Duelyst's official artwork for the Rise of the Bloodborn expansion

[Update]: Unfortunately, Duelyst will be closing down its doors on February 27, 2020.

For those of you that might not know, Duelyst is a hybrid between a card game and a turn-based strategy, though the emphasis is most definitely on the CCG aspects of gameplay. And since cards are the lifeblood of these these types of games, you'll be glad to hear that Duelyst has recently been improved with a brand new expansion - Rise of the Bloodborn.

There's 39 new cards to collect, a brand new keyword in the shape of Blood Surge which activates when you use your General's Bloodborn Spell, as well as a variety of minor changes and additions to make the holiday season a much more pleasant one. If you're interested in all of the new cards and mechanics you can find the full list by heading over to the official website.

The Binding of Isaac: Antibirth official logo

The Binding of Isaac: Rebirth and Afterbirth do not officially support modding, but as with any even remotely popular game people have found ways to add their own little twist to the gameplay. If you browse around you'll find numerous mods that add custom bosses, balance changes, items, and other such things, but almost every single one of those mods is just that - a single mod.

The upcoming The Binding of Isaac: Antibirth, however, is less of a mod and more of a fully fledged, fan made expansion! There's a bunch of new characters to toy around with, ~90 new items to collect, ~16 new bosses to die against, ~4000 new rooms to explore, a new secret final chapter, and most importantly, an improved co-op mode. If you're wondering what all of this might look like in gameplay terms, wonder no more as the developers have also released a brief trailer. Have a look:

Rainbow Six Siege's Tachanka Operator has been buffed

If you've been itching to start playing Rainbow Six Siege again, but couldn't really find a good excuse, you might be glad to hear that there has recently been a rather large update. It has brought with it numerous balance changes, Bartlett University has been redesigned for PvP, shield Operators have been buffed, and most importantly, Tachanka - the great memelord, is now finally useful!

For those of you that might not have much experience with Rainbow Six Siege, Tachanka has been the absolute worst Operator for the past year, purely because his gadget involved him standing perfectly still behind a turret, just waiting to be shot in the head. Well, after an entire year of being the laughing stock of the entire RSS community, Tachanka has finally taken the next step forward by adding a shield in front of his turret! If you're interested in all of the details, here's what Ubisoft had to say about his minor rework:

Battleborn's artwork showing off all of the heroes

While I had a decent amount of fun with Battleborn, there is one element that bothered me from the very moment I started - the inability to play all of the characters! In Overwatch you can quite literally play any hero from day one, while in Battleborn you have to spend a long time grinding specific challenges and levels in order to get to your favorites. For a free-to-play game this might be okay, but Battleborn costs €50, so having the majority of the cast locked behind arbitrary goals is a ridiculously terrible idea when it comes to keeping players interested for a long period of time.

It may have taken them so long they have lost most of their playerbase, but you'll be glad to hear that Gearbox has finally woken up and is now working to address most of the core issues that plague Battleborn. The upcoming Winter Update will make all 25 core heroes free for everyone, credit rewards have been increased in order to provide new players with a leg up, there is a new training mode that teaches you how to play each hero, and a variety of other, most welcome additions.

If you're interested in all of the details, and I really do mean all of the details given that the video is two hours long, you'll find a recording of the most recent developer stream down below. On the other hand, if you don't have two hours to spare, here's a somewhat brief summary of what to expect from the Winter Update:

For Honor screenshot showcasing all of the details of a knight's armor

If you were hoping to try out Ubisoft's upcoming medieval murderfest For Honor ahead of its February 14 release date, you'll be glad to hear that there is a large closed beta planned for January. While the exact start date isn't known just yet, the signups are currently open, so head on over to the registration page and fill in the brief form.

But rather than simply offer a gameplay demo with this beta, Ubisoft is planning a massive War of the Factions event to answer, once and for all, the hardest question in all of history: Who would win in a three-way fight between a bunch of Vikings, Knights, and Samurai? The faction you choose doesn't really matter, but what does matter is that you ensure your side wins as many matches as possible given that each of the factions will receive a reward at the end depending on their ranking. What exactly these rewards will be, Ubisoft hasn't announced just yet, but I think its safe to assume its going to be something awesome given that this is their big marketing event, so don't let your side down!

Starbound's Ancient Gateway being used as a teleporter

After spending quite a while in testing, Starbounds Update 1.2 is now finally here. It has brought with it ancient vaults to explore, the ability to terraform entire sections of a planet's surface, weapon upgrades to extend the end-game, and a variety of other, somewhat minor changes.

And if you're wondering what all of this might look like in-game, wonder no more as the developers have released a preview video showcasing Update 1.2 in action. Have a look:

Screenshot of the Overwatch Hanamura map

While most Overwatch maps are well designed and enjoyable to play, no matter the skill level, there are some that are a bit... questionable in terms of balance. As you can guess from the title, these are the Assault (2 CP) maps: Hanamura, Volskaya Industries, and Temple of Anubis. The reason for this is the simple fact that Point A heavily favors the offense by staggering defenders for ~30 seconds after each death, while Point B favors the defenders by so much it practically makes them spawn on the point itself.

What this means in gameplay terms is that Point A is relatively easy to assault, while Point B is a prolonged stalemate that requires the offense to combo their ults in such a way that they kill the entire defense at the same time. And even then the defenders have plenty of time to pick D.Va, Mei, Tracer, Winston, or any other mobile heroes and just dance around the point until they either run down the clock by a full minute, or turn the fight in their favor - something that really shouldn't happen given how many advantages the defense has on Point B.

Planet Coaster's Winter Update screenshot showcasing a snow-covered village

Planet Coaster released a short while ago, and even though you would expect the devs to now take a bit of a break and celebrate their success, it appears they are doing anything but. They released a sizable patch back in November to address numerous performance and gameplay concerns, and a mere month later they're back with a free update entirely themed around the holiday season!

The rather boringly named Winter Update brings with it the Arctic as a new location alongside customized rides, a ridiculous amount of festive props to decorate your winter wonderland, a variety of new blueprints, as well as a rather lengthy list of balance and performance fixes. If you're interested in seeing what all of this looks like in-game, here's the recently posted preview trailer:

Subnautica Precursor screenshot showcasing an alien gateway portal

Subnautica is an open world exploration and adventure game that's all about trying to uncover the secrets locked away within the depths of an alien world. And if that isn't enough of a reason to throw caution to the wind and dive alongside space-sharks, you'll be glad to hear that the recent Precursor update has added ancient artifacts and strange alien gateways to further spice up the gameplay.

If you're interested in seeing what these things look like, here's the recently posted preview trailer. And don't worry, the spoilers are pretty minimal given that the developers were wise enough to not show what lies on the other side. Have a look:

Dawn of War 3's Ork from the trailer

If you don't know much about the Warhammer 40k world, it is best to imagine the Orks as a horde of idiots that only have one single goal in their rather short lives - constant fighting! Unfortunately for everyone else in the universe they are not only damn good at fighting, but they actually grow in both power and size while doing so, making them one of the most dangerous races humanity of the far-flung future has ever had to contend with.

As such, it shouldn't come as much of a surprise to hear that they are equally as stupid, and equally as aggressive in the upcoming Warhammer 40,000: Dawn of War 3. But if you're interested in all of the different units and their 'roles' in the Orkish army, here's the recently posted IGN First gameplay preview that showcases just that: