Despite some early success, Epic Games' MOBA Paragon will be shutting down this April
- By Ash
- in News
[Update]: Overprime is a third-person MOBA heavily based on Epic's long-canceled Paragon.
While Fortnite is growing at an absolutely ridiculous rate, Epic's previous game Paragon has not been as fortunate. It launched as an extremely solid proof of concept, but despite being in Early Access since March of 2016 it has still not managed to live up to its potential. As such, it sadly won't come as much of a surprise to hear that Epic will be shutting down Paragon on April 26th.
The official reason, as you might expect, is the inability for Paragon to support itself given the constantly decreasing playerbase. After all, a MOBA game needs a really good matchmaking system in order to make it fun for everyone, and that is not exactly possible when there is only a small portion of the playerbase left. Here's the full, albeit somewhat small quote from the developers:
Warhammer 40,000: Mechanicus combines the grim darkness of the far future with turn-based strategy
- By Ash
- in Indie Games
Ever since Games Workshop relaxed their hold on the Warhammer 40,000 license we've been getting a steady stream of games set in the grim darkness of the far future, with Warhammer 40,000: Mechanicus being the most recently announced one. As you might expect from a game featuring the Adeptus Mechanicus, you're going to be able to upgrade the weak flesh of your Tech-Priests with a variety of mechanical augments, and then use said augments to decimate the enemies of the Omnissiah in strategic turn-based combat.
The details are still few and far between, but what I can tell you is that the story in Warhammer 40,000: Mechanicus will be penned by Ben Counter - an author with quite a few books and short stories set in the Warhammer 40,000 universe. While the recently posted trailer won't give you much information to ponder over, it will give you a pretty darn good idea of what tone Warhammer 40,000: Mechanicus is aiming for, so I'd suggest you give it a look regardless:
Call of Duty: Black Ops 4 has just been announced and pinned for an October release date
- By Ash
- in News
After a brief foray into space and World War 2, it would appear that Call of Duty is returning to what it knows best with Black Ops 4 - slightly futuristic but still fairly grounded action. As expected given the previously announced three-year schedule, this year's Call of Duty is being developed by Treyarch, the studio behind the whole Black Ops series.
While I would love to tell you more, I'm afraid Activision hasn't shared any actual details about the gameplay or story. As for the latter, I can only hope it's going to be better than what Black Ops 3 had to offer since I found it to be so disappointing I can barely even remember it at this point. Not exactly a major complaint given that barely anyone plays Call of Duty games for the story, but it's still something I would like to see addressed in Black Ops 4 regardless.
Warhammer: Vermintide 2 devs are working on dedicated servers, mod support, and new DLC maps
- By Ash
- in News
Warhammer: Vermintide 2 arrived on PC merely two days ago, and already the developers have detailed their plans for the future! As promised during the lead-up to launch, one of the first major updates will bring with it the much-needed dedicated servers. So if you're sick and tired of watching hosts kick their entire party mid-mission, or just getting hit by enemies you clearly dodged due to high ping, you'll have to wait for a little while but salvation is definitely on its way.
If you're itching for even more content, however, you'll be glad to hear that Fatshark has announced that they are putting the finishing touches on mod support. I'm not exactly sure what you'll be able to tweak with the new tools, but if they are anything like the original Vermintide's it's safe to say that you'll be able to create and join matches that almost feel like an entirely different game. Whatever the case may be, the addition of mod support is going to be quite an exciting one!
Kingdom Come: Deliverance's latest update has added a Save and Exit feature, tweaked Lockpicking, and improved performance
- By Ash
- in News
The medieval RPG Kingdom Come: Deliverance arrived last month, and as is expected from pretty much any open-world game, it did so alongside a whole host of bugs and performance issues. As such, I am very glad to say that the newly released Update 1.3 has greatly improved performance, fixed over 300 quests, and perhaps most importantly of all, added a Save and Exit feature!
Additionally, the update has also made your save files much more robust, so even if your game crashes while saving they won't get corrupted. On the more interesting front, the lockpicking minigame has been improved so that it's much easier to hold the sweet spot while turning the lock, especially for those of you using the controller. On the other hand, while the lockpicking has been made easier, some of the overpowered early game rewards have been removed. In other words, you're no longer able to pick up some of the very best gear within 5 minutes of starting your playthrough!
CHUCHEL is the newest adventure game from the creators of Machinarium and Samorost 3
- By Ash
- in Indie Games
Amanita Designs, developers of classic point and click adventure games like Machinarium and Samorost 3, are fairly well known for their use of quirky visuals and lighthearted humor. With that in mind, it shouldn't come as much of a surprise to hear that their latest game CHUCHEL is exactly that - a charming comedy adventure with a variety of puzzles to solve and ridiculous characters to meet.
Since trying to explain an art style through words alone is a bit of a pointless task, allow me to share with you the recently posted launch trailer. It'll give you a pretty darn good idea of what CHUCHEL is all about and whether it's the type of game you'd even enjoy. Have a gander, it's well worth the two minutes:
The remastered version of the classic cRPG Neverwinter Nights is coming to Steam this month
- By Ash
- in News
If you're a fan of D&D inspired RPGs but you've never played the original Neverwinter Nights due to its age, you might be interested to hear that the remastered version will be coming this March 27th. It is being developed by Beamdog, the studio behind the fairly solid remasters of Baldur's Gate 1 and 2, so chances are high that Neverwinter Nights: Enhanced Edition will be a quality game as well.
In terms of improvements you're looking at support for modern resolutions, as well as the ability to adjust the UI so you won't have to spend the entire game squinting at absolutely tiny text. There will also be a variety of seemingly minor improvements to the visuals, most notably to the shaders and post-processing effects, as well as the ability to mess around with the contrast, vibrance, and depth of field options. Since trying to explain visual changes through words alone is a bit of a silly task, allow me to share with you the original reveal trailer. Have a gander: