Battlefield 2042 official artwork without the logo

From the moment players got their hands on them, Battlefield 2042's Specialists were largely seen as a less interesting alternative to the oldschool Class system. Their biggest issue, at least in my eyes, is the simple fact that they can be kitted out to deal with almost every obstacle. This then leads to a whole lot of min-maxing, and eventually a situation where most players are using the exact same loadout for every scenario, which is far from ideal for a Battlefield game.

With all of that in mind, I have some good news to share! While Specialists are still going to be a key part of the game, Battlefield 2042's upcoming Update 3.2 will bring with it a return of the Class system, and with it a much greater focus on co-operation as everyone will need to help cover each other's weaknesses.

For example, in Update 3.2 rocket launchers will only be usable by Specialists within the Engineer class, which combined with a couple of other tweaks will give the whole class a unique playstyle centered around anti-vehicle and defensive strategies. This sort of thing will also making playing vehicles a bit simpler as you'll have a very clear idea of who's a major threat to you, and it will also make balancing vehicles a lot easier since the Battlefield 2042 team will have to consider a lot fewer variables.

While some gadgets are going to end up being restricted by class to help further diversify the various Specialists, the actual weapons in Update 3.2 will remain freely available to everyone. So if you want to be an Engineer with a sniper rifle, you'll still be able to do that.

That said, sticking to your class' theme is definitely going to be worthwhile thanks to the weapon proficiency system. The way it works is very simple. As long as you use your class' synergistic weapon archetype, you'll be granted one of the bonuses below:

Assault + Assault Rifles: 3 Extra Magazines
Engineer + LMG: Improved Dispersion while Crouched or Prone
Support + SMG: Faster Draw Time
Recon + Sniper Rifles: Immediate, constant and steady scope

As for why exactly any of this is happening, as well as what the Battlefield 2042 team is aiming to accomplish by bringing back the class system, that you can find out through the latest developer update. Enjoy, and I'll make sure to let you know once Update 3.2 launches at some point in late January.