Instead of sticking with the familiar formula, Frictional Games are aiming to make their upcoming horror game Amnesia: The Bunker a non-linear experience where no two playthroughs are going to be the same. The key here is the new monster design as it'll not only be an ever-present threat
[Update #2]: Frictional Games have released the full source code for the original two Amnesia games!
[Update]: ...
[Update]: The game in question has now been revealed as Amnesia: Rebirth, and it's supposed to be an "evolutionary leap" for the series!
Frictional Games, the studio
[Update]: Amnesia: Rebirth's new Adventure Mode replaces otherworldly horror with puzzles.
While this might sound like an absolutely bizarre thing to do for a horror
Frictional Games, the creators of Penumbra, Amnesia, and SOMA have one of the more interesting developer blogs out there. Besides simply talking about the successes and failures of their own games, they also discuss a large variety of topics
[Update]: Frictional Games have now begun teasing their next game, though the exact details are still few and far between.
Its not often that developers decide to share