World of Warcraft will soon start connecting smaller servers to more populated ones
- By Ash
- in News
As the whole "massively multiplayer online RPG" thing would imply, World of Warcraft works best when there's a vibrant community of players roaming around. Unfortunately, over the years quite a few servers have ended up in a situation where their population is so remarkably low that the high-level raiding scene is nonexistent, their auction house permanently half-empty, and the moment-to-moment interactions somewhat limited.
After allowing this problem to fester for quite a few years, I'm very happy to say that Blizzard is now finally looking to address it. According to the latest developer update, they will be connecting every single low-population server to a substantially larger one until there is no longer a 'bad' server choice to make.
Ubisoft has unveiled their new neon-colored battle royale game - Hyper Scape
- By Ash
- in News
[Update]: Hyper Scape is heading over to PC and consoles this August 11, 2020.
After a brief round of teasers, Ubisoft has now finally unveiled their next game - Hyper Scape. As expected, Hyper Scape will be a fast-paced, neon-colored battle royale set on an urban and endlessly shifting map.
Once you land into the virtual city of Neo Arcadia, you'll need to roam around in order to collect not only weapons, but also unique abilities that range from creating massive barriers to doing a superhero landing with an appropriately over-the-top shockwave. And if you manage to find multiples of the same weapon, worry not as they'll be used to upgrade the one you already have!
Dead Cells update has rebalanced the in-game economy and difficulty progression
- By Ash
- in Indie Games
[Update]: Dead Cells' second DLC, Fatal Falls, is set to launch this January 26th.
In an effort to improve its replayability even further, as well as make things a bit easier for beginners, Dead Cells developers have now released a rather extensive balance update. The definitive highlight is the smoothed out difficulty progression that should make it so new players don't just hit a wall at 2BC (two Boss Cells) and then proceed to die over and over and over again until they quit.
Under the new system, 0BC has been made slightly more challenging in order to teach new players the ropes, while the difficulty curve between 0-5BC has been adjusted to remove any massive spikes in difficulty. So while these changes make things more reasonable and approachable for beginners, veteran players should still find plenty of challenging content to mess around with.
Bloodstained: Curse of the Moon 2 will feature co-op and bring back all of the original characters
- By Ash
- in News
[Update]: Bloodstained: Curse of the Moon 2 has just arrived with its mech-piloting Corgi!
While Bloodstained: Curse of the Moon 2 got announced a little while ago, the developers appear to have 'forgotten' to mention a couple of really important details. For example, not only will all of the original characters be present in the sequel, but there will be two-player co-op as well!
You can get a little sneak peek at what all of this looks like in gameplay terms through the freshly posted trailer. If you've already seen the previous one, then feel free to skip to around ~50 seconds as that's when the completely new gameplay comes in. Have a gander:
Contrary to the rumors, Crash Bandicoot 4 will not have microtransactions
- By Ash
- in News
[Update #2]: Crash Bandicoot 4 has now landed onto Steam as well, while a new game is likely to get announced on December 8th, 2022.
[Update]: Crash Bandicoot 4 has now made its way onto PC, though sadly with an always-online requirement.
After being the target of a rather massive leak, Crash Bandicoot 4: It’s About Time was finally and officially announced a little while ago. You can expect to see it this October 2nd for Xbox One and PlayStation 4, while the PC version will be lagging slightly behind as is unfortunately tradition.
Once Crash Bandicoot 4 became available for pre-order, however, it was quickly noticed that the Microsoft Store states it'll offer "in-app purchases." As you might imagine given the wording, this equally quickly resulted in a large amount of pushback against microtransactions in game that simply doesn't need them.
Halo 3 PC devs have detailed some of the technical challenges they had to contend with
- By Ash
- in News
[Update #2]: The legendary Halo 3 has made its way to PC alongside numerous technical improvements
[Update]: Halo 3 will be launching onto PC this July 14th!
After around 350,000 players gave the PC version of Halo 3 a try, the extended beta test came to a close this Monday. However, while the general reaction to the beta was overwhelmingly positive, there were also a fair few complaints about the hit detection and the audio being muffled.
In order to explain what exactly causes this perception, as well as to showcase what the team is doing in order to address any potential issues, the Master Chief Collection devs have now released a remarkably lengthy and detailed developer update. You can find it over at the official website, but for now, here's a brief snippet to pique your interest:
Instead of a strategy game, Worms Rumble will be a 32-player, real-time combat slugfest
- By Ash
- in News
[Update #2]: Worms Rumble has now landed onto PC and PlayStation alongside pretty solid reviews.
[Update]: Worms Rumble is set to launch this December 1, 2020.
In a bit of a strange departure from its strategy roots, the upcoming Worms Rumble will be a 32-player, real-time action game with plenty of weapons and customization options to mess around with. When it comes to the game modes themselves, Worms Rumble will feature the fairly standard Deathmatch and Last Worm Standing modes, as well as its very own Battle Royale variant!
If you're wondering what all of this madness looks like in gameplay terms, allow me to share with you the recently posted trailer. Have a look, it's certainly an unexpected one: