We Happy Few, a dystopian action-adventure, has arrived to Early Access
- By Ash
- in Indie Games
Its not often that Early Access games pique my interest, but We Happy Few has such a strong premise that I can't help but get intrigued. To put it simply, the action is set in a retro-futuristic 1960's city of Wellington Wells, a city completely ravaged by war and starvation, whose inhabitants live in a drug-fueled state of happiness in order to escape the misery of the real world... or perhaps there is something more going on?
Since the whole concept is hard to explain through a single paragraph, here's the recently posted gameplay trailer to really give you an idea of what We Happy Few looks like, and more importantly, what its all about:
Immortal Treasure III has finally arrived to Dota 2
- By Ash
- in News
If you thought The International 2016's $18,500,000 prize pool was already ridiculously massive, you've seen nothing yet as Valve has just unleashed the third and final Immortal Treasure upon the world of Dota 2. Given the quality of the items on offer, I think its safe to say that the prize pool is going to get a couple of million added to it over the next week or so as the lure of hats is far too much for mortal men to resist.
You can find the full list of Immortals, their effects, as well as a brief video of them in action over at the Dota 2 website, but if you're simply wondering which heroes are getting some fancy new cosmetics, here's the list:
Today's Overwatch patch has rebalanced McCree and greatly buffed Ana
- By Ash
- in News
Ever since "Fan the Hammer" got nerfed McCree has been on a bit of a slump, so in order to bring the cowboy back into the competitive scene Blizzard issued McCree a buff last week, but unfortunately they decided to buff the one aspect of him that was already scary enough - his revolver. As many have predicted back in the Test Realms, this change skyrocketed McCree from the very bottom to the very top... and then straight through the roof! Things finally culminated during the recent GosuGamers tournament where McCree saw an absurd 99% pick rate among the pros, clearly indicating that the cowboy may have been overtuned ever so slightly.
Thankfully, the Blizzard team that handles Overwatch has been paying close attention to community criticism on not just McCree's absurd damage, but also on Ana's under-performance as a healer, and have quickly issued a brand new patch to bring them both into line. Since the update is fairly small, here are the full patch notes:
Telltale's upcoming Batman series will feature multiplayer
- By Ash
- in News
Telltale's modern adventure games have all been rather engrossing singleplayer experiences, but as anyone that ever played them with a friend by their side will tell you, they become even more enjoyable when you're trying to agree on your next move within the dozen or so seconds the tricky situations offer you.
Naturally, this method only works when you can get everyone into the same room, something that might not be possible these days given that you can have friends from all over the world. Thankfully, it does appear that Telltale is aware of these issues as they have recently announced that their future series, starting with the upcoming Batman one, will support co-op multiplayer by allowing a few thousand people to vote on which decision to make.
Total War: Warhammer's upcoming free Update 2 is bringing in new maps, magic, heroes and balance changes
- By Ash
- in News
Pretty much every conversation about Total War: Warhammer these days is centered around the upcoming Call of the Beastmen DLC and how it appears to be overpriced, but its well worth mentioning that there is also a substantial free update coming this week.
The creatively named Update 2 is set to arrive this Thursday with four new maps to wage war on, two new heroes, an entirely new magic school "Lore of Beasts" reserved solely for the Beastmen and the Empire, as well as a couple of other little features and balance changes. If you're looking for detailed information I would suggest you head to the official wiki, but for now here's an overview of what to expect:
Team Fortress 2's recent update has significantly improved Casual Matchmaking
- By Ash
- in News
If you haven't played Team Fortress 2 the past few weeks you should consider yourself extremely lucky since the Meet your Match update brought in not just the Competitive Mode, but a whole slew of bugs and poorly thought out design choices as well. Casual Matchmaking, the bread and butter for the wast majority of TF2's playerbase, was unfortunately hit by the majority of these issues as it got forcibly transformed into a completely serious, almost competitive mode with long queue times, punishments for leaving in the middle of a match, and worst of all, no autobalance.
As you can imagine, the community was less than pleased, but thankfully Valve have broken their vow of silence and have recently corrected the majority of these issues and brought back random, chaotic fun into Team Fortress 2, a game where the primary objective is to acquire the most outlandishly stupid hat. You can read the full change log over at the TF2 blog, but here's the short version:
McCree currently holds nearly a 100% pick rate in Overwatch's competitive scene
- By Ash
- in News
Blizzard has always been a bit shaky when it comes to balance, as any Starcraft 2, Diablo 3, Hearthstone or World of Warcraft player will attest, but even with that considered its still baffling to see how the current McCree went through the Public Test Realms unscathed. To put things into perspective, players thought that McCree was so strong he'd completely overshadow Soldier 76 as the king of ranged damage, but what ended up happening is that McCree completely overshadowed everyone.
Nowhere has this been more apparent than during the recent GosuGamers weekend tournament (both EU and NA versions) given that the almighty McLeftClick has scored a nearly 100% pick rate among the various teams. Most hilarious of all, the 1.24% times he hasn't been picked resulted in the team getting obliterated soon afterwards. You can find the full list of pick rates over at do7RiV's Reddit thread, but I'm afraid to say that it doesn't paint a pretty picture. The question is, how can this be fixed?