Mages of Mystralia triple fireball spell

Mages of Mystralia is a charming action-adventure where you have to design your very own spells in order to fight enemies, solve environmental puzzles, and explore over "a dozen distinct regions". After being successfully Kickstarted back in April it has now arrived for both PC and consoles, and from what I can see on Steam it appears to feature some very solid reviews.

So if you're interested in weaving your own incantations and you're up for a lighthearted adventure, here's the recently posted launch trailer to hopefully give you an idea of what Mages of Mystralia is all about. Have a look:

Official artwork for the upcoming RPG Pathfinder: Kingmaker

Pathfinder, along with Dungeons and Dragons, is one of the longest-running and most popular pen-and-paper roleplaying games. But despite its success in the physical world Pathfinder is unfortunately short on video game adaptations, which is why I'm very glad to say that Pathfinder: Kingmaker, an isometric party-based RPG, has just been announced!

There isn't much information available right now, but what I can tell you is that you can treat the title literally. In Pathfinder: Kingmaker you will not only have to blaze a path through the wilderness in order to uncover its secrets, but you will also have to establish your very own kingdom in the unsurprisingly hostile Stolen Lands. Much like any RPG there will be plenty of ways to tailor your character towards whatever playstyle you might enjoy, as well as a variety of fleshed-out companions to recruit along the way.

Druidstone screenshot showing some mysterious stones

Ctrl Alt Ninja, a group of designers, programmers, and artists who previously worked on the surprisingly awesome Legend of Grimrock games, have now come out to announce their next project - Druidstone: The Secret of the Menhir Forest. From what information is available so far it appears that Druidstone is going to be a turn-based CRPG with some roguelike elements mixed in.

Given the combination of genres it shouldn't come as much of a surprise to hear that Druidstone will use procedural generation to populate its world and dungeons. Sometimes you'll have extra paths available, other times you'll have to deal with more combat encounters than usual, but you also might just get lucky and only meet friendly people on your trek through the forest. Its all pretty basic stuff, but it has been proven to work time and time again, so you won't see me complaining.

Rain World artwork of a bunch of slugcats

You have to give credit to Adult Swim, the games they choose to support are always the weirdest and most unique ones out there. And as you can probably guess from the title alone, Rain World is definitely one of them given that its an action-adventure where you can sneak, climb, and pounce around as a cat/slug hybrid.

While the concept sounds absolutely ridiculous, the gameplay shown so far seems to be remarkably solid. But don't just listen to me, see it for yourself via the recently posted "Fate of a Slugcat" trailer that showcases both story and gameplay elements. Have a look:

Shiness screenshot of a human riding a raptor

Shiness is an indie action-RPG that's all about exploring a colorful world and beating up a wide variety of monsters that inhabit it. This isn't done in the usual RPG combat style, however, as Shiness takes much of its influence from fighting games. As such the combat is all about combos, parries, and carefully timed blocks rather than pure button-mashing.

While the recently posted trailer won't give you an idea of what the combat is like, it will give you a good look at the world you'll be exploring and the music you'll be listening to throughout your journey. So if you're interested in seeing what Shiness has to offer you'll find the video right below:

Swarm Universe character customization menu

Swarm Universe is a fast-paced top-down shooter with a bit of a twist. All of your damage comes from a swarm that trails closely behind you, so in order to dispatch your enemies you will need to master the movement mechanics and get in sync with your deadly followers to get them to go where you want.

Since this is a bit of a strange concept allow me to show you how exactly this works in-game via the recently posted trailer. Before you dive in, however, I would recommend increasing the volume slightly as the soundtrack is pretty damn good. Anyway, here's the video:

Blazing Chrome screenshot showing a boss fight

If you're a fan of Contra, Metal Slug, or other such oldschool run 'n guns you might want to pay attention to newly announced Blazing Chrome. It is a 16-bit run 'n gun set in a post-apocalyptic cyberpunk world and filled with a wide variety of eighties looking enemies to dismantle, as well as a bunch of gigantic bosses to test your dodging skills against.

You can check out what Blazing Chrome looks like in action via the recently posted teaser trailer, which naturally comes with ridiculously over-the-top and cheesy action-movie sequences. Anyway, have a look: