Record of Lodoss War is soon getting a Symphony of the Night inspired Metroidvania game
- By Ash
- in Indie Games
[Update #2]: Record of Lodoss War: Deedlit in Wonder Labyrinth has now been released from Steam Early Access and, unsurprisingly, it's pretty fun.
[Update]: Deedlit in Wonder Labyrinth has now made its way to Steam, and while the initial version is fairly short, things are already looking pretty good in terms of gameplay and visuals.
If you're a fan of Castlevania: Symphony of the Night, or Metroidvania games that have followed in its footsteps, you might want to keep an eye on the upcoming Record of Lodoss War: Deedlit in Wonder Labyrinth. While the name may be downright unwieldy, Deedlit in Wonder Labyrinth is all about exploring a wast and interconnected world, collecting new abilities to help you fight enemies and open up even more routes, and clashing with a variety of massive bosses.
You can get a pretty good impression of just how similar Deedlit in Wonder Labyrinth is to its inspiration, as well as what it has to offer on its own, through one of the recent trailers:
Guild Wars 2's Visions of the Past update is bringing back five Season 1 missions
- By Ash
- in News
[Update #2]: ArenaNet has announced that the third Guild Wars 2 expansion will be set in Cantha!
[Update]: Visions of the Past update has now gone live.
These days Guild Wars 2 tries hard to ensure that all of its content is replayable, even many years after its original release. However, in the early days, this was unfortunately not the case. Specifically, the entirety of Season 1, including all of the events and unique missions, are currently lost to the void and cannot be replayed in any way.
Thankfully, this limitation will soon be lifted, at least partially. The upcoming Visions of the Past: Steel and Fire update will bring in four story missions from Living World Season 1, as well as a new mission that offers a different perspective for the "Whisper in the Dark" story.
Apex Legends update has added a new event and greatly reduced weapon muzzle flash
- By Ash
- in News
If there was one thing that has annoyed me with Apex Legends' gameplay since day one, it would be the muzzle flash that occurs when using your weapon. For some of the slower-firing weapons it's not that big of a deal, but when you're trying to aim with the Spitfire or R99, it's practically impossible to even see your enemy after half a second has passed.
As such, I am ecstatic to announce that the newest System Override update has finally corrected this problem! Every single weapon besides shotguns and snipers, the ones that don't really suffer from the issue anyway, have had the intensity of their muzzle flash reduced by a significant margin - to the point where you can quite clearly see where your tracer rounds are going even on weapons like the R99!
Half-Life: Alyx's three newest gameplay previews are looking downright impressive
- By Ash
- in News
[Update]: Half-Life: Alyx has now been released, and I'm pleased to say it's been well worth the wait!
Valve's VR-exclusive Half-Life: Alyx will be making its way to Steam this March 23rd. The action will take place between the events of Half-Life and Half-Life 2, and as you might imagine, it will focus on Alyx Vance as she attempts to weaken the Combine's grip on City 17 and the planet as a whole.
As for the actual gameplay, you can learn more about that through the three recently posted (and rather impressive) previews. Each of the videos features a unique chunk of gameplay and a different style of movement, so do make sure to give each one a peek. The first video showcases teleportation, the second uses the teleportation method with a bit more movement added into the mix, while the third one sports my personal favorite - continuous movement. Have a gander:
Risk of Rain 2's rather hefty Artifacts 2.0 update is coming in late March
- By Ash
- in Indie Games
[Update #2]: Risk of Rain 2 has now left Early Access alongside the massive new Update 1.0!
[Update]: Risk of Rain 2's Artifacts update has now arrived, and unsurprisingly, it's a pretty good one.
While there were some delays here and there, Risk of Rain 2 developers have so far stuck to their roadmap with admirable precision. As such, I'm sure it won't come as much of a surprise to hear that the big Artifacts 2.0 update will be coming this March 31st, only a little bit later than what the team predicted quite a few months ago.
The details are still few and far between, but I can tell you the update is going to bring with it a brand new stage to explore, multiple new bosses, as well as a variety of items and equipment to experiment with. Most importantly of all, the update will bring with it improvements to the Artifact system, as well as even more Artifacts to help spice things up.
Diablo 4 devs have detailed their plans for the UI, monster design and control scheme
- By Ash
- in News
[Update #2]: Diablo 4 devs have detailed their plans for player skills, items and unique legendaries.
[Update]: The newest Diablo 4 blog post is all about the open world gameplay, storytelling and multiplayer.
While Diablo 4 is still a long way away, you might be interested to hear that Blizzard has just announced a series of blog posts discussing various gameplay elements. The most recent one is all about the decisions that led to the current user interface, the team's inspirations and goals with the monster design, as well as what the control scheme will be like.
"A surprising number of players asked for the option to rebind their primary skill to anything but the left mouse button so that they could separate moving from attacking," reads the developer update. "Adding more flexibility to our binding options had already been on our radar for a while, and the demo feedback helped confirm that this was a customization feature that players really wanted."
Hack & slash roguelite Curse of the Dead Gods has just launched onto Steam Early Access
- By Ash
- in Indie Games
[Update]: Curse of the Dead Gods will be launching onto PC and consoles this February 23rd.
Curse of the Dead Gods is a hack & slash roguelite that will have you explore a variety of dungeons littered with traps, hordes of enemies, and permanent curses that can be both beneficial and devastating - all depending on how you deal with them. In other words, Curse of the Dead Gods is going for a 'challenging but fair' style of difficulty, with the enemies being subject to all of the same attacks, curse effects and traps as you are.
You can get a pretty good idea of what all of this looks like in gameplay terms, as well as what some of the curses are like, through the recent gameplay overview trailer. Have a peek, it's a pretty informative one: