Halo Infinite multiplayer artwork

[Update]: Halo Infinite's open-world singleplayer campaign has now arrived for PC and Xbox, and so far it's looking remarkably good.

Halo Infinite's free Season 1 multiplayer beta launched a little while ago, and as you're likely well aware by this point, it did so alongside a fair bit of complaining from the playerbase. While the actual gameplay is both fun and polished, the in-game progression systems leave a lot to be desired.

The first problem is that gaining experience is a slow and tedious process, so if you're itching to get some of the fancy cosmetics, you're going to have to play for a very, very long time. This then feeds into the second problem, which is that many of the challenges actively push you to ignore objectives and just do random nonsense throughout the match.

While the second part is still unchanged, I do at least have good news on the first front. According to a brief update over at Twitter, Halo Infinite devs have announced that they will be increasing the amount of experience you can gain from the first six matches of the day. Here's what the new payouts will look like:

1st Game = 300XP
2nd Game = 200XP
3rd Game = 200XP
4th Game = 100XP
5th Game = 100XP
6th Game = 100XP
7th+ Game = 50XP

As far as quick and easy changes go, this is a rather solid one. If the team can keep going in this direction, and ideally make it so your in-game performance gives you a bit of a boost on top of making challenges more teamplay focused, I think Halo Infinite will be in a pretty good place overall.

What will actually happen, however, that I suppose we'll find out soon enough. Until then, you can keep track of any sort of developer updates over at the official website.