Vermintide 2 Saltzpyre versus Beastmen screenshot

[Update #2]: The Enchanter's Lair map has now arrived alongside the very best boss fight in all of Vermintide 2!

[Update]: Enchanter's Lair, the grand finale of the Curse of Drachenfels trilogy, is set to arrive this March 24th.

Ever since the Winds of Magic expansion, the Beastmen faction has been a bit of a problem. Not only are they noticeably tougher than the Skaven or Chaos, but they also have a knack for spawning far more frequently than the other two factions combined. It's not exactly uncommon to go through an entire map without seeing a single Chaos warrior, and that's a real shame since variety is the spice of life, especially when it comes to combat-heavy games like Vermintide 2.

Thankfully, the latest update appears to have addressed both problems. First and foremost, attack damage triggers for Gors (axe-wielding Beastmen) and Ungors (spear-wielding Beastmen) have been adjusted in order to better fit their animations. What this means is that you'll no longer get damaged while a Gor is halfway through his axe swing, which should make the Beastmen as a whole a lot more reasonable and fun to deal with.

The second big change is the reduction in Beastmen numbers. Skaven and Chaos now have a higher chance at appearing throughout the various maps, which consequently means that the odds of finding maps littered with Beastmen and only Beastmen are now extremely slim. Furthermore, Beastmen can no longer spawn in the newly added Blood in the Darkness map given that they're not exactly known for hanging around castles.

There's a couple of other changes and bug fixes in this update as well, so if you're curious about all of the details, you'll find what you seek over at the official website. Have fun, and may the Beastmen treat you kindly!