Detailed and in-depth review of Overwatch

After spending a thousand hours in Team Fortress 2 and more than I'm comfortable to admit in other team-based shooters I've become rather difficult to impress, and since almost all of the recent multiplayer gun-fests have been fairly boring I slowly started getting used to the idea that the genre might not be for me anymore. Thankfully, Overwatch came along and not only managed to meet my lofty expectations, but exceed them to the point where I constantly find myself playing more of it instead of doing any actual work!

The characters are charming, their mechanics deceptively complex, and the gameplay as a whole leaves a lot of room for personal growth and improvement, on top of simply being a bundle of fun. However, while I genuinely do think Overwatch is a great game, it isn't a flawless gift from the heavens as the various Internet forums might lead you to believe. It has its own balance problems, issues with servers and matchmaking, occasionally clunky mechanics, as well as a couple of bugbears when it comes to the design in general, but its nothing that can't be fixed through a couple of patches.

With that said, let's begin with the one element of Overwatch everyone can agree is superb, the presentation!

Total War: Warhammer detailed review - prerelease version

The End Times have arrived. Chaos fanatics and abominations led by Archaon the Everchosen, the Three-Eyed King and favored son of Chaos, march ever-forward from the desolate North with a single goal set before them, to bring forth the end of the world in honor of the dark gods.

Entire nations of men have fallen, Orks have been wiped out from the world, and the only thing standing against the tides of darkness is an uneasy alliance between the mountain Dwarfs and the undead legions of Sylvania... or at least it would be if the damnable Dwarfs didn't decide this was prime time to exact revenge for a trade dispute that occurred ages ago!

Shadwen and Lilly artwork

Shadwen is a stealth-action game from Frozenbyte, the creators of the Trine series, and while it doesn't feature the same sort of whimsical art style it does manage to perform a miracle of its own, and by that I mean somehow making an entire game based around an escort quest an actually enjoyable, thought surprisingly easy experience. 

Throughout all 15 levels you will be accompanied by a poor peasant girl named Lilly that you brought along because... uhh... reasons, and while she isn't able to pull off the same combat and grappling hook maneuvers as you are she is quite adept at sneaking around, so her presence is never an annoyance, but rather an extra element to the stealth-based puzzle Shadwen presents you with.

My review and thoughts on Overfall, a turn-based indie RPG

Overfall is a charming turn-based RPG with numerous roguelike elements and plenty of tongue-in-cheek humor that will task you with traveling across the high seas in search of worthy allies to stand with you against the tides of darkness that are fast approaching, by which I mean hordes of extremely pissed off alien vikings.

It launched in Early Access back in March, and after two months of hard work the developers have managed to improve Overfall on nearly all fronts. Everything from gameplay balance, to sound design, to the way you interact with and new unlock characters has been updated, and changed for the better. So now that all of the important work on Overfall has been completed, there remains only one question, is it any good?

Tracer from Overwatch being as cute as ever

I spent over a thousand hours with Team Fortress 2, but as it grew progressively more ridiculous and characters started strapping bottles of questionable liquids and live weasels to themselves I slowly realized that the once stylish and charming game I knew had been replaced with something... else.

Ever since then I was looking for another team based shooter that I could sink an equal amount of time into, but unfortunately, not a single one of them could recapture the emotions Team Fortress 2 first inspired within me, until I heard of Blizzard's newest IP in many, many years.

From even the earliest announcement it promised everything I could've ever wanted: stylish visuals, characters oozing with personality, and most importantly, team orientated combat with plenty of opportunities to mix up your strategies and approaches. Now that I've spent over 20 hours playing in the Open Beta, the question is, does Overwatch manage to live up to the piranha-like frenzy of excitement it succeeded in creating so far?

Battleborn detailed review

On first glance it might seem that Gearbox has gone flat out insane by deciding to challenge Blizzard's Overwatch with their own team-based FPS, but the truth of the matter is that the games have very little in common once you get past the cartoony graphics and ability-based gunplay.

Whereas Overwatch is a pure team-based FPS most similar to Team Fortress 2, Battleborn draws its inspiration from both Borderlands and Super Monday Night Combat, with the end result being a MOBA that plays like a fast-paced FPS, rather than the opposite. Another key difference is that Battleborn actually features a fairly lengthy campaign that can be played in either singleplayer or co-op, though the overall focus is quite clearly on the competitive multiplayer.

My detailed review of Battlefleet Gothic: Armada

Battlefleet Gothic: Armada is an incredibly faithful adaptation of the Warhammer 40k universe, a notion that doesn't sound very impressive until you notice the mountain of corpses from former games that have attempted, and failed miserably to capture even a sliver of the grim cheesiness that permeates the 40th millennium.

When it comes to pleasing fans Battlefleet Gothic has it all: over-the-top weaponry fitted on equally titanic ships, characters that are only capable of talking by yelling ominously at each other, a plot that threatens the destruction of everything humanity holds dear, casualties numbering in the billions, and most importantly, factions that perfectly represent both their lore and combat style, which in the case of Orks means yelling, shooting, and literally launching themselves inside torpedoes in order to get to the action as quickly as possible, sanity be damned.

But even when you ignore all of the Warhammer 40k elements, Battlefleet Gothic is still one of the most interesting strategy games I've played in recent years, simply because it manages to make each of its 10 minute long matches feel fresh and explosive, and I don't just say that because my ships tend to spontaneously ignite due to the crew being a bunch of bloodthirsty, but still lovable morons.

Impressions and critique of Doom's PC multiplayer balance, design, and more

After playing the Doom multiplayer beta for what feels like an eternity now, but is actually only a couple of hours, I've come to realize that its not the worst game in existence as the Steam reviews might lead you to believe, but rather a deeply troubled one that is so desperately trying to please everyone, it ends up pleasing no one.

Its obviously catering to the old school FPS crowd with the small arenas and constant focus on action, but its too slow and far too shallow to appeal to those players; its also trying to win over COD fans with the loadout system and constant trickle of mostly pointless "upgrades", but the weapons are imbalanced and the mostly pointless upgrades are just that, mostly pointless; and finally, it tries to appeal to Halo players, but the weapons and abilities are just not exciting or unique enough to keep anyone's interest for very long.

So where exactly does Doom make its cardinal mistakes, and how could Bethesda and Id go about fixing them?

Dark Souls 3 review from a Souls veteran

Ever since I got my hands on Dark Souls 3 I was simply transfixed. All of my waking hours have been spent in an endless pursuit of souls to feed my boundless hunger for fancy new armor sets, and despite praising the Sun I don't remember the last time I've seen it. I have become something alike the hollows that roam the land, utterly consumed by Dark Souls 3.

At this point its fairly well known that Dark Souls 3 is good, but I don't think simply 'good' does it justice given that I am currently thinking long and hard on whether Dark Souls 1 is still my favorite game of all time. So what exactly makes Dark Souls 3 so compelling, and how does it match up against the entirety of the extended Souls family?

My PC port analysis for Dark Souls 3, and impressions overall

My initial plan was to first finish Dark Souls 3 and then do a proper review, but after spending around 6 hours getting stabbed, chomped on, and thrown off every scenic vista Lothric can provide I've come to realize that I really need to a share a bit of my enthusiasm, or I might just burst.

So here are my current thoughts on Dark Souls 3, from the perspective of someone that has spent far, far too much time playing the Souls series, as well as an analysis of the PC version and its technical qualities. For those of you that are purely interested in the analysis, you can skip to that point by pressing here.