Battlefleet Gothic: Armada - PC Review
- By Ash
- in Reviews
Battlefleet Gothic: Armada is an incredibly faithful adaptation of the Warhammer 40k universe, a notion that doesn't sound very impressive until you notice the mountain of corpses from former games that have attempted, and failed miserably to capture even a sliver of the grim cheesiness that permeates the 40th millennium.
When it comes to pleasing fans Battlefleet Gothic has it all: over-the-top weaponry fitted on equally titanic ships, characters that are only capable of talking by yelling ominously at each other, a plot that threatens the destruction of everything humanity holds dear, casualties numbering in the billions, and most importantly, factions that perfectly represent both their lore and combat style, which in the case of Orks means yelling, shooting, and literally launching themselves inside torpedoes in order to get to the action as quickly as possible, sanity be damned.
But even when you ignore all of the Warhammer 40k elements, Battlefleet Gothic is still one of the most interesting strategy games I've played in recent years, simply because it manages to make each of its 10 minute long matches feel fresh and explosive, and I don't just say that because my ships tend to spontaneously ignite due to the crew being a bunch of bloodthirsty, but still lovable morons.
Battlefleet Gothic: Armada Gameplay Showcase - Two Campaign Side-Missions
- By Ash
- in News
Battlefleet Gothic: Armada is a Warhammer 40k themed strategy game that features four distinct factions, over-the-top weaponry, and equally ridiculous ships with which you can wage war amidst the stars.
I've had a great deal of fun playing it over the weekend, and in order to show you what exactly its all about I've recorded a video going over two campaign side-missions, one featuring the Imperial Navy squaring off against Orks, and the other against the Chaos fleet. Have a look:
The Fallout 4 Community Patch Is Now Available
- By Ash
- in News
Despite Fallout 4 being the least buggy game in Bethesda's recent history, it still came with a fair few glitches, broken AI, and most annoyingly, progression-breaking bugs.
To Bethesda's credit, however, they did manage to fix most of the big ones, but unfortunately there are still hundreds of tiny bugs left throughout the Commonwealth, bugs that are probably not important enough for them to dedicate developer time to. Thankfully, this is where the community comes in to save the day once again, this time around by releasing a comprehensive bug fixing patch.
John Romero And Adrian Carmack Are Attempting To Kickstarter A New FPS - Blackroom
- By Ash
- in News
After officially making us his bitch with the stellar release of Daikatana, John Romero slowly faded away from the public's eye and remained in relative obscurity for over a decade... until now.
As it turns out, Romero has reunited with Adrian Carmack (the artist, not the engine guy, and no, there's no relation between them) and together they are attempting to Kickstarter a brand new FPS that has aims to improve upon the glory days of PC shooters. The game in question is simply called Blackroom, and to figure out what exactly it is I would suggest giving the Kickstarter video an eyeballin':
The Five Nights At Freddy's Series Is Getting A New Game Set In A Sister Location
- By Ash
- in News
Despite stating multiple times that he's through and through with the Five Nights at Freddy's franchise, Scott Cawthon has managed to break that self-imposed promise twice already, first with that strangely cheerful RPG FNaF World, and now with a brand new 'proper' Five Nights at Freddy's game.
As of right now the only things we know about the upcoming FNaF game is that it will be set in a sister location, as if the world needed even more murderous robots with constantly conflicting backstories, and that there never is just one, which to me instantly brings up the mental image of Freddy Fazbear as a Sith Lord.
Outlast 2 Is Shaping Up To Be Just As Terrifying As The Original
- By Ash
- in News
I am, as the experts would say, a little bitch when it comes to horror games, but Outlast was one of the rare few that managed to grip me for long enough to actually finish it, even though I had to take a short break after going through that very special scene in the middle of it.
And if you're thinking that the decrepit institution from Outlast 1 is about as scary as things get, I'm... afraid/glad to disappoint you as Outlast 2 is shaping up to be just as terrifying as the original, if not worse given that all of the action takes place in wide-open areas in the middle of bloody nowhere. If you don't believe me you can take a look for yourself as two gameplay videos were recently shown at PAX East:
The Closed Beta For Bethesda's 'The Elder Scrolls' Themed Answer To Hearthstone Has Begun
- By Ash
- in News
I'm not sure if you've noticed, but Hearthstone has become quite the juggernaut when it comes to online card games, beating even Magic the Gathering Online despite it having years of advantage and an incredibly well designed interface and intuitive controls.
As you might imagine, with popularity comes competition, this time around from Bethesda and their The Elder Scrolls: Legends, a card game that might initially seem eerily similar to Hearthstone, but which brings some interesting ideas to the table. Here's the gameplay trailer so you can get the gist of it: