Monster Hunter: World's full PC system requirements have now been revealed
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[Update]: Monster Hunter: World has now arrived on PC, and so far it seems pretty darn good!
After a rather lengthy wait, Monster Hunter: World will finally be coming to PC this August 9th. While all of the technical improvements and PC-exclusive features have not been announced just yet, you might be interested to hear that the minimum and recommended PC system requirements have now been posted.
You'll find the full list down below, and thankfully it appears to be fairly standard for a AAA game these days. The one thing I have to specifically highlight is that unlike Shenmue 3 and Soulcalibur VI, Monster Hunter: World will only require 20 GB of hard drive space, which should be easy enough to fit on any SSD. That little diversion aside, here are the system requirements:
Far Cry 5's alien-blasting Lost on Mars DLC will be coming this July 17th
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After a fairly disappointing romp through Vietnam, Far Cry 5's second post-launch adventure Lost on Mars is coming this July 17th to hopefully redeem the entire Season Pass. As you might expect from the name alone, you'll have to thwart an alien invasion by shooting, melting, exploding or simply slicing through all sorts of Martian bugs!
While there is no gameplay preview available just yet, the recently posted teaser trailer should give you a pretty good idea of just how cheesy the Lost on Mars DLC is going to be. Have a gander:
Total War: Warhammer 2 devs have explained why the updates and DLC are arriving much slower than in the original
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Despite Total War: Warhammer 2 being well received and having a massive fanbase, the pace of new DLC releases has been significantly slower than in original Total War: Warhammer. The two DLC packs unleashed so far, Rise of the Tomb Kings and The Queen and the Crone, are both of a higher quality than the first few DLCs from the original, but even so this situation has left a lot of people wondering whether Creative Assembly has overstretched themselves by trying to work on four games at once.
These questions have become so commonplace over the past few weeks that Creative Assembly has now come out to officially explain why the DLCs are arriving so slowly, as well what their priorities are. Unsurprisingly, their answer is that the focus is on ensuring that quality remains high, while simultaneously avoiding the DLC fatigue that occurred early in Total War: Warhammer's life.
July's Humble Monthly bundle has arrived with A Hat in Time, Conan Exiles and The Escapists 2 in tow
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The Humble Monthly, as you're probably well aware at this point, is a $12 subscription service that instantly gives you access to a couple of games, and then a whole bunch more once the next month rolls over. The quality of these games tends to be a bit hit and miss, but thankfully the July bundle contains some pretty good ones: A Hat in Time, The Escapists 2 and Conan Exiles.
While all three games are a little bit niche, I do believe they are still enjoyable enough to make this bundle worth grabbing. I've paid more for A Hat in Time alone and I've had a great deal of fun with it, so if you're also a fan of survival or strategy/simulation games I'd say that for $12 this bundle is quite a steal.
Slay the Spire's latest update has brought in new enemies and relics, as well as the Endless Mode
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After spending a fair bit of time in open beta, Slay the Spire's three new enemies have now arrived onto the live version, though not without some changes. Most notably, the fireball-spawning Flame Bruiser has been replaced with a ridiculously over-the-top Reptomancer that seems to be wearing Sneko themed pajamas. They're pretty much the same enemy as far as gameplay mechanics are concerned, but I guess the devs found the Reptomancer to be much more memorable and entertaining to fight.
As is tradition, the update has also added a couple of new relics to toy around with, as well as rebalanced the rarity of some of them. The Red Skull is now common, the Singing Bowl uncommon, Tough Bandages are now Rare, and perhaps most interestingly of all, the Twisted Funnel is now exclusive to the Silent. Depending on how frequently it drops, it might just make more poison-based cards worth grabbing outside of a few and very specific deck types.
The PC version of Monster Hunter: World has now officially been pinned for August 9th
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[Update #2]: Monster Hunter: World has now arrived on PC, and so far it seems pretty darn good!
[Update]: The PC system requirements have now also been detailed. You can check them out over here.
Monster Hunter: World arrived on consoles all the way back in January, while the PC version was postponed until "some point in autumn" in order to ensure it's more than just a simple port. Quite a few months have past since then, and I am very glad to say that we now finally have Monster Hunter: World's PC release date - August 9th!
All of the bonus features and PC-exclusive options have not been announced just yet, but what I can tell you is that all of the post-launch content and "special collaborations" will be coming to the PC version for free. The only catch is that they'll be arriving shortly after launch, but as long as the port itself is good I don't think many people will complain.
World of Warcraft: Battle for Azeroth's pre-expansion Patch 8.0 is coming this July 17th
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World of Warcraft's Battle for Azeroth expansion is set to launch on August 14th, so in order to get everyone up to speed Blizzard will be releasing the much-anticipated pre-expansion Patch 8.0 next week. To be more specific, Patch 8.0 will be coming this July 17th alongside new PvP talents and the War Mode, cross-realm Communities that function like more focused guilds, a gigantic stat-squish that will make your damage and health a lot easier to comprehend, and the list goes on.
There are far too many changes to cover in detail, but if you're interested in a brief summary of the major features you'll find the official "Survival Guide" right below. It's brief and to the point, so I'd highly recommend you check it out: