Warhammer: Chaosbane Preview - A bit clunky, but there is real potential here
- By Ash
- in Reviews
Warhammer: Chaosbane, much like the Diablo series from which it draws a great deal of inspiration, is a fantasy hack and slash that's all about mowing down large hordes of enemies, messing around with a variety of abilities and classes, and naturally, collecting more loot than even the over-the-top Warhammer Fantasy races could ever hope to carry.
If you're wondering what all of this looks like in gameplay terms, as well as how Chaosbane compares to the rest of the genre, allow me to share my thoughts after playing through the Closed Beta. Before we begin, it is important to mention that Chaosbane is a work in progress, so don't judge its faults too harshly as the developers still have a few months to get everything squared up and ready for launch.
Sekiro: Shadows Die Twice's launch trailer shows off some highly impressive combat
- By Ash
- in News
Sekiro: Shadows Die Twice is set to arrive this March 22nd for both PC and consoles, bringing with it a bit of a different experience than Dark Souls and Bloodborne. Besides the story playing a much bigger role, the combat in Sekiro will be a lot more mobile and aggressive than in its predecessors, a trend FromSoftware has been on since the transition from Dark Souls 1 to 2.
If you're wondering what this style of combat might look like in gameplay terms, as well as what Sekiro's story will be about, allow me to share with you the recently posted launch trailer. Have a gander, it's a really interesting one:
Grim Dawn's second expansion "Forgotten Gods" is coming in late March
- By Ash
- in Indie Games
Over a year has gone by since the original reveal, and I am glad to say that Crate Entertainment has now finally announced the release date for Grim Dawn's second expansion. So if you're as eager as I am to see what Crate has cooked up for the Forgotten Gods, you should go and put a pin on March 27th.
As far as features are concerned, the Forgotten Gods brings with it a brand new story chapter to explore, new environments to roam around in, four new factions to potentially ally yourself with, as well as a new class mastery - the Oathkeeper. There will also be a brand new game mode that will have you face off against increasingly more challenging encounters, all in an effort to earn unique rewards and mountains upon mountains of loot.
World of Warcraft: Classic devs have announced their plans for how content will roll out post-launch
- By Ash
- in News
Unlike the majority of oldschool games out there, trying to recreate the original World of Warcraft is deceptively tricky, mostly because the game drastically changed from patch to patch. The developers could not simply use the 'latest' patch and call it a day, because by doing so they would invalidate a large swathe of the dungeons and raids, as well as make the majority of PvP rewards completely inconsequential. As such, some sort of compromise was necessary.
In order to solve this problem, as well as give each dungeon and raid its time to shine, the World of Warcraft: Classic devs have now announced their plans for how the content will roll out post-launch. The exact release dates are still unknown, for obvious reasons, but here's the sort of path you can expect World of Warcraft: Classic to follow:
The Monster Hunter series is now celebrating its 15th anniversary
- By Ash
- in News
After a whole bunch of sequels, spin-offs and even MMOs, the Monster Hunter series is now celebrating a rather momentous occasion - its fifteenth anniversary! While I can't speak of the previous games as I've sadly never played them, I am happy to say that the series is currently in an extremely good spot with Monster Hunter: World, and is likely only going to get better once the Iceborne expansion finally arrives!
If you're up for a bit of a nostalgia trip, or if you're simply curious about which of the games have made the biggest impact on the Monster Hunter series, allow me to share with you the recently posted anniversary video. Have a peek, it's quite an interesting one:
Path of Exile's recent Synthesis update has rebalanced or overhauled a good chunk of the spells
- By Ash
- in News
A few months have passed since the last major update, and as is tradition, Path of Exile has now once again added a whole bunch of new content and balance changes to play around with. There's numerous new encounters to tackle, a variety of new items and gems to further extend the customization system, as well as a new crafting system that gives you a chance to create some ridiculously powerful items.
The Synthesis update has also brought with it a rebalance and overhaul of a good chunk of the spells, with a focus on making some of the earliest spells just a bit more interesting to use. Perhaps most importantly, at least as far as end-game diversity is concerned, there are now a lot more incentives for hand-casting spells rather than using some of the support gems to do it for you.
Apex Legends' Battle Pass and upcoming character Octane appear to have been revealed prematurely
- By Ash
- in News
If you've been paying attention to Apex Legends news recently, then chances are you're well aware of a variety of leaks that have happened one after another. I personally found them to be a bit dubious so I chose not to cover them, but as it turns out, that was a massive misjudgment on my part as they have all ended up being mostly true!
According to a bunch of images that have appeared on both the Origin client and the Apex Legends website (which have now been taken down), the Season 1 Battle Pass is just around the corner, perhaps even launching tomorrow as one of the earlier leaks suggested. It will set you back 950 Apex Coins ($10), and give you a chance to acquire a variety of in-game loot and cosmetics. Apparently one of the images also mentioned you would be able to acquire Apex Coins as well, but that was taken down before I could even see it, so take that one with a grain of salt.