Nioh 2 snippet of the official artwork with the logo

Despite having some incredibly tough competition in the Souls-like genre, Nioh 2 has managed to genuinely impress me with its balance of combat, customization and exploration. Rather than simply copy games like Dark Souls and call it a day, Nioh 2 has brought in plenty of its own unique and interesting ideas, some of which are very likely to become staples of the genre moving forward.

So if you're wondering what the PC version of Nioh 2 is all about, as well as how exactly it fares when compared to the rest of the Souls-likes, allow me to give you my thoughts now that I've lived and breathed Nioh 2 for well over a week.

World of Warcraft: Shadowlands artwork for Ardenweald with logo

During the first part of my World of Warcraft: Shadowlands review I detailed my thoughts on the leveling process, the Covenants and their themed zones, the overall presentation, and just how it all blends together. This second review, however, is going to be all about the endgame and the sort of content you'll be spending the vast majority of your World of Warcraft time on over the coming months.

So if you're curious what in the world Torghast is even all about, as well as how the new dungeons and raid compare to their Battle for Azeroth predecessors, allow me to share my thoughts after spending about a month delving through literally everything Shadowlands has to offer.

World of Warcraft: Shadowlands official artwork and logo

[Note]: Shadowlands Review Part 2 - If you're curious about Torghast, Castle Nathria, the dungeons or the endgame as a whole, make sure to check out the second part of my review as well!

Instead of taking place in another set of previously unseen islands, World of Warcraft's Shadowlands expansion has decided to take things in a completely different direction by having us invade the afterlife itself! A good thing too, because as it turns out the Shadowlands are having an even bigger crisis than the one we faced with the Burning Legion. Luckily for everyone, there's nothing that solves problems faster than an entire avalanche of players that are willing to do literally anything for pair of slightly better pants!

As for what exactly the Shadowlands expansion has to offer, as well as how it stands up to both Battle for Azeroth and Legion, that I'll do my best to illustrate now that I've lived and breathed World of Warcraft for two full weeks.

Warcraft 3: Reforged artwork showing off the Night Elves

Warcraft 3 holds a very special place in my heart. It was the first game that I ever took seriously, and also the first game that I genuinely wanted to be good at. It thought me how to work together even with complete strangers, how to learn and grow from defeat, and it sparked within me the spirit of competition that burns to this very day.

So when I heard that Blizzard is releasing a remastered version of Warcraft 3, my excitement knew no bounds! A bigger and better version of one of my favorite games ever? How in the world could this possibly go wrong!? Well, as it unfortunately turns out, in so many ways that even half a year later it can't hold a candle to the original.

Deep Rock Galactic artwork with logo

Deep Rock Galactic is probably the most accurate representation of space Dwarves we're ever going to get. The four characters are a rowdy and almost permanently drunk bunch that enjoy mining for precious minerals, unleashing wanton destruction against anything non-Dwarf shaped, spending unbelievable amounts of time taking care of their luscious beards, and most frequently of all, shouting something about Karl.

So if you curious how all of this madness translates into actual gameplay, as well as how Deep Rock Galactic compares to the rest of the objective focused co-op games, allow me to give you my thoughts now that I'm well and truly addled from huffing flamethrower fuel for the past two weeks.

Remnant: From the Ashes official artwork and logo

When taken at face value, Remnant: From the Ashes is probably the most depressingly generic game in all of existence. It's a post-apocalyptic, co-op focused third-person shooter with numerous Dark Souls inspired elements, randomized levels, and naturally, a heavy emphasis on crafting. In other words, it looks like half of the Early Access games on Steam!

However, Remnant is anything but generic or unpolished. It manages to combine all of these highly varied elements into something far greater than the sum of their whole, with the end result being a thoroughly enjoyable and surprisingly challenging action-RPG. So if you're wondering just what makes Remnant so interesting, as well as where exactly it falters, allow me to share my thoughts now that I've gone through two playthroughs.

Vermintide 2 official artwork for the Winds of Magic expansion

The Winds of Magic expansion has now arrived, bringing with it the largest amount of new content Vermintide 2 has ever seen. It added the Beastmen as a brand new enemy faction, Weaves as pre-set and highly challenging new mini-levels, an absolutely brutal Cataclysm difficulty setting, five new weapons to explore, as well as one new Beastmen themed map.

There really is a lot of content on offer, though the big question now is whether all of that content is actually good enough to stand under scrutiny. So if you're wondering just where Winds of Magic succeeds, as well as where it falls flat on its face, allow me to share my thoughts after spending a week getting repeatedly stabbed by the Beastmen!

Official artwork and logo for the PC version of Earth Defense Force 5

Earth Defense Force 5, much like the rest of the series, is an interesting anomaly. With mediocre visuals, obtuse mechanics and terrible voice acting, one would think that Earth Defense Force 5 would be unplayably bad, yet the truth is actually quite the opposite. It is so unapologetic with its premise, so completely over-the-top with its action, that it manages to successfully transform some of its worst problems into the main attractions!

So if you're wondering just what Earth Defense Force 5 has to offer, as well as what sort of genuine problems it might have, allow me to share my thoughts now that I've spend a weekend blasting apart giant spiders and punching Godzilla in the face.

Official artwork and logo for Bloodstained: Ritual of the Night

Bloodstained: Ritual of the Night, much like the classic Castlevania: Symphony of the Night from which it draws a great deal of inspiration, is a combat and exploration focused Metroidvania game. In other words, you can expect to spend most of your time carving a path through numerous bosses and enemies, messing around with a giant assortment of weapons and abilities, and perhaps most importantly of all, using said abilities to open up new shortcuts or to simply explore previously inaccessible areas.

A fairly old formula at this point, but one that has managed to stand the test of time quite well! So if you're wondering just what Bloodstained: Ritual of the Night has to offer, as well as how its newly redesigned visuals have fared, allow me to share with you my thoughts after a rather eventful playthrough.

Warhammer: Chaosbane close up screenshot of the Dwarf Slayer

Warhammer: Chaosbane, much like the Diablo series from which it draws a great deal of inspiration, is a fantasy hack and slash that's all about cleaving through untold hordes of monsters in search of ever-increasing amounts of randomized loot. A fairly simple formula, yet one that has managed to stand the test of time with resounding success!

So if you're wondering what exactly Warhammer: Chaosbane has to offer, as well as how it compares to the rest of the ARPG genre, allow me to share my thoughts after playing it for the past week or so.