long story short, it sucks! However, you might be glad to hear that the developers are well aware of how much it sucks, and have announced shortly after that review that they are working on completely revamping the combat - an update that hasn't arrived just yet.
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While I'm still not sure if this is the beginning of a new trend, or just the culmination of many months of work, but the updates for Star Citizen seem to be rolling in fast and faster. A couple of weeks ago the developers previewed the very first, and quite barebones version of the 'Star Marine' FPS combat module, and already we're getting a brand new video showcasing what exactly you can mess around with in Star Citizen's persistent universe.
So if you're interested in watching a couple of developers explode and shoot their way across the stars, you'll find the preview video right below. Have a look:









