Fallout 4's update 1.4 brings with it many changes and improvements

Fallout 4's launch may have been a rocky one but Bethesda has been working tirelessly to make amends by releasing frequent and most welcome updates.

One such example is Update 1.4 which went live today bringing with it some much needed quality of life changes for the settlements, general bug fixes and performance improvements. Here's the whole list of patch notes:

New Features

Support for add-ons

Additional art customization added to Workshop:

Super Mutant clutter including meat totems, meat bags and meat cart

Raider clutter including raider poles, cages and tents

Abstract and portrait paintings

Variety of new signs

More metal and wood doors variants

Fixes

General stability and performance improvements

During "Getting a Clue" quest, Kellogg's desk will remain a working container

During "Rocket's Red Glare", resolved issue where companions could not be dismissed after completing the quest

Fixed an issue with "Kremvh's Tooth" quest item not spawning properly

Settlements under attack will now display an updated message with the results of the attack if player does not respond

Fixed an issue with screen effects not clearing away properly after using a scope

Fixed an issue with trying to sprint while in third person with a minigun equipped

Rank 4 of Demolition Expert perk now properly increases the area effect of explosives

The Scrounger perk now includes additional common ammo types

Fixed an issue where Calvin Whitaker would disappear in Vault 81

Fixed an issue where Ninja and Sandman perks combined would apply the incorrect damage bonus

Fixed an issue where Rank 3 of Grim Reaper's Sprint did not fill critical meter properly

Fixed an issue with key cards not spawning correctly in Vault 75

Fixed an issue where enemies would stop spawning during "Airship Down"

Being in first person while wearing power armor and quickly switching weapons will no longer cause the Pip-Boy to be stuck

Fixed an issue with the autosave counter getting incorrectly reset

Fixed issue that would cause the Pip-Boy menu to turn invisible while swimming

Fixed an issue where scrapping larger quantities of a single item would inadvertently scrap a legendary item

Fixed issue where exiting workbenches would cause third person to stop working properly

The Scribe can now be assigned consecutive settlements properly

Fixed issue with duplicating scraps shipments

Fixed issue with vendors not properly exchanging caps after several consecutive transactions in a row

Fixed issue with the quicksave and autosave message persisting through loading screens

Fixed an issue where updating to the latest patch would cause Options settings to reset back to default (Xbox One)

Fixed an issue with loading save with a placed object in water, not properly floating

In case you missed it in the sea of various fixes allow me to repeat a very important change once again: "Settlements under attack will now display an updated message with the results of the attack if player does not respond".

In other words, you will no longer have to drop everything you're doing in order to "protect" your settlements from puny attacks as you will now know at a glance whether the settlement is capable of defending itself or not (and it better be after I installed 30 turrets). A small change but a very, very welcome one.

If you're itching for more Fallout 4 content the first story DLC titled Automatron will be releasing in March.