Total War: Warhammer 3 Nurgle hordes screenshot

[Update #2]: Creative Assembly has now detailed their plans for the upcoming improvements and bug fixes.

[Update]: Total War: Warhammer 3 has now finally arrived, though not without some technical trouble.

Even though it was present since the very early days of Total War: Warhammer, corruption has never been all that interesting. As a player you could easily avoid its negative effects by simply doing what comes naturally - attacking enemy factions bordering your territory. It was even less relevant for the AI as their public order bonuses vastly outscaled any negatives from corruption, making the whole system just kind of pointless on both ends.

As such, I'm very happy to say that Total War: Warhammer 3 will be bringing with it some significant changes, including massively increased positive and negative effects! Here's a brief rundown of what you can expect:

The most exciting aspect of corruption, and one that was only touched upon briefly in the video, is its ability to influence the battle maps. Areas with high levels of Nurgle corruption will become fetid and littered with bulbous, fleshy growths, while the very air itself will take on a strange brown-green tinge. It's absolutely disgusting, but that's kind of the point when it comes to Nurgle!

And then, if you throw in another god's corruption into the mix, the maps will change even further to show the divide in action! It's a relatively small feature, and one without any real gameplay effects, but it's one of those things that greatly enhances the atmosphere and immersion of the game. As such, I'm delighted to see Creative Assembly go all-out on the little things with the series' finale!

My musings aside, you can learn more about Total War: Warhammer 3 ahead of its February 17th launch over at the official FAQ. Enjoy!