Horizon Zero Dawn official concept artwork

While the initial PC version of Horizon Zero Dawn was a bit of a mess, Guerrilla Games have slowly but surely patched it to the point where it has basically no more major issues. As such, I am both surprised and happy to say that Guerrilla Games have now released yet another bug fixing and optimization focused update!

Much like before, a couple of pesky crashes have been sorted out, with the most important being the error that would sometimes occur when swapping resolutions. The update has also improved the automatic shader optimization, added a VRAM display to let you know how much VRAM is available and being used, as well as fixed a variety of graphical glitches including wonky plant simulation when played at framerates higher than 30FPS.

When it comes to gameplay improvements, there is only one change, but it's a pretty big one from a quality-of-life standpoint. Holding "W" while looting will no longer stop other keys from registering! It's not a change that's going to shake Horizon Zero Dawn to its foundations, but much like the fix that made Aloy finally walk in a straight line, this is one of those lovely tweaks that will make the whole experience just a bit smoother and more enjoyable for everyone.

You can find the full list of changes, as well as everything Guerrilla Games are still keeping an eye on, over at the official website. Enjoy!