Mortal Kombat 11 official artwork and logo

[Update]: NetherRealm is stopping development on Mortal Kombat 11 and moving onto a new game.

While the actual matches in Mortal Kombat 11 run at a fairly stable 60 FPS, there are certain animations and places where this was unfortunately not the case. As you might imagine, these shifts between 30 and 60 FPS can be quite annoying, so much so that a community mod was created in order to correct the entire issue.

Thankfully, you will no longer need a special mod in order to solve the FPS discrepancies as the developers have now released an update that enables 60 FPS throughout the entirety of Mortal Kombat 11. The first of the newly introduced options allows you to turn on 60 FPS in menus and during cinematics (including intros and fatalities) at a relatively low hit to performance.

On the other hand, enabling 60 FPS in the Krypt is a separate option entirely, and one that comes with some significantly bigger requirements. According to the update itself, this is "only recommended on high end configurations", so if you're already struggling with performance, you might want to avoid this one.

While all of these are certainly positive changes, the update has unfortunately brought in some problems as well. Most notably, the Krypt is a lot more prone to crashing while in the 60 FPS mode, even if you had no real issues with it before. There are also some animations that appear to be mismatched while using the 60 FPS mode, which is most easily noticeable when the characters are talking as their mouths will move somewhat erratically.

The developers are already working on correcting these issues, but until then I'd recommend treating the 60 FPS mode as a bit of an experimental feature. To follow any future updates, as well as read more about this one, you should head on over to Steam.