The first Rise of the Tomb Raider PC patch is now live

After being reminded earlier today of how poor the PC port of Arkham Knight really is I'm very glad I can bring you some good news from the completely opposite spectrum.

Crystal Dynamics released today the first PC patch for Rise of the Tomb Raider that brought with it performance optimization, new graphical options and a bunch of bugfixes. The full patch notes are below:

 Startup issues (Steam Only):

    Fixed C++ runtime error showing up on startup preventing some users from running the game.

    Provided work-around for issue where the VC++ redist would not properly get installed, stopping the game from starting at all.

    Solved problem where the game would crash on startup when tools like Bins Taskbar organizer or Spacedesk are installed. 

Updated options screen with among other things:

    Independent mouse sensitivity control for aim and regular navigation.

    Mouse and Gamepad X axis inversion

    Option to disable keyboard button prompts.

    Option to disable mouse smoothing (very light mouse smoothing is present otherwise) 

Other fixes included in this patch:

    A variety of fixes and improvements to UI including map, basecamps, and Remnant Resistance mode.

    New graphics option 'Specular Reflection Quality' to enhance resolution and reduce aliasing of specular reflections, at some performance cost.

    New graphics option to disable film-grain independently from 'Screen Effects'.

    Improved HBAO+ quality, including better occlusion for distant objects.

    Improved NVIDIA SLI performance. (Steam only)

    Fixed SLI glitches during water/snow effects. (Steam only)

    Resolution Modifier option that allows you to use a lower rendering resolution independent from window size when running in windowed mode.

    Performance optimization for situations where Razer Chroma features are enabled. (Steam Only)

    Improvements to Razer Chroma effects. (Steam Only)

    Fixed an issue that could rarely lead to an error on machines with 16 hardware threads or more.

    Fixed mouse cursor not always being hidden when using gamepad.

    Fixed major stuttering in Endurance mode.

    Fixes for Endurance leaderboards.

    Fixed Remnant Resistance missions occasionally not starting.

    Fixed rendering glitches on some objects on NVIDIA 6x0 and 7x0 hardware. Some issue do still happen and we are working with NVIDIA to resolve those in future patches or drivers.

    Warning messages for users turning textures to Very High or enabling SSAA to indicate high-end hardware is required.

    A variety of other smaller optimizations, bug-fixes, and tweaks. 

I still haven't had the chance to play Rise of the Tomb Raider on account of an overwhelming amount of half-finished games currently taunting me from within my Steam account but I've heard great things about its PC port and that makes me happy.

And from all of the gameplay videos I've seen its not a bad looking game either so I'm genuinely impressed Crystal Dynamics went through the extra effort in order to implement some graphical options that only true PC enthusiasts with beastly rigs will be able to fully appreciate.

Hopefully this sort of thing becomes a trend we'll see more of in the years to come as the majority of publishers have wizened up in regards to the PC versions of their games.

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