World of Warcraft's Update 7.3.5 has added the much-requested level scaling system to every zone
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World of Warcraft: Cataclysm brought with it a brand new world filled with interesting stories to unravel and unique quests to solve. While all of that sounds like a great idea on paper, in reality it was a ton of wasted effort as players quickly over-leveled the content and then abandon it half-way through, thus never really experiencing the zones as they were intended.
With that in mind, I am very glad to say that the latest Update 7.3.5 has implemented Legion's level scaling system to every single zone across every single expansion! So if you ever wanted to completely skip Outland and just continue questing in the Eastern Kingdoms, you now have the option to do just that. And more importantly, visiting dungeons while leveling no longer means you have to abandon half of the zone you're currently exploring due to over-leveling!
The PC version of Monster Hunter: World has been delayed all the way to Autumn
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The console versions of Monster Hunter: World are set to arrive in the very near future, on January 26th to be specific. As for the PC version, it has been known for a while now that it's going to be coming at a later date, though nobody really knew how long it would be delayed. Well, that announcement came just recently, and I'm afraid it's not exactly what most of us have been hoping for.
According to the most recent developer update, the PC version of Monster Hunter: World will be coming in Autumn, a far cry from the rumored month-long delay. While the thought that we'll essentially have to wait an entire year before getting our hands on it is not exactly a pleasant one, there is a silver lining to all of this: the developers are committed to making a quality PC port. If they didn't care they could've just cobbled something together and released it alongside the console versions for maximum profit, but instead they chose to delay it for nearly a year in order to ensure it gets done right, and that's something I can certainly respect. It doesn't make the wait any easier, but it sure beats having a crappy port.
Heroes of the Storm has added new mecha-themed cosmetics alongside a kick-ass new cinematic short
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Heroes of the Storm might not be a game for everyone, but the cinematics the team keeps pumping out every month or two are definitely worth a look regardless of your MOBA preference. Unlike the previous Winter Veil cinematic that primarily focused on lighthearted humor and bringing the heroes together, the most recent MechaStorm video is straight-up action from the very beginning to the very end.
So if you're interested in seeing mecha versions of Tyrael and Rehgar square off against Xenotech Abathur and his mechanized locusts, all set to some pretty kick-ass music, you'll find the latest cinematic short right below. Have a look, it really is quite something:
The Warhammer 40k ARPG Inquisitor - Martyr has been updated with a new class and the first chapter of the single player campaign
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Warhammer 40,000: Inquisitor - Martyr is an action-RPG that combines the grim darkness of the Warhammer 40k universe with the open-ended nature of the Diablo series. As you might expect from such a mixture, Inquisitor - Martyr is all about exploring vast and randomly created levels, collecting more loot than any one person could possibly carry, messing around with a variety of weapons and abilities, and naturally, mowing down Chaos forces by the hundreds.
Inquisitor - Martyr is still in Early Access, though progress seems to be going at a steady pace as the developers have just released a major update. The unassumingly named Patch 0.7.0 has brought with it a brand new class in the form of the Psyker (think of them like mages), the very first chapter of the single player campaign along with a better tutorial, a new terrain setting to explore, and naturally, a whole bunch of gameplay improvements and bug fixes. If you're interested in all of the details you'll find the full patch notes over at the Steam announcement.
Total War: Warhammer 2's latest video highlights the devastating constructs of the upcoming Tomb Kings
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Total War: Warhammer 2's Rise of the Tomb Kings DLC is set to arrive next week, bringing with it a brand new faction with a whole host of new units and mechanics to toy around with. You can expect to see four new Legendary Lords (each starting in their own little corner of the world), a new crafting system that lets you create powerful artifacts and recruit equally powerful Regiments of Renown, unique campaign mechanics that revolve around the cursed Books of Nagash, and perhaps most importantly, armies that consist of both undead warriors and absolutely gigantic constructs!
The previous videos have covered the various gameplay elements behind the Tomb Kings faction, while today's video is a little bit special as it's all about the big boys: the Hierotitan and the Tomb Scorpion. So if you're wondering what the high-tier Tomb Kings units will look like and play like, you'll find your answers right below. Have a look:
Overwatch will be getting a new map (Blizzard World) and a whole bunch of new cosmetics next week
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After stringing us along with the promise of an early 2018 release, Blizzard has now finally announced that the long-awaited Blizzard World map will be making it's way to the live Overwatch servers on January 23rd! As expected, this update will also be accompanied by a whole bunch of new cosmetics themed after the various other Blizzard games. You can find all of the currently announced skins over here, though it is worth mentioning that Blizzard seems to be teasing a couple of extra ones as well.
For those of you wondering what the new Blizzard World map might look like, wonder no more as there is a fairly short but sweet trailer available. The video won't give you a detailed rundown of the entire map, but it should be enough to clue you in on the general idea behind Blizzard World. Have a look:
Total War: Warhammer 2's upcoming Tombs Kings faction now has a new gameplay video showing off the early campaign turns
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Total War: Warhammer 2's very first DLC "Rise of the Tomb Kings" is set to arrive next week, bringing with it a fan-favorite faction filled to brim with skeletons and monstrous constructs. What this means in gameplay terms is that you will have four new Legendary Lords to play around with, unique campaign mechanics that revolve around the cursed Books of Nagash, a faction with it's own unique resources and research paths, and naturally, a whole bunch of new battles to fight.
If you're wondering what all of this might look like in-game, allow me to share with you the recently posted preview video. It offers a brief look at a head-to-head campaign between Settra the Imperishable and Arkhan the Black, each of which have decided to take a vastly different approach to their early campaign strategy. I can't say much more without spoiling things, so have a look: