Blizzard has detailed all of the big changes coming with Overwatch's Season 2
- By Ash
- in News
In a sharp contrast to Valve's Team Fortress 2, the developers behind Overwatch have so far been both communicative and fast to react. They've made plenty of mistakes along the way, there's no denying that, but they have continuously showed their willingness to improve and make things better.
Nowhere is this more apparent than in the recently released Developer Update where Overwatch's Game Director Jeff Kaplan not only addressed all of the major issues that plague the competitive scene, but also announced a whole bunch of new changes to hopefully counter them. You'll find the video right below, along with a brief summary of what I believe are the most important changes:
Killing Floor 2 will be leaving Early Access on November 18
- By Ash
- in News
Killing Floor 2 has received a fair share of criticism throughout its Early Access stay as many of the promised features were either missing or so underdeveloped it would've been preferable if they were actually gone. Thankfully, the Killing Floor 2 of today is a far superior version as Tripwire has spent the better part of the year pumping out new content, weapons and classes to play around with.
To put it simply, so much new content has been added over the past few month that Killing Floor 2 is now inches away from its final release build. If you're wondering how close, the answer is close enough to set an official release date for November 18th:
Blizzard is planning to shake up Starcraft 2 with a ton of upcoming balance changes
- By Ash
- in News
Throughout Heart of the Swarm Blizzard took a more laid-back approach to balancing, hoping beyond hope that the Starcraft 2 community will eventually figure out how to counter each other and create a sort of equilibrium. Unfortunately for everyone, the result of this little experiment was a metagame where each match took well over 30 minutes as players huddled in their respective bases, afraid to leave until they had their perfect deathball at the ready.
Thankfully, Blizzard's balancing approach in Legacy of the Void seems to be much more hands-on as they have just announced an absolute ton of new changes coming to the test realms. And best of all, they've taken the time and effort to demonstrate what each of these changes is going to result in, as well as what the intended goal is.
Enderal, a total conversion mod for Skyrim, is now available in English
- By Ash
- in News
Mods come in many shapes and forms. Some simply correct the bugs the developers left behind while others add new features and quality of life changes, but the most intriguing and impressive of them all are the total conversions - mods that essentially create an entirely new game within a game.
Enderal is exactly this type of a mod as it doesn't just add a few bits and pieces of content to Skyrim, it instead brings with it a whole new and unique landscape, different gameplay mechanics and abilities, and unlike Skyrim itself, a heavy focus on storytelling. If you're wondering what all of this might look like, here's the recent English trailer:
Path of Exile's upcoming Atlas of Worlds expansion brings a massive update to the end-game
- By Ash
- in News
Path of Exile is for me the golden standard when it comes to free-to-play games. The developers have not only managed to completely sidestep the allure of exploitative cash shop practices, but have also considerably improved and expanded the initially rough version of Path of Exile into something truly amazing. Best of all, they're still not done updating the game!
According to a recent announcement, the upcoming Atlas of Worlds expansion will bring with it 30 new maps to explore, 19 bosses to fight, and naturally, a whole bunch of absurdly powerful equipment to collect before meeting your end at the wrong side of a spike trap. If you're wondering what the Atlas of Worlds content looks like, wonder no more as Grinding Gear Games have released a trailer:
Master of Orion is going to be leaving Early Access on August 25th
- By Ash
- in News
Master of Orion made its debut back in 1993 and pretty much reshaped the entirety of the 4X genre (eXplore, eXpand, eXploit, eXterminate) overnight. It was just that good! While I have a lot of fond childhood memories with it, despite not knowing a lick of English back then, there is no denying the fact that the original Master of Orion is a fairly old game and quite flawed in many ways when compared to more recent titles.
This is where the annoyingly named Master of Orion comes into play as it offers a modern take on everything that made the original Master of Orion good, but without the iffy controls and dated graphics. If you're wondering what all of this might look like, wonder no more as there is a relatively recent trailer showcasing the new additions, and the same old snobby space-cats:
Diluvion is an upcoming deep sea action/exploration game inspired by Freelancer
- By Ash
- in Indie Games
After playing Insomniac's Song of the Deep I acquired a bit of a taste for undersea exploration. Something that I've quickly come to regret once I've realized that the few games belonging to this genre are well over 10 years old... or just so bad they're better off left at the bottom of the ocean.
There is some hope on the horizon, however, as the recently announced Diluvion does appear to offer a hearty dosage of undersea exploration, and naturally, plenty of submarine on submarine combat as well. If this hasn't grabbed your attention just yet, then I would suggest you check out the announcement trailer as the gameplay is heavily inspired by the old school classic Freelancer. Here's the video: