Boneworks official artwork and logo

[Update #2]: Bonelab, Boneworks' highly ambitious successor, is launching on September 29th.

[Update]: Boneworks has now finally added save spots, as well as a new Brawl game mode that lets you challenge vast numbers of enemies.

Boneworks is essentially a VR-based physics sandbox that attempts (and generally succeeds) at making the manipulation of VR objects feel both natural and realistic. What this means is that you can change and adjust your grip on weapons to swing them differently, use objects to push or move enemies and other environmental objects, as well as climb all over the levels in a variety of ways.

Rather than babble on, allow me to share with you the recently posted launch trailer. It'll give you a pretty good idea of just what Boneworks is all about, as well as how innovative some of its features truly are. Have a look:

While Boneworks itself is pretty darn awesome and definitely a step forward for VR physics in general, there is one rather massive problem - you can't really save your game. Boneworks operates on a checkpoint system, so if you get halfway through a difficult level and then decide to stop, you'll have to trek all the way back the next time around. Early on this isn't a problem, but as you might imagine, the later levels are both significantly longer and significantly more complex to defeat, which makes the lack of a save system all the more punishing.

So even though I want to recommend Boneworks, I think it's probably for the best if you wait until the developers patch in a save system. You might have to wait for a little while, but it'll be worth it in the end as it'll save you a bunch of hassle and make the whole experience all the more engaging.

Either way, you can learn more about Boneworks, as well as potentially grab yourself a copy, over at Steam. Oh, and in terms of platforms, Boneworks supports the Valve Index, HTC Vive, Oculus Rift and Windows Mixed Reality headsets.