My gameplay impressions of Warhammer 40k: Eternal Crusade

[Update]: After many struggles, Warhammer 40k: Eternal Crusade has now closed its doors.

Once finished, Eternal Crusade is going to be a large scale action MMO where four unique factions (Space Marines, Chaos, Eldar and Orks) vie for supremacy over a war-ravaged world.

However, as of right now Eternal Crusade is an objective based third person shooter very similar to the Battlefield franchise. It features only two out of the four factions (Space Marines and Chaos), a handful of maps and a bunch of interesting systems that are either unfinished or hampered by poor performance. But most noteworthy is the fact that its actually a lot of fun to play.

My detailed review of the first two parts of Steve Jackson's Sorcery!

Sorcery! is a faithful adaptation of Steve Jackson's Fighting Fantasy gamebooks of the same name and much like them it features an astoundingly well realized world filled with plenty of choices to make, monsters to bedazzle, werewolves to duel and mysteries to solve.

The first two parts of the Sorcery! quadrilogy will be arriving on Steam today with the third part following shortly and part 4 set for later this year. But for now let's focus on the first half and see how well it stands up to scrutiny on its own.

Early Access review for Torment: Tides of Numenera

[Note]: This review is now greatly outdated, so I welcome you to check out my final, release version one instead. It should give you the most accurate representation of Torment's current state.

Torment: Tides of Numenera is a spiritual successor to possibly one of the best RPGs ever made, Planescape: Torment, and much like its predecessor focuses on compelling storytelling, interesting characters and plenty of different ways to solve any problem you might encounter.

Before I begin with my overview its important to note that this is the first playable iteration of the beta (version 0.0.0) and many things are either unfinished, unpolished or both so don't judge Torment too harshly for its flaws as its still under heavy development.

My detailed and in-depth review of Homeworld: Deserts of Kharak

Homeworld: Deserts of Kharak is a prequel to the excellent Homeworld 1 which released back in 1999 and redefined the RTS genre with a focus on large scale conflicts, compelling storytelling and persistence between missions.

Deserts of Kharak set out to continue that legacy and despite the fact that the cool darkness of space has been replaced with the ever-encroaching desert it does an excellent job of embodying everything Homeworld stood for. 

From my three or so hours played Drago's Dogma: Dark Arisen is an excellent PC port

I'm going to divide this article in to two parts, the first will be related to my gameplay experiences after 3 or so hours of playtime while the second part will be a port analysis, so if you're just looking for information on the quality of the port click here.

Dragon's Dogma: Dark Arisen is an action RPG originally released for the Xbox 360 and PS3 back in the distant past of 2012, a savage time where some people actually believed the world is ending. It features an incredibly well realized combat system with plenty of spells and skills to chose from and most importantly, the ability to climb all over your foes and stab them where it really hurts.

My detailed review for Assassin's Creed Chronicles: India, a stealth focused 2.5D platformer

Assassin's Creed Chronicles: India is an extremely stylish 2.5D stealth/platformer hybrid with a focus on fast-paced sneaky action and exploration of some rather memorable vistas.

As a big fan of stealth games I went in to it expecting something similar to Mark of the Ninja and while Assassin's Creed Chronicles: India definitely has the makings of a truly great stealth platformer it is sadly full of untapped potential.

My review for Cally's Caves 3 - a colorful and rather difficult action platformer

Cally's Caves 3 is a colorful but rather difficult run & gun platformer with plenty of unique weapons and combat styles to chose from as well as enemies to fight.

It also features a frankly impressive amount of content. The standard playthrough will take you around 6 hours during which you will visit many different zones, find various weapons ranging from boomerangs to rocket launchers as well as a whole bunch of enemies and bosses to use them on. 

And once you're done with all of that you'll still have new game modes and levels available to you, the most interesting of which is the New Game + mode which ups the challenge and adds many new enemies for you to fight and upgrades to collect.

My detailed review of UnderRail, an isometric turn-based indie combat RPG with plenty to offer

UnderRail is an isometric, as oldschool as it gets, turn-based CRPG set in a post-apocalyptic future where the surface has been rendered uninhabitable and the remnants of the human population now live, and war against each-other, in metro tunnels and caverns surrounding them.

It features an in-depth character creation system with plenty of skills and perks to chose from as well as a nice variety of options when it comes to dealing with problems, everything from talking your way out of them to simply shooting the problem in the face.

Aviary Attorney is a lawyer/investigation game with some beautifully hand-drawn art and an interesting story

I've been following Aviary Attorney for a little while now and from the previews I knew I would most likely enjoy it. What I didn't expect is that I would be so enthralled I would complete it in single sitting.

Aviary Attorney is a visually stunning game that follows the stories of Monsieur Falcon and his witty partner Sparrowson as they take on court cases in 19th century Paris and try their very best to bumble towards justice. The gameplay is split up in to two parts, in one you gather clues and interview individuals related to your case and in the other you present that information in a court of law in an effort to free your client from guilt.

Logo for indie game ShipLord

ShipLord, despite what you might think on first glance is not a space shooter, far from it. It completely forgoes any notion of offense and instead puts the focus on dodging and timely use of defensive abilities.

Though be warned, just because there are no enemies to shoot doesn't mean you'll have an easy time as ShipLord is immensely difficult, especially if you try and go for some of the higher stage ranks.