Overwatch screenshot of the Dragon Symmetra skin

If you've been paying attention to the Overwatch Forums, a mistake you're no doubt regretting at this point, you've probably noticed a large amount of complaints centered around Competitive Play. Some of those criticisms are meaningless whinging, while some represent genuine issues about how random Competitive Play can feel at times. The two opposing teams are almost always balanced in terms of average Skill Rating, but if the difference between the best and worst player on one team is too large, there are still going to be problems as Overwatch is primarily a team game that requires everyone to perform their role.

With that in mind, I am very glad to say that the Overwatch developers have now tightened the Skill Rating range between players on the same team, with the end goal being to create much more balanced matches. The exact numbers haven't been shared for obvious reasons, but from my experience so far my teammates were all within 300 SR of each other, which is fairly acceptable. Whether this holds true for the very top or the very bottom, I don't know, but its still a move in the right direction.

More importantly, this also means that Blizzard is now seriously looking into improving Competitive Play, something they have said is a priority nearly 6 months ago. How they're going to go about fixing things is still currently unknown, but Blizzard sure does have a lot of issues to contend with: toxicity, the problem with performance based MMR, the community's dislike of players that pick only one hero, report system accuracy and the potential for its abuse, the reward system simultaneously being too important and too meaningless, and the list goes on for quite a while.

Whatever Blizzard decides to do, the next few months are going to be a very interesting time in Overwatch, and I'm not just talking about the upcoming Blizzard World map and cosmetics themed after various Blizzard games.