Heroes of the Storm is getting its own variant of the popular Weekly Brawl game mode
- By Ash
- in News
While Overwatch's weekly brawls are mostly a waste of space, the ones in Hearthstone are often so well put together its not uncommon for me to spend more time brawling around than playing the 'actual' game. If you enjoy these custom game modes as much as I do, you'll be happy to hear that Heroes of the Storm is soon getting its own variant of the Tavern Brawl - Heroes Brawl!
Much like its Hearthstone cousin, the Heroes Brawl will bring with it a unique twist on the standard gameplay, and more than a healthy serving of madness to boot! If you're wondering how much madness is simply too much madness, perhaps the recently posted trailer will help answer that question. And if not, at least all of the artwork is really pretty! Have a look:
Five Nights at Freddy's: Sister Location may be getting delayed due to its overwhelmingly dark story
- By Ash
- in News
Horror games, more so than any other genre of gaming, exist to push the player to their emotional limits. They are often graphically violent, feature unsettling and morbid themes, and the best examples of the genre use the player's own imagination as the catalyst for all of the horror.
Given that the whole point of the exercise is to scare the living daylight out of the players, both physically and mentally, you would think that there is no such thing as "too scary" or "too dark", but it appears that Five Nights at Freddy's creator Scott Cawthon has managed to cross that line. According to his most recent announcement the upcoming Sister Location game might be getting postponed as it features a plot so dark it sometime makes him sick - and I'd imagine that doesn't come easy given that this is the man that made his fortune with animatronic abominations.
Here's the full message:
Tempest, the seafaring expansion for Endless Legend, is set to arrive next week
- By Ash
- in News
If you were hoping to get even more playtime out of Endless Legend, Amplitude's 4X turn-based strategy, you'll most likely be delighted to hear that a brand new expansion is just around the corner. The aptly named Tempest expansion brings with it the Morgawr, a race of demonic beasts that have risen from the abyssal depths, as well as naval warfare, a weather system, and a whole bunch of other seafaring features.
Since the Morgawr are most certainly the highlight of the entire Tempest expansion, it shouldn't come as much of a surprise to hear that they have recently received their very own trailer. If you were hoping to get an idea of what sort of gameplay mechanics the Morgawr will bring with them, I'm afraid you're out of luck, but if you're interested in the lore behind Endless Legend you'll most likely leave with a smile on your face. Have a look:
Life is Strange dev Dontnot has detailed the combat system in their upcoming action-RPG Vampyr
- By Ash
- in News
As you can probably guess from the title alone, the protagonist in Vampyr is a vampire himself. And since we will be controlling a supernatural being gifted with amazing strength, agility, and an entire assortment of special abilities - it shouldn't come as much of a surprise to hear that Vampyr will feature plenty of combat.
While the presence of combat was well known since the early announcements, what no one knew exactly is how the combat will be handled... until recently. In a blog post over at the Playstation website Dontnod's Game Director Philip Moreau has taken the time to describe not only how the combat will work, but also the consequences of engaging in a constant bloodbath:
Shu, a colorful platformer that asks of you to outrun the end of the world, is releasing later today
- By Ash
- in Indie Games
If you're a fan of colorful and stylish 2.5D platformers then you might be interested in Shu - a platforming adventure that will have you explore a variety of strange landscapes, forever pursued by a monstrous and unrelenting Storm. And unlike most storms out there, this one seems to have teeth!
Before I say anything else, perhaps it would be for the best if you just checked out the launch trailer. It should give you a good idea of what Shu is all about, and what exactly do the developers mean with "Can you outrun the end of the world?". Have a look:
Hearthstone's big balancing patch has arrived with significant changes to aggressive Shaman cards
- By Ash
- in News
While face orientated Shaman decks will continue to be powerful until Totem Golem and Tunnel Trogg rotate out of the Standard format next year, these newly released changes should still help significantly slow down the pace of the game. I doubt this is going to result in a sudden resurgence of control decks, but it will go a long way towards making the ladder at least a slightly less aggressive place.
Besides the couple of changes that target Shaman directly, this update has also brought with it a slight nerf to Warriors, Zoo Warlocks, Hunters, and most importantly, the end of Yogg-Saron's reign of terror! Here are the full patch notes:
The latest Ghost Recon Wildlands video is a showcase of all the sneaky tactics you can use
- By Ash
- in News
If you're a fan of stealth and subterfuge then today is your lucky day! Not only has Bethesda just recently posted a lengthy preview of Dishonored 2's Clockwork Mansion done as sneakily as possible, Ubisoft has also decided to do a similar thing with the upcoming Ghost Recon Wildlands.
While the Ghost Recon Wildlands video doesn't contain any clockwork soldiers, it does feature a heavily armed encampment and a whole slew of sneaky tactics the developers have employed in order to breach its defenses. If you were wondering what the stealth gameplay in Wildlands is going to be like, here you go: