Dark Souls Remastered official artwork and logo

Dark Souls is without a single doubt my favorite game of all time, and one that I've played through more than a dozen times by this point. It may have inspired many sequels and similar games, but it's level design, characters and combat style remain as unique and refreshing as they were when it first launched.

All of this applies to Dark Souls Remastered as well, though it also comes with the added benefit of greatly improved performance, consistent 60 FPS, better online connectivity, and a variety of minor quality of life changes. While I'm saddened that some of Dark Souls' least interesting locations have not been enhanced, locations like Lost Izalith or the Valley of Drakes, Dark Souls Remastered still manages to stand proudly as a more polished and stable version of the original.

So if you're curious about what exactly has changed and whether the Remastered version brings enough to the table to be worth the asking price, allow me to share my thoughts now I've explored everything it has to offer. Oh, and if you've never played Dark Souls and you're wondering what all of the fuss is about, I'll do my best to answer that question after the Remastered edition review.

Pillars of Eternity 2: Deadfire artwork showing the main companion characters

I realized Pillars of Eternity 2 was going to be right up my alley when I recruited one of my most useful companions at the furthest, least-interesting corner of a local tavern. He wasn't any sort of powerful mage or mighty warrior boasting of his conquests, not even an important character to the story, but rather a simple masseur with dreams of adventure.

There was no sidequest pointing me to where he's located, or a even rumor telling me he might be willing to join my cause. Instead, to find him I had to explore the world and talk to all of the interesting people I saw along the way. Sometimes these people would have relevance to the main storyline, and other times they would just be random individuals that are completely oblivious to what's happening in the world at large, but just about every single one of them was well worth talking to.

All of this helps create a world that is truly a wonder to explore, and one that I've spent more than 50 hours in without feeling like I've experiencing everything it has to offer. So if you're interested in seeing what Pillars of Eternity 2 does right, as well as what sort of problems lie hidden beneath the surface, allow me to share my thoughts after a rather eventful playthrough.

Total War: Thrones of Britannia artwork showing a Viking ship

Thrones of Britannia is the very first of the newly announced Total War Saga spin-off series, and it really shows. It has some great ideas and it even fleshes out many of the systems found in previous Total War games, but due to it being the first of its kind a lot of those systems are currently either unfocused or too easy to ignore. Yet despite all of that, Thrones of Britannia still remains a fairly enjoyable experience, and one that future Total War games will be taking a lot of inspiration from. 

So if you're interested in finding out what Thrones of Britannia does right, as well as where it stumbles and falls flat on its face, allow me to share my thoughts after playing through a couple of campaigns on various difficulty levels.

Warhammer: Vermintide 2 screenshot of Slayer Bardin fighting against Chaos

In my eyes Warhammer: Vermintide 2 is the best kind of sequel. It doesn't drastically change the core gameplay that made the original so enjoyable, but what it does do is improve upon it in nearly every way. It offers three new specializations per hero in order to keep things fresh and interesting, numerous new weapons and stat combinations to tinker with, a variety of new and gigantic maps to explore, and perhaps most importantly, an entire menagerie of new enemies to casually annihilate!

If you're wondering how all of this translates into actual gameplay, as well as where Vermintide 2 slips and falls straight on its face, allow me to share my thoughts after spending around 50 hours with the release version, 10 of which I've put almost exclusively into the incredibly tricky Legend difficulty. That said, let's start with the most important aspect of Vermintide 2 - the combat!

Warhammer: Vermintide 2 screenshot of Sienna the Bright Wizard burning her enemies

Warhammer: Vermintide 2 is set to arrive in a mere few days, bringing with it three new specializations for all of our heroes, a whole host of new enemies to endlessly slaughter, as well as a variety of new maps to comb over for secrets. Perhaps most importantly, it will also bring with it the same emphasis on teamwork and player skill as the original!

A little while ago I had a chance to try out a very early demo which left me highly optimistic, albeit slightly worried about a couple of issues. Now that I've managed to get a good chunk of hours into the much more modern and complete Closed Beta, however, I am delighted to say that I'm even more eager to get my hands on the final version, though I must admit I'm not exactly thrilled to see some of the long-standing problems still alive and kicking.

So if you're interested in seeing what Vermintide 2 is all about, and what exactly I feel is still in need of changing, allow me to give you my thoughts after spending a considerable amount of time with the Closed Beta.

Abandon Ship screenshot of a Kraken attacking a ship with tentacles

Abandon ship is a procedurally generated blend of strategy and adventure that's most similar to FTL in spirit. What this means in gameplay terms is that you can individually control every part of your ship and its entire crew, wonder across a vast world solving quests and random events, and naturally, fight off cultists, pirates and giant sea monsters that would love nothing more than to transform your insides into outsides. It's a fairly simple concept, and one that has been proven to work many times before, so I am happy to say that Abandon Ship has managed to pull it off as well.

However, while games like FTL are fully finished and well polished, Abandon Ship has only just started its 9-12 month voyage across the turbulent seas of Steam Early Access. As such, there is a noticeable lack of variety in the random events, some of the combat elements are quite clearly unfinished or just unbalanced, and the exploration can often become downright tedious. That said, there is definitely enough potential within Abandon Ship to create something truly great, so it's going to be interesting to see what the developers do with it over the next few months.

For now, however, let's go over everything Abandon Ship does right and what still needs a bit more work before it can be fit to sail.

Warhammer: Vermintide 2 screenshot of Bardin as a Slayer against Chaos forces

Warhammer: Vermintide 2 is due to arrive next month, bringing with it an assortment of new maps, enemies, and specializations to mess around with. That last part is perhaps the most significant since the already diverse and interesting cast of heroes is getting even more customization options. So instead of just being a 'normal' Dwarf, Bardin will be able to don the immensely heavy gear of the Ironbreaker, focus on ranged weaponry through the Ranger Veteran career, or just grow a giant mohawk and throw himself into the thickest fighting as a Slayer.

If you don't know much about the Warhammer world those specializations might seem a bit on the generic side, but as someone that has spent the last ten or so years fawning over both Warhammer Fantasy and 40k, I must say their inclusion fills me with a great deal of joy. After all, it's not every day that you get to play as a half-naked Dwarf with a serious case of anger management issues!

Speaking of playing, I recently had the chance to explore Vermintide 2's fairly brief demo. Bardin and his lovely mohawk were unfortunately unavailable, but I did get to check out Markus Kruber and his warhammer-wielding Knight loadout, as well as Kerillian's Dark Elf inspired Shade specialization that came with a rather stylish ornate spear. The whole demo took me around 10 minutes to finish, but even that was enough to show me that Vermintide 2 is shaping up to be an extremely solid sequel - one that expands upon the original in a variety of ways, while still keeping the core gameplay at the forefront.

Official artwork and logo for Elex

Elex is a true Piranha Bytes RPG. Its overly ambitious, clunky and riddled with bugs, yet despite all of its flaws I simply couldn't put it down until I reached the finish line. This is partly due to a world that seems to have a life of its own outside of serving the player, and partly because of how much my actions influenced the opinions of those around me. Elex might not be anything special when it comes to pure gameplay, but in terms of immersion its one of the most impressive RPGs I've played in recent years.

So if you're interested in seeing what exactly Elex does right, as well as what sort of traps it jumps into face-first, allow me to share my thoughts after a rather lengthy playthrough.

Guild Wars 2: Path of Fire concept artwork for the Crystal Desert and Raptor mount

Guild Wars 2's Path of Fire expansion does not represent a massive evolution, but rather a promising leap forward. The story is vastly more interesting and engaging to follow than the one in Heart of Thorns, the class diversity has been greatly enhanced with the new Elite Specializations, and the Crystal Desert is an absolute blast to explore due to the addition of some of the best mounts I've ever seen in an MMO. Its still the same Guild Wars 2 I fell in love with years ago, but with enough new bells and whistles to hopefully keep it entertaining for many more to come.

So if you're interested in seeing what Path of Fire is all about, as well as how the mount system has been integrated into Guild Wars 2's open world, allow me to share with you my thoughts after spending a couple of weeks roaming thorough the Crystal Desert.

Divinity: Original Sin 2 official artwork of the various characters

As a big fan of Divinity: Original Sin I knew from the start that I would have a grand time with Original Sin 2, but what I didn't expect is that it would surpass its predecessor in so many ways. The story is vastly superior, the followers are so interesting its almost impossible to choose only three of them, the world is much more reactive and exciting to explore, and most importantly, the combat has somehow managed to become even better!

So if you're interested in learning more about Divinity: Original Sin 2 and why I found it so enthralling, allow me to give you my thoughts after spending well over two weeks wondering through its world. And don't worry about spoilers, I'll only use general or early-game examples when it comes to talking about the story.