Overgrowth screenshot of a 3v1 battle in the mists

Last week's update brought a singleplayer story campaign to Overgrowth, as well as a promise that the full version is just around the corner. And now, after more than a decade in development, Overgrowth has finally been released! I must admit, I never expected it would see the light of day, not in a fully finished form anyway.

So what is Overgrowth? In the most basic sense its a highly detailed 3D action game where you get to beat up hordes of enemies as an anthropomorphic bunny. You can duel your opponents in hand-to-hand combat, take them down through stealth, use the environment to your advantage, or just whip out a blade and slice them in half. Its not exactly a complex fighting system from that sort of perspective, but its one that has been polished to a mirror sheen over the course of a decade! 

Rather than just continue my blabber, allow me to instead show you the recently posted launch trailer. It should give you a pretty damn good idea of what Overgrowth is all about, and why there is so much interest in it despite the glacial development pace. Have a look:

While the combat system is quite entertaining, I am sad to say that the story campaign has been a bit of a disappointment to me. The story itself is generic and the maps, while visually interesting, simply hold nothing worth exploring for. So if you're planning to grab Overgrowth, be prepared to browse through the Steam Workshop for community-made campaigns in order to get more than a few hours of playtime out of it.

To learn a little bit more, or just check out some of the other gameplay previews, you should head over to either Steam or the official website. And finally, let me send you off on your merry way with a couple of the newest images, including one that features the most adorable kitten duelist:

Overgrowth screenshot of a duel against a kitten ninja

Overgrowth screenshot of our character sneaking through trees

Overgrowth screenshot of being thrown off a cliff by a wolf

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