Total War: Warhammer 2 Lizardmen dinosaur charge

As a part of the July update, Total War: Warhammer 2 devs did a massive rebalance of how big monsters and cavalry interact with infantry. While the theory behind the changes was sound, the end result unfortunately ended up being a bit of a disaster with even high tier heavy cavalry units getting annihilated while charging any even remotely competent infantry unit.

In order to fix this glaring issue, as well as make cavalry better than they have ever been, Creative Assembly has now released Total War: Warhammer 2's final major update - Patch 1.12.1. To put it simply, cavalry should now have the upper hand when charging distracted or moving infantry, while infantry should have the edge while being braced and facing the enemy charge directly, just as it should be.

Additionally, units will now no longer be able to charge the enemy if their path is blocked by friendlies, with the intent here being to make wider (and riskier) formations more offensive and thicker formations more defensive. Infantry units will also take a lot longer to get up from the floor after getting hit by a particularly powerful charge, which should also help cavalry units disengage and promote the previously rather clunky hit and run playstyle.

If you're interested in all of the nitty-gritty details, and you don't mind a bit of technical dialogue, you can find the full list of changes over at the Total War website.

[Update]: It's also worth mentioning that Creative Assembly has now unveiled both Total War: Warhammer 3's release date and the early adopter bonus faction. As such, you can expect to see Total War: Warhammer 3 arrive on February 17, 2022 alongside Warhammer's heaviest heavyweights - the Ogres!