Deep Rock Galactic: Survivor review artwork for the version 1.0 launch

Survivor takes all of the chaos of Deep Rock Galactic and dumps it onto the shoulders of one poor Dwarf. No backup, no respawns - it's just you, a mountain of minerals to mine, and about a billion angry bugs.

Hey folks, I'm Ash and today we're gonna find out if Survivor lives up to the Deep Rock Galactic name, or if it stumbles around like a Dwarf after one too many drinks at the Abyss Bar.

Enshrouded official artwork for the indie exploration adventure RPG

Open world, crafting, survival, and Early Access - these are the four horsemen of the Steam apocalypse. You never really know what you're getting into with these games, so despite Enshrouded's promising exploration-heavy gameplay, I kept my distance for a year and a half. I've been burnt too many times.

But last week, on a complete whim, I finally bit the bullet and dove in. And honestly? I owe Enshrouded a sincere apology. Hey folks, I'm Ash, and today I want to show you what exactly Enshrouded is about, how it won me over, and what still needs work.

Titan Quest 2 official artwork and logo

Eighteen years. That's how long I've been waiting for Titan Quest 2. And now that it's finally here, was it worth it? Well, slight spoilers, but yeah - it's pretty good!

Hey folks, I'm Ash, and allow me to show you what makes Titan Quest 2 good, what still needs a bit of polish.... and also where the game falls flat on its face.

Rogue Trader: Lex Imperialis DLC artwork and logo

Lex Imperialis is Rogue Trader's second major story expansion, and it tackles the most terrifying nightmare in all of Warhammer 40k - Imperial Bureaucracy! Over the course of its roughly 16 hour campaign you'll chase down shady conspiracies, team up with a grizzled Arbites agent and his adorable murder-mutt, and try your hand at the new Overseer class that lets you command a variety of weird but wonderful minions like the Psyber-Raven.

So, where does Lex Imperialis shine? Where does it stumble? And most importantly - should you play it?

Wizard of Legend 2 official artwork and logo for the indie roguelike

Wizard of Legend 2 is, in many ways, like a fireball - it starts with a bang, makes one hell of an impact, and then it just kind of fizzles out. A real shame, but at least it's a blast while it lasts! Greetings and welcome friend, I'm Ash and let's begin by immediately addressing the most common criticism I've seen among Early Access reviews: the performance issues and constant crashing. So is the launch version just as bad? Thankfully, no.

In fact, in my 16 hours with the game I've only encountered a single technical problem, though it was a recurring one. Sometimes, when the game is loading in a ton of enemies, there can be a brief stutter. It's nothing too major as it appears rarely and 'stuns' both you and the enemies, but I'd still like to see it get fixed, and soon. Aside from that, Wizard 2 ran without a hitch. I had no FPS drops, no crashes, and most impressively of all, no gameplay bugs of any kind. It just worked.

Lost Skies official artwork and logo for the exploration focused adventure

Lost Skies, much like its predecessor Worlds Adrift, is all about fulfilling that primal urge of thrusting yourself into the unknown in search of riches, long lost civilizations, and most importantly, a chance to shoot a cannonball straight into a would-be god's face! While Lost Skies already shows a lot of promise in this regard, the unfortunate truth is that it has cut so many corners in order to launch into Early Access that it now resembles a well-polished sphere.

Without a shred of exaggeration, I don't think I've had a single 10-minute chunk of gameplay where I didn't encounter at least one major annoyance, and at the time of writing I've been playing for 28 hours! Saying this genuinely hurts me because when Lost Skies behaves itself and you get to sail across the skies in a ship of your own design it's incredibly compelling. If it wasn't I wouldn't have been playing it non-stop for the past few days, after all. But when my character randomly glitches through my ship and becomes a Lovecraftian monstrosity twisting and contorting itself through the cold vacuum of space, all I can really do is sigh.

Factorio Space Age artwork showing the engineer on a rocket

I can only assume Factorio exists in some sort of a magical time bubble. Every single time I sat down to play the new Space Age expansion I'd spend an hour tinkering with my space ship or exploring a new planet, only to then get up for a drink and realize an entire day has passed, it's now 5am, and I need to wake up for work in an hour!

If you're curious about what exactly makes Space Age so addicting, as well as what sort of challenges you'll have to brave in order to start an interstellar empire, all me to share with you my thoughts after spending way, way too much time playing Factorio this past week.

Indie roguelike World of Horror screenshot of a giant head rising from a deep hole

Heavily inspired by the works of Junji Ito and H. P. Lovecraft, World of Horror is an extremely stylish, 1-bit tribute to cosmic horror as a whole. All of that is fairly obvious from even a single screenshot, but what isn't so easily apparent is that World of Horror is also a surprisingly compelling roguelike that will have you face an endless array difficult choices as you attempt to single-handedly avert the end of the universe as we know it.

So if you're curious about what exactly makes the gameplay tick, as well as how the horror aspects tie into everything, allow me to share with you my thoughts after repeatedly getting bludgeoned, devoured or simply going insane over the course of the past week.

World of Warcraft: The War Within official 'Destruction' key art

Following in the footsteps of the Dragonflight expansion, World of Warcraft: The War Within has attempted to uplift a variety of side-activities in order to prevent the endgame from being exclusively focused on hardcore content like raids and Mythic+ dungeons. In some ways this has been a success as there is a lot of different things to do for max-leveled characters, though unfortunately some of the solo-focused additions like the Delve mini-dungeons have failed to impress and don't feel like they'll be a true alternative to the usual endgame gear grind.

If you're curious about what exactly makes these Delves so messy, as well as how the rest of The War Within fares, allow me to share with you my thoughts after playing it all rather religiously throughout the past week. Without further ado, let us begin!

Elden Ring gameplay screenshot from the Shadow of the Erdtree expansion

With the Shadow of the Erdtree expansion fast approaching, I figured this would be a pretty good time to play through Elden Ring for the umpteenth time and do a bit of a retrospective. However, instead of just gushing about how awesome the game is, I'd instead like to talk about some of its major shortcomings and how they could be fixed - either in the DLC or whatever the next Souls game might be.

This is obviously going to be very subjective as what one person finds annoying another might find utterly captivating. So before you get mad at me, just remember that all of this comes from a place of love. After all if I wasn't a massive fan of Elden Ring, and Souls games in general, I wouldn't have spent the past couple of weeks redoing the entire game in order to get into a proper mood for the new DLC.