Horizon Zero Dawn concept artwork showing a robot hunt

[Update]: Horizon Zero Dawn PC Update 1.06 has fixed crashes and made Aloy walk straight!

As you're likely well aware by this point, the PC version of Horizon Zero Dawn launched with quite a few issues. If you were particularly unlucky, you ended up having to deal with not only persistent performance issues, but also misaligned controls and even the occasional and always-irritating crash.

To their credit, Guerrilla Games quickly set out to fix many of these issues, and have since launch managed to correct some of the most egregious examples. The newest Patch 1.05 continues this tradition by further improving the performance, getting rid of a few more crashes, as well as fixing some of the community-reported bugs like Aloy's hair going a bit wacky on higher resolutions.

If you're curious about all of the details, however, you can find the full patch notes right below. Have a peek:

Crash Fixes

Fixed a crash in NetPresenceManager that some players experienced when entering the game or the benchmark from the main menu
Fixed a crash where the Steam SDK could crash on initialization when the game executable was started directly from installation folder rather than through Steam
Fixed a crash which would occur if the player pressed ‘Stop’ in Steam immediately after pressing ‘Play’
Fixed a startup crash when using Avast antivirus
Fixed a crash that could occur when VRAM was about to be oversubscribed

Graphical Improvements

Fixed an issue with Aloy’s hair not displaying correctly when the game is running above 30 FPS
Shader animations (e.g. hologram locks on doors, GAIA in cinematics, etc.) are no longer locked to 30 FPS, but running at unlocked framerate
Fixed an issue with flickering textures in main quest “A Gift from the Past”
Fixed an issue with flickering snow assets
Fixed an issue with flickering paintings in Song’s Edge
Fixed graphical corruption issues that only occurred on specific GPUs
Fixed an issue where the game would open in windowed mode instead of fullscreen when the player is using another window when booting the game
Fixed an issue where the game would not run in the correct resolution when switching from windowed to fullscreen
Added an option to turn off “blurry sidebars” in ultrawide resolutions and display black sidebars instead

Other Improvements

Allow players to still boot the game even if the version of windows used is detected to be too low to run the game at a stable condition
Added an option to turn off controller vibration/rumble
Fixed an issue in the storing of the ‘permission to track data’ attribute of the player profile (subsequently re-asking for said permission)
Fixed an issue where the opening cutscene music would not play if the player quits out and immediately begins a new game
Fixed an issue where inverting mouse controls also affected dialog tree choice input

While this is definitely another step in the right direction, the PC version of Horizon Zero Dawn still has a couple of major problems that will need to be sorted out. So unless you're willing to risk your luck, it might be a wise idea to give Guerrilla Games a few more weeks to get everything polished up and ready to go.

You can follow their progress forward, as well as check out the updated user reviews, over at Steam.