- By Ash
- in Indie Games
Given the popularity and quality of Dead Cells I wouldn't have blamed Motion Twin from simply making Dead Cells 2 and going for a near guaranteed success. However, that doesn't seem to be where their passion lies. So instead of doing a retread, they've decided to tackle the roguelite genre from a different direction with the freshly launched Windblown.
We're still talking about a fast-paced and challenging roguelite, though this time around the action is in 3D which means a lot more room to maneuver, a lot trickier attacks to deal with, as well as more potential to outplay your enemies. And the biggest new addition? There's now online co-op so you can relentlessly mock your friends every time they get smashed by a boss!
- By Ash
- in Indie Games
[Update]: The Wandering Village has now stomped its way into Early Access, and so far it's been enjoying mostly positive reviews from the players.
In a bit of an interesting twist on the whole city-building genre, The Wandering Village will you have create a thriving civilization on the back of an absolutely gigantic, dinosaur-like beast! From there your choices will be to either live in harmony with the beast and work together towards the betterment of all, or focus primarily on your own villagers and let the beast fend for itself.
Whatever your choice may be you'll have to grow and gather an assortment of resources in order to keep your humble village running, send out expeditions into the remnants of the ruined world in search of useful technology, as well as handle unique threats that come with each biome the gentle giant decides to wonder through. What this looks like in actual gameplay, however, that you can check out through the reveal trailer below:
- By Ash
- in Indie Games
Despite its numerous advances over the years, some of Project Zomboid's systems and features are currently still in a placeholder state - they work, but only just. The best example of this is the entire Electrical skill as not only is there very little to do with it, but actually increasing your skill level is such a monumentally grindy task that most people probably haven't even explored what little content there is.
Thankfully, it looks like the upcoming Update 42 will be changing all of this for the better. First and foremost, the entire crafting system will be getting overhauled in an effort to make a unified and expansive system that will be able to work with anything from simple crafting stations to complex machines and appliances. This will also bring with it a rework of every single crafting skill as the new system will allow for more customizable recipes and a greater degree of complexity, both of which will be needed if you're planning to make a functioning post-apocalyptic society.
- By Ash
- in Indie Games
After going through some rather hefty delays, I'm happy to say that Metal Slug Tactics now finally has a proper release date! So if you're in the mood for a turn-based adaptation of a run'n'gun classic, make sure to mark November 5th on your calendar.
In terms of actual content, Metal Slug Tactics will come with 110 hand-crafted maps to completely demolish, 36 weapons to toy around with, 9 unique characters, and perhaps most importantly of all, a roguelite progression system to help keep things fresh by giving you access to all sorts of new perks, upgrades and weapons after each mission. So as long as the gameplay is good, and so far that does seem to be the case, there should be plenty to chew on with Metal Slug Tactics!
- By Ash
- in Indie Games
Factorio is one of those games where getting started is quite tricky given its complexity, yet once you do get comfortable it's also a game where you can easily lose hundreds of hours feverishly trying to optimize your ever-growing and all-consuming factory. And I should know, because I'm exactly that man! However, don't take any of this as a complaint because Factorio is a great game, and it has just become even greater!
Thanks to the freshly launched Space Age expansion you can now shed the shackles that bound you to the biter-infested world of Nauvis and explore four unique new planets. The new sights include desolate wastelands, multi-colored swamps, volcanically active hellscapes and their frozen counterparts. As you might imagine, each world brings with it its own unique challenges, potential flora and fauna, as well as a plethora of unique resources or opportunities to exploit.
- By Ash
- in Indie Games
[Update]: Windblown has now launched into Early Access, and I'm happy to say things are looking quite good so far!
Instead of just playing it safe and creating Dead Cells 2, the Motion Twin team has decided to take their next game Windblown in a bit of a different direction. As such, not only will Windblown be fully 3D and give you a lot more room to maneuver than Dead Cells, but you'll also be able to tackle its many challenges alongside friends in 3-player co-op!
As for the actual gameplay, it should come as little surprise to hear that Windblown is going to be a fast-paced roguelite. Much like its predecessor, Windblown will arm you with a variety of different weapons and abilities, and then throw you against a massive amount of tricky enemies and bosses. Needless to say you'll likely be dying a whole bunch while learning the ropes, but that's all part of the fun as the greater the challenge, the better it feels once you finally stomp it into the ground!
- By Ash
- in Indie Games
Even in its current unfinished state, the map in Project Zomboid is absolutely massive. Nowhere is this more apparent than if you simply try to zoom out as your character very quickly transforms into an insignificant and nearly invisible spec somewhere in the Kentucky wilderness.
Things are only going to get more absurd in the future as the Project Zomboid team is planning another massive world expansion for Build 42! The exact details are currently still few and far between, but as you can see on the image above, they're aiming to extend the world in every direction except beyond the Ohio river boundary.
- By Ash
- in Indie Games
While it's still under heavy development, Project Zomboid's Update 42 is already looking mighty impressive. Not only will it bring with it the first iteration of the long-requested NPC system, but it'll also greatly extend the world map by adding a bunch of new cities and locations to explore, and even bring in a new light propagation system to make wandering through the apocalyptic wasteland a much moodier affair.
The good news doesn't end there, however, as the Project Zomboid team has just revealed that Update 42 will also expand the world vertically! Buildings will no longer be limited to 8 floors as each chunk will extend up to 32 levels, which also allows for underground areas like basements, bunkers and military labs to lie hidden beneath the surface.
- By Ash
- in Indie Games
Project Zomboid updates are few and far between, but when they do finally arrive they tend to bring with them an absurd amount of new mechanics and items to mess around with. The upcoming Update 42 is no different in this regard as the Project Zomboid team is aiming to pack it to the brim with all sorts of fan-favorite features.
Before I give you a quick rundown of what exactly these features are, it's important to mention that everything is currently still a work in progress. As such, while all of these ideas and mechanics are being worked on and will arrive at some point in the future, there is no guarantee they'll be done by the time Update 42 is ready to launch. With that said, here's what the Project Zomboid team is trying to cram into Update 42:
- By Ash
- in Indie Games
After messing around with everything from fast-paced shooty action to squirrel stapling, Dusk creator David Szymanski has now decided to once dive into a new genre. In this case, with Butcher's Creek he'll be attempting to tackle a Manhunt and Condemned: Criminal Origins inspired first-person horror/action game.
“A troubled loner with a hunger for cinematic gore finds himself on the other side of the camera when rumors of authentic snuff videotapes lead him to an abandoned cabin near Butcher's Creek, Pennsylvania,” reads the brief description. “What starts as illicit urban exploration quickly becomes a fight for survival when he's captured by a gang of sadistic killers. Now his only option is to pick up a box cutter, a hammer, a pickaxe, or whatever else is at hand, and unleash a little video violence of his own.”






