Street Fighter V screenshot of Guile flexing

If there is one problem that has followed Street Fighter V since its launch, it would be the netcode. I won't even pretend to understand the technical reasoning behind it, but basically, the netcode would sometimes mess up and end up causing artificial lag for one of the players. Needless to say, this is far from ideal given how precise fighting games tend to be, especially in the higher echelons of competition.

In a surprising twist, a community member called Altimor released a patch last month that pretty much corrected the above mentioned problem. Since it was a completely fan-made patch there were still some bugs and occasional problems, but for the most part the patch did exactly what it set out to do. And more importantly, it managed to highlight the exact issue to Capcom who are now working on an official fix!

"The team is working hard and wants to let SFV players know that we’ll be making adjustments to the game’s netcode soon," reads the brief announcement. "Many players are asking about the timing for this, so I can share that the netcode update will happen next week after the server maintenance."

I would love to tell you move, but I'm afraid that's it as far as current information goes. On the positive side, the update will be going live next week after the server maintenance, so you at least won't have to wait for too long.

Once the update goes live I'll make sure to let you know. Until then, all we can really do is sit and hope the newly improved netcode will finally solve some of Street Fighter V's longest-running problems!