Garrosh Hellscream artwork for Siege of Orgrimmar

After a few weeks of teasers and spotlight videos Garrosh Hellscream has finally made his way to the Heroes of the Storm PTR. Besides Garrosh and his cosmetics, the PTR update has also brought in a whole bunch of balance changes and tweaks, so if you're interested in all of the details you'll find the preliminary patch notes over at the HOTS blog.

On the other hand, if you're more interested in the former Warchief of the Horde, you'll find his most recent spotlight video down below. Without spoiling too much, let's just say that Garrosh isn't the type of hero you're probably expecting him to be. Have a look:

PlayerUnknown's Battlegrounds screenshot of a sneaky sniper

Given that first-person servers have been one of the most popular requests since release, it really shouldn't come as much of a surprise to hear that PlayerUnknown's Battlegrounds now supports matches with only the first-person mode active. As of right now the first-person server options are available in NA and EU Solo/Duo game modes, with the rest most likely getting added in a future patch. Similarly, the camera will be in third-person during the airplane phase, but will be set to first-person once all of the bugs and problems have been ironed out.

Besides the new 'game mode', this update has also brought with it the much-requested reconnect feature, as well as a proper colorblind mode. Now if you're worried about people exploiting the reconnect system in order to avoid fights, worry not as a disconnected player's character will remain exactly where they were. In other words, if someone force-disconnects in the middle of a firefight, that's pretty much going to be the end of their story. Its a simple little compromise, but it goes a long way towards making the reconnect system completely fair to all parties.

New Overwatch Lucioball map set in Sydney, Australia

After being teased for about a month now the second Overwatch Summer games event has finally been announced. As you might expect, it will come with a whole bunch of new cosmetics, all of the old and awesome skins such as Nihon Genji and Americree, as well as a competitive version of the Lucioball game mode!

The details are still fairly shaky, but what I can tell you is that Junkrat will be getting a cool-looking legendary item, Mercy will apparently receive her best skin yet, and that McCree and Widowmaker players will be very, very happy with their new additions. Jeff Kaplan also teased a brand new something for Roadhog, though its currently unknown whether its going to be a skin, some much needed balance changes, or even just an emote.

XCOM 2: War of the Chosen screenshot of The Lost enemies

XCOM 2's War of the Chosen expansion is planning to greatly improve upon the original, while also adding a bunch of new storylines to explore, factions to befriend, and enemies to miss despite having a 99% hit chance. Out of all these new enemies the zombie-like hordes of The Lost might not be the most powerful, but they are by far the most numerous, which means that if you ever let your guard down you might just find yourself quickly overrun.

If you're wondering what exactly The Lost hordes look like in motion, and more importantly, what sort of role they'll fill in the War of the Chosen expansion, you'll find your answers in the recently posted teaser video. Have a gander:

Total War: Warhammer artwork for the 30 new Regiment of Renown units

Creative Assembly is celebrating their 30th anniversary with a rather hefty free DLC for Total War: Warhammer. The birthday update will bring with it a variety of balance changes and tweaks, as well as 30 new Regiments of Renown - powerful and unique units for the Beastmen, Bretonnia, Chaos Warriors, Norsca, and Wood Elves factions.

Since each one comes with slightly altered art, as well as new abilities, I would recommend you check out the recently posted trailer to find out more. It unfortunately doesn't go into too much detail, but it should give you a pretty good idea of what to expect. Have a look:

BloodSouls mod screenshot of the Saw Cleaver in Dark Souls

While it took a little while for the modding scene to develop, the original Dark Souls is currently no stranger to graphical overhaul mods. If you are so inclined you can transform your character into Shovel Knight, the Doom guy, Guts from Berserk, and now also Blooborne's iconic hunter.

All of the changes are purely cosmetic, but if you feel like bringing a bit of BLoodborne's charm into Dark Souls you now have the ability to do just that. But enough blabber from me, here's what it looks like in-game:

Shovel Knight screenshot of Specter Knight from his own expansion

[Update]: Shovel Knight devs are working on a new 8-bit action-adventure - Mina the Hollower!

Shovel Knight's latest campaign "Specter of Torment" brought with it a whole bunch of new content, the most impressive of which was the ability to play as one of the previous bosses - Specter Knight! As you might imagine, the developers couldn't simply give you control over a boss and call it a day - they had to redesign him from the ground up.

It is exactly this process, from a simple idea to an actual character you can play, that the latest developer blog covers in rather enthralling detail. So if you're interested in peeking behind the curtains of game development and figuring out what exactly the developers planned, what they struggled with, and how they solved those problems, then I would highly recommend you give the article read as its quite captivating!

Secret World Legends screenshot of a giant monster attacking a city

The original Secret World was simultaneously one of the most intriguing and disappointing MMOs I've ever played. On one hand it managed to create actually compelling stories and zones filled to the brim with atmosphere, but on the other hand its combat was so generic and tedious that I'm genuinely impressed it ever saw release. A real shame since the concept truly was great, yet the execution sorely lacking.

This is where the newly remastered Secret World Legends comes into play. As you might expect it retains all of the excellent storytelling and exploration from the original, while also heavily working combat mechanics, progressions, some of the dated visuals, and pretty much all of the problems players ended up encountering throughout their journey. You can get a quick glimpse at what all of this looks like in-game through one of the most recent trailers. Have a gander:

Telltale's The Walking Dead screenshot of Lee and Clementine

Telltale recently announced brand new seasons for The Walking Dead, Batman, and The Wolf Among Us adventure game series, and in order to celebrate they've basically been having non-stop sales for a couple of weeks now. There was recently a sale on Steam, the first episode of Game of Thrones has become entirely free, and there is even a massive Humble Bundle filled to the brim with modern Telltale games (24 hours remaining as of time of writing).

If you've somehow managed to miss all of these sales, worry not as GOG is currently offering most of Telltale's modern catalog at a sizable discount. So if you ever wanted to play some of Telltale's classics such as The Walking Dead, Tales from the Borderlands, The Wolf Among Us, or Sam & Max, now would be a really good time to do so.

Grand Theft Space mod screenshot of aliens

If you're sick and tired of being confined to a single city, or even a single planet, you might be interested to hear that GTA 5 will soon be getting a mod that lets you explore the galaxy itself. In true GTA 5 fashion the Grand Theft Space mod will have a variety of story missions to undertake, numerous locations to explore and pillage, as well as a whole bunch of hostile aliens to obliterate and humiliate.

Explaining all of this through words alone is not exactly the easiest of tasks, so allow me to share with you the recently posted trailer, courtesy of Duggy on Youtube. Have a look, its quite... something: