Kingdoms of Amalur: Reckoning official artwork without logo

Kingdoms of Amalur: Reckoning is one of those games I can quite easily criticize due to its vast amount of flaws and MMO-like quest design, yet despite all of my complaints it's also one of those games I reinstall every once in a while. Perhaps it's something to do with the cliche yet unique world it inhabits, and maybe it's because it's one of the very few games where you can tear through hordes of enemies with a gigantic chakram! Whatever the answer may be, I was immensely sad when I heard the studio behind it closed down, and with it any sort of hope that Kingdoms of Amalur could rise anew.

So imagine my surprise when THQ Nordic came out of nowhere to announce that they have acquired not only the "Kingdoms of Amalur" IP, but also all of 38 Studios' assets! Sadly THQ Nordic did not also use this opportunity to announce a brand new Kingdoms of Amalur game, but given that they have gone through the process of acquiring the license I think it's fair to say that they have at least some interesting plans with it in mind.

Personally, I would love it if they completely ignored Kingdoms of Amalur's MMO origins and instead focused on making it a fully fleshed out RPG with interesting quests and actually memorable characters. The overall lore might be a bit on the generic side, but there is some genuinely interesting stuff there, especially with the Fae and their House of Ballads. I'd much rather explore these sorts of storylines than have yet another series of bland "go kill X" quests that an MMO-like game would bring with it.

What exactly will happen in the end, and whether Kingdoms of Amalur 2 will ever appear, that still remains to be seen however. Once THQ Nordic releases more information I'll make sure to let you know, but until then you should go and pick up Kingdoms of Amalur as soon as it goes on some sort of discount. It tends to be dirt-cheap these days, so even though it is a bit flawed, I'd say it's still worth a try. Enjoy!

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