Official Blizzard artwork for the Overwatch Paris map

After spending quite a bit of time on the PTR, Overwatch's newest Assault map Paris has now finally made its way to the live servers. Much like the past few additions, in order to give everyone enough time to explore the map and get a good idea of how the action flows, Paris will only be available in non-competitive modes for the next two weeks.

You can get a pretty good idea of what Overwatch's version of Paris looks like, as well as what sort of routes you'll be taking throughout the map, by checking out the recently posted trailer. Have a gander, it really is a beautiful map:

As for whether the map is any good or not, I think that will depend entirely on how much you like Assault maps. Personally, I think Paris is one of the most gorgeous maps Blizzard has ever created, but I would be lying if I also didn't say that I am sick and tired of every Assault map featuring a nearly indefensible A point and a veritable fortress for a B point. That said, I don't have any competitive experience on Paris, so there is still a chance things might end up working out better than expected. 

Whatever the case may be, it's also worth mentioning that this update has brought with it a variety of bug fixes, as well as a nerf to how temporary health interacts with shields. Rather than try to paraphrase all of this and potentially confuse you even further, allow me to share with you the official explanation: 

Developer Comments: In Overwatch, a health type order determines the prioritization of subtracting health, shield, or armor types when a hero takes damage. For example, if a hero has recoverable shields and takes damage, the damage taken will diminish the recoverable shield before it subtracts from their recoverable health.

Previously, it was possible for heroes’ recoverable shields to be prioritized for damage and regeneration, allowing their non-recoverable armor to persist. With the order adjustment, heroes who have been granted non-recoverable armor or shields will now consume those resources before recoverable health, armor, or shields. 

Non-recoverable health, shields, and armor are now consumed before recoverable health, shields, and armor

- Previous priority order: non-recoverable shields, recoverable shields, non-recoverable armor, recoverable armor, non-recoverable health, and recoverable health

- New priority order: non-recoverable shields, non-recoverable armor, non-recoverable health, recoverable shields, recoverable armor, and recoverable health

You can read more about these changes, as well as check out all of the bug fixes, over at the official website. Have fun in Paris!

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