Carmageddon: TDR 2000 is free to grab on GOG for the next ~18 hours
- By Ash
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GOG is currently running a bit of a sale, and in order to get everyone's attention they have decided to offer free copies of Carmageddon: TDR 2000 for the next ~18 hours. So if you're up for some oldschool vehicular carnage, simply head on over to GOG and claim your copy.
Before you head out, it is important to mention that this Carmageddon game has not been made by the original developers and as such it has some fairly middling reviews. Even it's very own storefront refers to it as "the turd game in the Carmageddon series!" I haven't played it myself so I can't tell you how good or bad it truly is, but if you do decide to grab it make sure you're prepared for a bit of a different experience than the previous Carmageddon games.
Overwatch devs have released a detailed explanation of the recent Movement Update
- By Ash
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If you aren't a big fan of highly mobile heroes like Genji or Winston, you might not have noticed that the recent Overwatch update brought with it significant changes to how your character actually moves. All of this was done not as a buff or nerf to highly mobile heroes, but rather as a fix for two rather peculiar issues with movement in the air and on inclines.
You can find all of the details in Principal Designer Geoff Goodman's post over at the Overwatch forums, but if you're just interested in the short version allow me to share a few choice quotes. That said, I would still highly recommend you read the whole post as it clearly explains what all of the changes have done and why they needed to be implemented in the first place. Anyway, here's the short version:
Total War: Warhammer 2's next update will stem the endless Dwarf tide, rebalance Bretonnia, and improve Skaven autoresolve
- By Ash
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Total War: Warhammer 2's Mortal Empires campaign is absolutely gigantic, and as expected, also filled with a whole bunch of annoying bugs and issues. Perhaps the most famous of these problems is the endless tide of Dwarfs that seems to come from the mountains in every single campaign, usually to the detriment of the Greenskins and Skaven that get completely crushed under a sea of beards.
As such, I am very glad to say that the free update accompanying the Tomb Kings DLC will bring with it some much needed nerfs to the Dwarfs AI, as well as a couple of major buffs to the Greenskins AI which should result in them venturing out of the Badlands more often. As for the Skaven, I am equally glad to say that their broken autoresolve will also be getting fixed, which means that the AI Skaven factions will not automatically lose the vast majority of their battles. All of this might sound simple, but these changes should have a drastic impact on the Mortal Empires campaign map and will hopefully result in a wider variety of opponents to fight against.
Vampyr devs have released a video discussing what sort of vampires and stories they're trying to create
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Vampyr is an upcoming vampire themed RPG from Dontnod, a studio you might recognize from their work on Life is Strange and Remember Me. We'll be taking on the role of a doctor trying to cure a deadly plague that's sweeping through the entirety of London, while also attempting to manage the vampiric curse that forces the otherwise noble doctor to feed on his fellow humans in order to survive. It's a fairly interesting premise for an RPG, especially if the people you're supposed to feed on are given enough characterization, so I must admit I'm quite curious to see how Dotnod will approach the storytelling.
The recently posted developer video does not offer many answers, but if you're interested in seeing what sort of vampires and stories Dontnod is trying to create, I'd say it's still well worth a look. Have a gander, it's a fairly short video:
Battlerite has added a brand new support champion - Zander the Magnificent Magician
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After a couple of weeks of teasers Battlerite developers have now finally released a brand new support champion - Zander the Magnificent Magician. As you might imagine given his attire, he's a bit of a different champion than the ones that came before him. What I mean by this is that his damage and healing numbers are quite a bit lower than you might expect, especially for what is supposed to be a support champion, but worry not as he more than compensates for that fact with a whole bunch of highly versatile abilities!
If you're wondering what all of that might look like in-game, wonder no more as the developers have recently posted a brief preview video. It won't give you a detailed overview of everything Zander brings to the table, but it should be enough to give you a general idea of his playstyle. Have a look:
Stellaris' Apocalypse expansion will bring enormous "Titan" capital ships and planet-killing weapons
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If you ever wanted to pilot your own Death Star, you'll soon have a chance as Paradox has announced a brand new expansion for Stellaris - Apocalypse. As you might expect given the name, Stellaris: Apocalypse brings with it enormous "Titan" capital ships, planet-killing weaponry, space-pirates and mercenaries, as well as a couple of non-violent features to give you something to do in between blowing up planets.
The recently posted trailer won't exactly tell you much about the expansion itself, but it sure does demonstrate how powerful the new death-laser can truly be! Have a look, it's a fairly short video:
World of Warcraft's Update 7.3.5 has added the much-requested level scaling system to every zone
- By Ash
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World of Warcraft: Cataclysm brought with it a brand new world filled with interesting stories to unravel and unique quests to solve. While all of that sounds like a great idea on paper, in reality it was a ton of wasted effort as players quickly over-leveled the content and then abandon it half-way through, thus never really experiencing the zones as they were intended.
With that in mind, I am very glad to say that the latest Update 7.3.5 has implemented Legion's level scaling system to every single zone across every single expansion! So if you ever wanted to completely skip Outland and just continue questing in the Eastern Kingdoms, you now have the option to do just that. And more importantly, visiting dungeons while leveling no longer means you have to abandon half of the zone you're currently exploring due to over-leveling!