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Overwatch devs have suddenly added a Competitive 6v6 Elimination mode to the Arcade

By Ash
in News
on 17th of April 2018 @ 02:31 am UTC
Overwatch screenshot of the 6v6 Elimination Competitive mode splash screen showing the rewards

Without absolutely any fanfare or prior warning, Blizzard has now released a brand new Competitive 6v6 Elimination game mode onto the Arcade. Much like the Lucio Ball and Competitive CTF modes that came before it, Competitive 6v6 Elimination will only last for a couple of weeks, so make sure to jump in and see how you fare in a bit of a different and more action-focused environment.

Besides having a secondary ranking system to practice your favorite heroes in, the Competitive 6v6 Elimination mode will also grant you Competitive Points depending on your season high. In terms of numbers, this means that Bronze players will get 40 points, Silver 75, Gold 150, Platinum 300, Diamond 450, Master 750 and Grandmaster 1000. If you manage to reach and stay in Top 500 when the Competitive 6v6 Elimination mode comes to an end, you will also be granted a fancy new icon and animated spray.

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  • Overwatch
  • Blizzard
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The Ultima Underworld inspired dungeon crawler Underworld Ascendant now has a gameplay trailer

By Ash
in News
on 16th of April 2018 @ 02:24 pm UTC
Underworld Ascendant screenshot of a Wraith in-game

For those of you that might be out of the loop, the upcoming Underworld Ascendant is an Ultima Underworld inspired dungeon-crawling RPG. What this means in gameplay terms is that you can expect to see an extremely large and complex world to explore, a diverse set of abilities and spells to decimate your foes (or yourself) with, as well as a whole host of enemies to constantly wage battle against. A fairly simple concept, but it's one that has unfortunately become quite underrepresented these days.

Since trying to explain all of this through words alone is not exactly the best idea, I am glad to say the developer OhterSide Entertainment has now posted a brief gameplay trailer. All of it still early footage so it's not exactly polished, but it'll at least give you a bit of an idea of what to expect from Underworld Ascendant. Have a gander:

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  • RPG
  • Underworld Ascendant
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Star Wars Battlefront 2's upcoming Night on Endor update will let you play as an Ewok

By Ash
in News
on 16th of April 2018 @ 01:51 pm UTC
Star Wars Battlefront 2 Night on Endor update screenshot of an Ewok Hunt mode ambush

Star Wars Battlefront 2's upcoming Night on Endor update will be bringing with it a rather interesting new game mode - Ewok Hunt. In it a group of heavily armed stormtroopers will be faced off against a swarm of Ewoks equipped only with spears and other such primitive weaponry. Since a straight up firefight will always result in the Ewoks getting annihilated, the Ewok team will need to heavily rely on ambush tactics and teamwork in order to bring down even a single stormtrooper.

Killing a single player might not sound like much, but each stormtrooper the Ewoks take down will respawn as one of them, essentially giving the Ewok team more and more momentum as the match goes on. This will either continue until all Empire forces have been eliminated or until the stormtroopers finally reach their extraction team and make it off Endor. A simple little mode in the grand scheme of things, but one that I must admit sounds quite entertaining. After all, who doesn't want to stab stormtroopers in the shins with a bunch of Ewoks!

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  • Star Wars
  • Star Wars Battlefront 2
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Banner Saga 3 has now been pinned for a July 24th launch on both PC and consoles

By Ash
in News
on 16th of April 2018 @ 03:55 am UTC
Banner Saga 3 official artwork and logo

After being successfully Kickstarted back in March of 2017, the third and final episode of the Banner Saga is now just about ready to launch. As such, you can expect to see Banner Saga 3 on PC, Xbox One, PlayStation 4 and Switch this July 24th.

If you would like a little bit of a sneak peek at what it has to offer, allow me to share with you the recently posted pre-order trailer. It's not very lengthy or very detailed, but it'll at least give you a bit of an idea of what's happening. Have a look:

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  • Banner Saga 3
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Code Vein's latest gameplay trailer shows off the heavily Dark Souls inspired combat

By Ash
in News
on 16th of April 2018 @ 03:04 am UTC
Code Vein screenshot of the Dark Souls like combat from up close

Code Vein is Bandai Namco's upcoming action-RPG that seems to be taking quite a few pointers from the Dark Souls series, both in terms of gameplay and storytelling. The combat is all about careful positioning, precise strikes and timely dodges, while the world and its inhabitants are all dark and twisted. There is obviously more going on than this basic comparison would let on, but it should at least give you an idea of what to expect from Code Vein.

You can also check out the recently posted gameplay trailer as it features some heavily Dark Souls inspired combat. It's still a little bit clunky as Code Vein is currently unfinished, but there does appear to be a great degree of potential here. But enough babbling from me, have a look:

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  • Souls-Like
  • Action-RPG
  • Code Vein
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Rise of the Tomb Raider: 20 Year Celebration has now arrived on macOS, the Linux version is coming soon

By Ash
in News
on 16th of April 2018 @ 02:43 am UTC
Rise of the Tomb Raider: 20 Year Celebration screenshot of Lara Croft

The Mac version of Rise of the Tomb Raider: 20 Year Celebration has now made its way to Steam, while the Linux port will be coming in the near future, though I'm afrad no exact date has been given just yet. In terms of content, the rather ambiguously titled "20 Year Celebration" edition brings with it the base game and all of the DLC in one convenient package. The DLC itself isn't anything special, and a lot of it is cosmetic, but it's still good for a few hours of fun so I'd say it's well worth checking out.

Much like the good chunk of ports these days, the Mac version of the 20 Year Celebration edition has not been made by the developers themselves, but rather by Feral Interactive. You might recognize them from their work on the Mac and Linux ports of Tomb Raider, Total War: Warhammer 1 and 2, XCOM 2, Dawn of War 3, and the list goes on. So far their work has been pretty high quality, so hopefully the same applies in this scenario as well.

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  • Rise of the Tomb Raider
  • Mac
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World of Warcraft devs are working on slowing down the combat in the Battle for Azeroth expansion

By Ash
in News
on 15th of April 2018 @ 01:38 am UTC
World of Warcraft: Battle for Azeroth Island Expeditions gameplay screenshot

World of Warcraft's abilities can be broadly categorized into two groups: those that require you to briefly pause after using the ability, and those that can be chained with other abilities without any restrictions. Your standard spells like Fireball or Frostbolt belong in the first category, while the second category is almost exclusive reserved for power-up spells, escape abilities, and powerful defensive cooldowns. 

While it might sound complicated on paper, it's a fairly simple and effective system. As such, I must admit I'm a bit surprised to announce that Blizzard is aiming to remove the second category and make it so the vast majority of abilities incur a global cooldown after use. If these changes go through you can expect to see the combat become slightly but noticeably slower, especially for classes that rely on combinations of abilities for their damage or defense.

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  • Blizzard
  • World of Warcraft
  • MMO
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