The Tribes inspired fast-paced shooter Midair will be going free-to-play on March 3rd
- By Ash
- in Indie Games
Midair is a fast-paced jetpack shooter heavily inspired by the oldschool Tribes series. What this means in gameplay terms is that you will have to make use of momentum and skating mechanics to move across the map at ridiculous speeds, build defenses and guard your flag from enemies that can approach from every angle, as well as try and master landing shots on players that are constantly zipping around.
Since trying to explain this kind of a shooter through words alone is a bit of a lost cause, allow me to share with you the Early Access trailer. It's a little bit outdated at this point, but it should give you a general idea of what Midair is trying to accomplish. Have a look:
World of Warcraft: Battle for Azeroth has now entered the Beta stage, expect to see less major changes moving forward
- By Ash
- in News
World of Warcraft: Battle for Azeroth has been available for alpha testing for a quite a while now, though only to a small portion of the playerbase. Now that Blizzard has officially moved it to beta, however, you can expect to see a lot more invites flying out in the relatively near future.
If you would like to participate, simply head on over to the Blizzard website and opt-in to the World of Warcraft beta. There is no guarantee you'll get in, but the whole process takes less than a minute, so you might as well give it a try. It's also worth mentioning that Blizzard sends these invites out in waves, so if you don't get in instantly, worry not as you'll have a chance all the way until the beta closes near the Battle for Azeroth's August 14th launch.
Vermintide 2 update 1.0.7 has now fixed most of the annoying bugs with enemy spawns and attacks
- By Ash
- in News
As I've mentioned in my review, Vermintide 2 is an exemplary sequel and a highly enjoyable game in its own right, but unfortunately its Legend difficulty has also been the source of much frustration for me these past few weeks. Not because of the difficulty, mind you, but rather because of bugged enemy spawns that would result in nearly unwinnable scenarios simply appearing in front of my party and killing us instantly.
With that in mind, I hope you can understand just how delighted I am to say that today's Update 1.0.7 has now fixed the vast majority of these problems! Patrols will now spawn further away from players in order to give them time to react, special enemies will now spawn with a slightly longer delay between them, Globadiers will no longer instantly throw their poison the moment they spawn, and the list goes on for a while. Long story short, most of the unfair and quite frankly cheap attacks have been changed in order to make them more consistent and counterable.
The survival-focused city builder Frostpunk has now made its way to PC
- By Ash
- in Indie Games
Frostpunk is a newly released and survival-focused city building game that will have you ensure the last city on Earth remains standing amidst the frozen wasteland. In order to do so you will need to create interconnected compounds with the help of steam-powered technology, make what appears to be difficult moral choices with no black and white answers, as well as explore the snow-swept wilderness in search of other survivors and valuable resources.
If you're wondering what all of this might look like, allow me to share with you two of the most recent trailers. The first one is a cinematic trailer that should give you a good idea of what to expect in terms of atmosphere and lore, while the second one offers a closer look at the gameplay itself. Have a gander:
Final Fantasy XIV devs have revealed the contents of the upcoming major Patch 4.3 - Under the Moonlight
- By Ash
- in News
Square Enix has announced that Final Fantasy XIV will be getting a major update later this May - Patch 4.3, or "Under the Moonlight" if you so prefer. While all of the details have not been revealed just yet, you might be interested to hear that Square Enix has now released a brief list highlighting some of the biggest features.
As such, you can expect to see a brand new Main Scenario Quest that continues onward from the Stormblood storyline, a new Alliance Raid set in the Ridorana Lighthouse, as well as a new Dungeon called the Swallow's Compass. You can find the full list right below, but again, don't expect much in terms of details:
Season 9 of Overwatch competitive play will be ending on April 27 at 5pm PT
- By Ash
- in News
If you haven't done your placement matches, or if you need a little bit of rating to reach the next skill tier, you might want to get it done as soon as possible given that Season 9 of Overwatch competitive play is coming to an end. According to the latest announcement, Season 9 will conclude on April 27 at 5pm PT, while Season 10 will arrive a few days later on Monday, April 30 at 5pm PT.
As always, the end-of-season competitive point rewards will be distributed based on your highest season rank. So if you've managed to reach diamond only to fall to platinum during the last few days, worry not as you'll still get your 750 points. You can find the full list of rewards over at the official forums.
For Honor update has introduced a comprehensive Training Mode for beginners and veterans alike
- By Ash
- in News
While For Honor might not look like one, it's gameplay is incredibly similar to that of a fighting game. As such, if you decide to jump in without doing a fair bit of research beforehand, you can expect to get completely annihilated over and over again by much more experienced players. So in order to help introduce beginners to the gameplay basics, as well as bridge the skill cap between the playerbase as a whole, Ubisoft has now finally released a comprehensive training mode.
The whole thing consists of four different sections: training media, apprentice trials, warrior trials, and the training arena. The first one is fairly self-explanatory - it's just a place where you can watch all of the various tutorial videos. The second two sections, however, are in-depth guides that will teach you how to perform and counter every single thing For Honor's players could possibly throw at you. A relatively simple concept, but also one that has proven itself quite effective in many fighting games before, so chances are it's going to be pretty darn useful in For Honor as well.