Battlefield 2042 official artwork without the logo

[Update]: After over a year of requests, Battlefield 2042's Update 3.2 will finally bring back Classes.

Battlefield 2042 arrived a couple of months ago, and unfortunately it did so alongside a variety of bugs, balance problems, and serious map design issues. While updates have addressed at least addressed some of the former, the map design unfortunately still remains one of Battlefield 2042's biggest sore spots.

Thankfully it's not all bad news, because according to the recent developer update it looks that DICE is currently putting in a serious amount of effort into improving the maps across the board. So in order to let everyone know what's happening, DICE have now detailed the five major map issues they have detected and how they're planning to solve them. Here's a brief rundown:

Traversal

The maps are far too big and so it takes far too long to travel between Flags, or even from Base Spawn to the nearest Flag. In order to correct this, DICE is looking at shifting the positions of both the Base Spawn and the various Flags in order to have a more action-packed experience at all points throughout the map.

Intensity

Given the presence of 128 players per map, it's very easy for combat to become overwhelming due to the sheer amount of chaos happening in a short timeframe. The solution for this problem, as unfortunate as it is, appears to be to reduce the amount of players to 64 as that provides a far more manageable experience for most players.

Line of Sight and Cover

These are two sides of the same coin. The relatively flat, open map design means that you are very likely to take fire from enemies you can't even see, and there is very little you can do about it. In order to sort this out DICE is looking to add a variety of cover and obstacles all throughout the maps in order to make sure every weapon type has a chance to shine, and not just the long-ranged ones.

Paths

Another issue with the terrain is the lack of a guideline that funnels people together and ensures combat is at least somewhat organized. While nothing concrete has been announced just yet, in order to solve this problem DICE is looking into either making more obvious pathways between objectives, or simply changing their positions.

As for what exactly these changes might look like in action, that you can get a small teaser of through two mock-ups for Kaleidoscope down below. This is obviously not the final version and things might still change before launch, but it should still give you a good idea of just what DICE is planning. Have a look, starting with Breakthrough and ending with Conquest:

Battlefield 2042 Kaleidoscope Breakthrough map improvements concept

Battlefield 2042 Kaleidoscope Conquest map improvements concept

Speaking of launch, it's also worth mentioning that these map changes will likely take a fair bit of time in order to fully materialize. Similarly, due to the sheer amount of work involved the Battlefield 2042 team will only be updating a map or two at a time, starting off with the above-mentioned Kaleidoscope at some point during Season One.

You can learn a few more tidbits about this, as well as read more about DICE's plans for Battlefield 2042 in general, over at the official website.