World of Horror Beginner's Guide - Nine simple tips and strategies to get you started
- By Ash
- in Tips and Guides
While the screenshots and the gorgeously grotesque artwork might make you think that World of Horror is some sort of visual novel, in reality it's a surprisingly intense roguelike. As I've mentioned throughout my review, it's very easy to make a series of mistakes that will absolutely cripple your character, both in combat and during regular investigations. However, once you get past the difficulty curve and figure out what World of Horror wants from you, there it a lot to enjoy as well. After all, the greater the challenge, the better it feels to trounce all over it and rise triumphant!
So if you're thinking about diving in yourself, allow me to give you some handy tips and advice to help you avoid being devoured by a spider god or just set ablaze for all eternity. Without further ado, let us begin!
Intense roguelike inspired by Junji Ito and Lovecraft - World of Horror Review [Version 1.0]
- By Ash
- in Reviews
Heavily inspired by the works of Junji Ito and H. P. Lovecraft, World of Horror is an extremely stylish, 1-bit tribute to cosmic horror as a whole. All of that is fairly obvious from even a single screenshot, but what isn't so easily apparent is that World of Horror is also a surprisingly compelling roguelike that will have you face an endless array difficult choices as you attempt to single-handedly avert the end of the universe as we know it.
So if you're curious about what exactly makes the gameplay tick, as well as how the horror aspects tie into everything, allow me to share with you my thoughts after repeatedly getting bludgeoned, devoured or simply going insane over the course of the past week.
Overwatch 2's Season 7 is launching October 10th with a new Control map, Sombra rework and mythic Hanzo skin
- By Ash
- in News
[Update #2]: Overwatch 2's next hero, the dual chaingun wielding Mauga, is fully playable until November 5th. After that, he'll be launching alongside Season 8 on December 5th.
[Update]: Season 7 has now arrived, and aside from a small hiccup with Hanzo, things seem to be going quite well!
While it has the unenviable task of trying to live up to the massive Season 6 update, Overwatch 2's Season 7 will be coming this October 10th to wow players with some fun new changes and additions. You can expect to see a tropical new Control map by the name of Samoa, reworks for both Sombra and Roadhog, as well as a plethora of new cosmetics, including Hanzo's rather fancy Mythic-tier skin.
Speaking of Sombra, her invisibility has been transformed into a passive ability that triggers when she's out of combat. Her signature hack ability prevents enemies from using their own abilities and reveals them through walls, and can also be used on health packs in order to lock them from the enemy team and make them respawn faster. Translocator is no longer a set-and-forget kind of ability and will now always teleport you when thrown - either after a short delay or when it hits the terrain.
Dota 2's Patch 7.34d has now arrived with some last-minute balance changes before The International
- By Ash
- in News
[Update #2]: Dota 2's Patch 7.34e has arrived with nerfs to most of the annoying and omnipresent heroes.
[Update]: Dota 2 will be getting the rather megalomaniacal Ringmaster hero in 2024.
Dota 2's annual The International tournament is nearly upon us, so in order to ensure the meta is as diverse as possible, Valve has now unleashed a sizable balance update. Supremely effective 'tank' items like Blade Mail and Heart of Tarrasque have received small nerfs, as have some of the more powerful early game neutral items like Occult Bracelet and Tumbler's Toy.
On the hero front, it should come as little surprise to hear that two of the strongest carries, Phantom Assassin and Sven, have both scored some major nerfs. Pangolier has also scooped up a whole suite of nerfs, though given that he's been nerfed like a dozen patches in a row, I doubt this will be enough to truly bring him down. Still, it might knock a couple percent off his winrate, so hopefully he won't be too dominant at The International.
Project Zomboid's Update 42 will rework crafting and greatly expand Engineering/Electrical skills
- By Ash
- in Indie Games
Despite its numerous advances over the years, some of Project Zomboid's systems and features are currently still in a placeholder state - they work, but only just. The best example of this is the entire Electrical skill as not only is there very little to do with it, but actually increasing your skill level is such a monumentally grindy task that most people probably haven't even explored what little content there is.
Thankfully, it looks like the upcoming Update 42 will be changing all of this for the better. First and foremost, the entire crafting system will be getting overhauled in an effort to make a unified and expansive system that will be able to work with anything from simple crafting stations to complex machines and appliances. This will also bring with it a rework of every single crafting skill as the new system will allow for more customizable recipes and a greater degree of complexity, both of which will be needed if you're planning to make a functioning post-apocalyptic society.
Darktide's Patch #13 has arrived with RPG-like talent trees and a whole bunch of new playstyles
- By Ash
- in News
[Update #2]: Darktide will be giving PC players a fancy set of armors as a way of saying thanks.
[Update]: Darktide's Patch #14 has brought in yet another massive batch of balance tweaks.
Instead of simply adding a single new specialization for each of the current classes, Darktide studio Fatshark has decided to take things in a drastically different direction with Patch #13. They ditched the very idea of locked-in specializations, and instead created an RPG-like talent tree where you can mix and match different options and abilities in order to create unique and varied builds.
For example, as a Psyker you can crate a fire-centric build that fights in close quarters and relies on the new psychic shield in order to keep yourself alive, or you can focus on buffing your weaponry and function more like a classic sniper than a mage, or even just create a build that's all about throwing different flavors of lightning around in order to both crowd control and melt important targets. Or if you're so inclined, you can even mix two entirely different archetypes together since the talent tree is relatively free-flowing and doesn't restrict you much outside of the big keystone talents.
MTG Arena's mini-expansion Alchemy: Eldraine is launching on October 10 with 30 brand new cards
- By Ash
- in News
[Update #2]: MTG Arena's dinosaur-flavored The Lost Caverns of Ixalan is launching on November 14th.
[Update]: Alchemy: Eldraine has now arrived, and best of all, MTG Arena added the ability to favorite card styles soon after!
Quite a few months have gone by since the last Alchemy set. The reason, as you would expect, is that between the Standard-focused March of the Machine: The Aftermath supplemental set and the fully fledged The Lord of the Rings set the MTG Arena team was stretched far too thin to attempt to add yet more cards.
However, now that things have calmed down a bit, the Alchemy-focused mini expansions will be continuing as before. The first of these, the 30-card strong Alchemy: Eldraine, will be launching on October 10th with an assortment of unique cards specifically designed for Alchemy and Historic play.