The Division end-game set stats

The Division's free April 12 update is bringing with it item trading, an end-game Incursion (read group dungeon), daily missions, new Dark Zone loot, and most interestingly, four new end-game sets that come with unique abilities.

If you are wondering what exactly those abilities are, wonder no more as Ubisoft has released all of the details on the seemingly overpowered end-game sets. Have a look:

The Division end-game gear stats

If you'd like to keep your sanity intact and not spend the next 5 minute squinting at tiny text, here's the written version:

Striker's Battlegear:

Set bonus (2): +20% enemy armor damage.

Set bonus (3): +100% critical hit damage.

Set bonus (4): Talent: Shooter (every consecutive hit deals 1% more enemy damage. Stacks up to 100%. Missing shots drops bonus by 2% Bonus is reduced by 1% every second.

Path of the Nomad:

Set bonus (2): +50% scavenging.

Set bonus (3): +20% health on kill.

Set bonus (4): Talent: Nomad: When receiving fatal damage, you are instead healed to full health. Can occur once every 10 minutes.

Tactician's Authority:

Set bonus (2): +4000 skillpower.

Set bonus (3): +20% skill haste.

Set bonus (4): Talent: Tactician's Authority: Every 60k damage your group deals adds 1% skillpower to you for a max of 100% bonus. Bonus is reduced by 1% every second the group isn't dealing damage.

Sentry's Call:

Set bonus (2): +30% headshot damage.

Set bonus (3): +20% damage to elites.

Set bonus (4): Talent: Stalker: Headshots mark the enemy, increasing the damage inflicted on the target by 15% for duration of 10 seconds each. A target can receive up to three marks.

These sets will be obtainable by defeating only the most powerful of enemies, and given that they are releasing alongside the first end-game Incursion, I'd imagine they will be dropping there.